1. Infinity Wars - Animated Trading Card Game
  2. News
  3. Infinity Wars Classic 0.26 patch notes & Free Weekend announcement

Infinity Wars Classic 0.26 patch notes & Free Weekend announcement

Hello Rift Runners! Here's your 0.26 patch notes for Infinity Wars Classic, as well as an ending bit of info on the Free Weekend we're hosting soon!

[h2]Major Changes[/h2]
[h3]Battlepass[/h3]
We have a brand new Battlepass progression system, level up and gain rewards for both Infinity Wars Classic and Infinity Heroes
You can find the Battlepass on the Profile tab in the main menu and scroll through the first 32 levels we have implimented with 100 levels planned in total.
Players who are high level will be re-imburshed items they have mixed in the next day or two.

[h3]Health and Morale UI[/h3]
We have a new Health and Morale UI that also showcases your player profile and titles to showcase to others.
Be sure to set your profile pictures and other cosmetics in the Profile tab on the main menu

[h3]Tokens[/h3]
Token cards now correctly showing their supertype.

[h3]Spritesheet Fixes[/h3]
We have reordered over a dozen spritesheets that had errors in their order or how they looped.
There are several others that didn't quite get added in time for this week, so expect more in the coming weeks

[h3]Card Changes[/h3]
  • Time for Fun is now unlimited
  • Marina the Selfless now only costs 3 but cannot steal enemy characters

[h2]New Cards:[/h2]
[h3]New IWC Cards:[/h3]
  • Marina the Selfless
  • The Strength of Unity
  • Nova, Mind Reader
  • Rita, Unshackled
  • Scarab Spybug

[h3]New Cards But Restricted to Devs only for testing[/h3]
  • Carlota, Queen of Solace
  • Kali, Reluctant Leader
  • Tygris, Politically Inclined



[h2]Bug Fixes:[/h2]
  • Sacrifice effects no longer trigger death effects and morale loss
  • Avarach has Risen and other mass reanimation effects no longer cause desyncs
  • Remove from game effects no longer trigger morale loss
  • Fixed Desyncs caused by mass reanimation, as it was reviving cards in different order for each player
  • Cards in the graveyard that are currently dissolving no longer get stuck, causing the game to freeze.
  • Protector of Dawn no longer reveals all cards in hand when effect is resolving
  • Xi, Ascended now correctly costs resources on the activated ability
  • Flag Bearer now targets the correct unit
  • Lumbering Goliath and Force Against the Law no longer have their spritesheets swapped
  • Humble now removes tags
  • Humble now removes external passive abilities such as "Anthem" effects like Beastmaster
  • Infested Abomination now no longer deals damage to yourself
  • EMP Grenade now deals 8 dmg to secondary targets correctly
  • Shrapnel Launcher can now target the correct zones
  • Genesis Researcher and other cost reduction cards can no longer create infinite resources
  • Consecration no longer able to target locations in hand
  • Passing gift now gives resources for the correct amount of time
  • Infected Pack Leader now buffs as intended
  • Deckbuilder no longer always shows 1 morale
  • Infinity Heros Awaken was broken by a change in our reanimation system
  • Fixed Fight spells calculating damage based on the damage the units have already taken, rather than their power etc.
  • Tibat, the Mad Monk and Spontaneous Combustion no longer overkill unless there are no more valid targets
  • Multi life reworked to get closer to it's original use.
  • Nova on field ability cost is now correct
  • Rock Chucker now throws rocks at the correct time
  • Agent Coyle, Soulseller can now die as intended, please go kill him.
  • Other misc. bugfixes

[h2]Free Weekend![/h2]
As a mini announcement to celebrate the holidays and long weekend next week, we will be having a Free Weekend / Free Week* starting next week!

* = there is a condition, but you can play IWC all week if you meet it.

Full details will be posted up on Sunday on our Discord, and we'll likely be making a follow-up post about it here on Steam too. If you're not part of the Discord server, you should fix that.

https://discord.gg/y8KGxk4

See you all on the Battlefield in the coming days, Rift Runners!