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  3. Exiles Rework | IWC 0.37 Pre-Alpha Patch Notes

Exiles Rework | IWC 0.37 Pre-Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.37. We've been talking with the community and designing away for the past month or so, and after a few teases, we're finally showing off the redesign of the Exiles faction! Randomness should be much more controlled, and will hopefully give the faction a new sense of identity around what they want to do - Discard, exile, and create chaos.

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes


[h2]Major Features[/h2]

Exiles Rework
This is the main feature of the patch, and below you'll be able to check out the entire list below.


[h2]Minor Features[/h2]

Enhanced Leaderboard stats
Added Offline Wins and other additional analytics as well as making improvements to the xp system. We've had some questions, and currently the most efficient way to gain XP is in matchmade games, just in case anyone was wondering.

[h3]New Spotlight Card[/h3]
Demon Wastes
Cost:2 Morale: n.a. (Exiles x1)
Location
The first time you discard or remove a card from your hand this turn, create a 5/5 demon with Consume 2.
no stats

[h2]New Cards[/h2]

[h3]New Restricted Cards[/h3]
  • N.A.


[h3]IW1 Cards Implemented[/h3]
  • Agent Coyle, Hellbringer
  • Aleta's Discovery
  • Brief Visit To Torment
  • Bury
  • Corrupted Celestial Dragon
  • Demonic Disciple
  • Demonic Presence
  • Disruption Sphere
  • Fiery Ascension
  • Gorgon Beam
  • Hell's Gambler
  • Hellcaller
  • Lost Knight
  • Mind Splinter
  • Mindbender
  • Misery Stone
  • Navi
  • Never Forget The Fallen
  • Orion's Grave
  • Patient Zero
  • Rampant Virus
  • Reckless Abandon
  • Scramble
  • Search for the Key
  • Speaks with Wind
  • Suffering Verorian
  • Surprise Defense
  • Unending Swarmer
  • Yagron


[h2]Balance Changes[/h2]

This is the exiles changes, primarily.

You can also see all of the cards themselves, art and all, by checking out this dropbox folder Here
  • Grimmish, The Persuader: Gains 3/+3
  • Waste Chucker: Now discards left most card in hand, +1/+1 stats
  • Dirty Devil: Redesigned - 2Cost 4/4 Deadly, Exile 2, Removed Unlimited
  • Wheezer, Demon of Smog: Added Unique tag and Deadly
  • Alpha Demon: Added Consume +1 to all demons
  • Nysrugh, The Insatiable: Added Consume 3 and unstoppable
  • Demonic Reflection: Now swaps the target's stats
  • Lost Knight: Changesd to OR faction card and redesigned
  • Chaos in the Ranks : -1 Cost
  • Mindbender: Now steals from enemy hand and has deadly
  • Agent Coyle, Hellbringer: Changed from random discard to left-most
  • Splatterer: Changed from random to left-most. +2/+2 stat buff, reduced purity, Added stat boost to ability
  • Agent Coyle, Divinedemonic: Changed to left-most discard
  • Demonic Presence: Reduced Purity
  • Volatile Genome: Total Redesign, now high cost Demon Tribal board wipe
  • Nysrugh The Hungry: Changed to high cost Verore Kidnapped that steals stats
  • Devil of Despair: Minor Redesign, now gains a +3/+3 buff and untouchable on discard
  • Demonic Mercenary: Added Exile 8, gains +16/+16 if cast for exile
  • Unstable Demon: Redesign with Deadly and Haste
  • Descent Into Madness: Increased cost but now adds the card to your hand and keeps buffs
  • Demonborn: Made flying permanent. reduced base stats, increased buff size
  • Martyr of Chaos: total redesign, now lets you cast cards from graveyard on death
  • Xac: gains Plunder 1
  • Corrupted Celestial Dragon: Total redsign as finisher
  • Brief Visit To Torment: Locked to 3 turns
  • Crystal of Madness: Now draws 2 cards
  • Vah'nash, the Ritual Master: Now Left-most card not random discard
  • Mind Splinter: Increased Purity, Now removed cards from hand at random
  • Chalice of Madness: Total Redesign
  • Agent Coyle, Superior Symbiote: Redesign
  • Vasir, The Demon Prince: Stat buff and costs 9
  • Dehumanize: Redesigned to create the tokens in the front of the Assault Zone
  • No More Heroes: Reduced cost by 1
  • Demon Of Solitude: 17/17 Base stats and gets -2/-2 per card in hand
  • Gravedredge Demon: Stat Changes, reduced purity
  • Ixxi, the Annoying: Total Redesign
  • Reckless Abandon: Total Redesign
  • Spawn, Fierce Companion: Total Redesign
  • Princess Hinekri: Total redesign
  • Hell's Gambler: Total redesign from frustrating RNG to controllable RNG
  • The Demon Wastes: Total redesign, reduced purity
  • Denial Of Reason: Total Redesign: Steals a card from the opponent's hand, total redesign
  • Frenzied Monstrosity: Total Redesign. Changed from a discard outleft that self damages to a payoff
  • Tibat, The Mad Monk wording fix
  • Defiant Trickster: Redesign to Multifaction card (EX/Oos)


[h2]Bugfixes[/h2]
  • Fixed major stability issues in the deckbuilder
  • Fixed Deck builder breaking deck saves when using custom data
  • Fixed Tooltips (Keywords) get stuck on the screen and don't close
  • Fixed Transforming a card in the command zone removing the commander placement rules
  • Fixed Demoic reflection and other copy effects sometimes not copying buffs and debuffs correctly
  • Fixed XI, Martyr of Peace not transforming enemy characters
  • Fixed randomized movement nodes sometimes causing two cards to get stuck
  • Fixed Total Mana calculation not working correctly when gaining over 10 resources
  • Fixed Zombie Scavenger and Verore Death Worshipper not losing their stat modifiers when placed in the graveyard
  • Fixed OnreplaceDeath and Infect triggers causing game freezes when used on multi-life characters
  • Fixed Patient Zero targetting errors
  • Fixed Ritual of Summoning sometimes triggering from ability cards being cast or not triggering on certain enemy characters
  • Fixed Agent Coyle Mechborns first ability exhausting himself
  • Strength of Leadership can't affect the command zone despite the wording not specifying that they have to be deployed
  • Fixed Agent Coyle Primal Hunter interaction with other on-enter combat triggers
  • Fixed Ao Shun Incognito's card draw trigger looking at global stats, not this turn's stats.
  • Fixed Frenzied Monstrosity not correctly checking hand condition
  • Fixed Decent Into Madness end turn trigger
  • Fixed Discard effects causing desyncs in the situation where you cast an ability in the left-most slot of your hand first
  • Fixed Decrepit Crystal giving buffs to cards stolen to the opponent by infect
  • Fixed mouse cursor bug when losing focus of the game window
  • Fixed Infinity Hero Quests checking Infinity War Classic analytics
  • Fixed several battlefield animations not looping
  • Fixed Dehumanize not killing the target
  • Fixed storevalue effect nodes being wiped by certain effects
  • Fixed discard trigger vfx getting stuck dissolving


[h2]We're BACK[/h2]

https://www.youtube.com/watch?v=WCmNWnorLqo

We'll be working on and experimenting with some marketing and advertising to see what we can do to recapture a lot of our older players, and we've recently finished one of our first public trial ads. You can check it out in the link below.

Also, as a side note, we released the "Our Progress So Far" video with the previous patch, and it's been received amazingly, with a lot of people getting hype for IWC, and enjoying an infotainment style video. Honestly, we appreciate the love and support, and you could end up seeing more new video content in the coming weeks as a result.

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios