FREE WEEKEND LIVE | IWC 0.41 Alpha Patch Notes
Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.41. It's official, we've finally launched into Alpha! And to celebrate, we're running a free weekend until sunday/monday (timezone dependent) for all our players, and not just our Patreon supporters. Not only that, but you'll receive a free pack of cards just for playing this weekend, that will be credited to your account. So jump in and play!
[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Yes, free demo is less important when there's a free weekend, but if you're reading this when the free weekend is over, you can still jump in to the demo whenever you like.
Patch Notes
[h2]Major Features[/h2]
Alpha Release
With the recent optimisation updates, as well as both the current state of the Infinity Card Engine and the current core gameplay loop looking better than ever, we're happy enough to officially move out of our Pre-Alpha phase, and we've now officially hit the next stage of development, Alpha!
Free Weekend Systems
We will be having a Free Weekend on the 24th-26th of September and 9th-10th of October, anyone logging in during this date will have full access to the game regardless of Patreon status, and will recieve 1x Intrigue Phase 1 Booster Pack plus an additional 3x Intrigue Phase 1 Booster Packs if you are already a patreon. These rewards will be given out for each free weekend event, so be sure to play during both events to maximize your prizes.
Card Pack Systems
While opening card boosters to convert into steam cards with specific cosmetics is still being actively developed, card pack inventory systems have been added to keep all your rewards attached to your accounts. This is part of our medium term plan to allow account transfers from IW1 into IWC, an exciting step for much of our community.
[h2]Minor Features[/h2]
Deck Builder Improvements
Deck builder now has advance serching options allowing you to search for keywords and types.
You can search for multiple criteria at the same time using ',' or ';' between search terms.
More improvements coming in the future with additional search filtering and sorting.
[h2]New Cards[/h2]
Umbral Warden
Cost:5 Morale:7 (WPx1)
Character - Beast
Haste, Bloodthirst 2
If your fortress took 20 or more damage last turn, the cost of this card is decreased by 3.
8/14
Conflagration Engine
Cost:5 Morale: (FDx1)
Character - Artifical
Flame Strike 4
Whenever Conflagration Engine attacks, double it's attack.
4/16
Civil Turmoil
Cost:2 (OoSx1)
Ability
Choose one:
- All Characters you control with flying gain +2/+1 this turn.
- All Characters you control without flying gain +1/+2 this turn.
Restricted new cards for Devs only for testing:
- Raider's Ambush
- Displacement
- Abandoned Symbiote
- Corrupting Magics
[h2]New IW1 Release Cards (5)[/h2]
- Varyus, Master of Choice
- Zuza, Angelic Siren
- Wall of The Dead
- Prophet Karani
- Phalanx Commander
[h2]Balance Changes[/h2]
- Gao Han - nerf, now has his cost reduced to 1 when in the command zone rather than being free. We will be keeping an eye on this card to see if further changes are nessesary.
[h2]Bugfixes[/h2]
- Fixed major bug that caused spritesheets to play too fast
- Fixed Augmented Ninja Ability
- Fixed some battlefields not being added correctly to our new optimisation systems
- Fixed players sometimes being unable to load their profiles and icon data
- Fixed Onleave Triggers not working correctly
- The cards Mutating Dead and United Front have been added back to the deck collection after accidently ending up on the restricted list again.
- Fixed some cards that spawn multiple tokens at once to create "ghost" cards
- Fixed multi life cards not correctly removing certain debuffs that could cause infinite loops
- Fixed Pilgrimage monk is buffing everyone +4/+4.
- Fixed Demon of Dark Bargains external passive cost reduction working while he is in the command zone
- Fixed Strength of Leadership's targetting
- Fixed some OOS cards that were missing the Champion tag
- Fixed Mass Death etc not killing cards with OnOtherDeath triggers while those triggers were queued to resolve, for example Zombie Scavenger.
- Fixed Beasts created with Stampede not correctly removing themselves from the game
- Fixed Cards Created by Stampede freezing the game if they are removed from the game by another effect before the end of the turn.
- Fixed Corrupted Forest not changing the battlefield background
- Fixed a visual glitch with token creation
- Fixed Demonic Mercenary having plunder twice.
- Fixed Orion's Grave having two different versions in the deckbuilder
- Fixed Mecha Dragon's card description
- Fixed Agent Coyle, Divine Demonic not correctly discarding cards in a manner that matches his description.
- Fixed Roguelike mode can sometimes start you off with negative HP, resulting in an instant loss.
- Fixed Summoning stone not consuming it's counters upon activation
- Fixed Memorial To Heroes not working with tokens being created by other cards triggers
- Fixed Tormented Thrall sometimes triggering incorrectly
- Fixed Shattered Veil not effecting some zones correctly
- Fixed Nature wish's kill all artifacts mode.
- Fixed Reach keyword not always working correctly when granted
- Fixed Aleta's Discovery tutoring Missions and Locations
The free weekend is going to be seeing a lot of people returning and jumping into the game, so jump into the Discord server and find an opponent!
Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios