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  3. Stability & Balance | IWC 0.36 Pre-Alpha Patch Notes

Stability & Balance | IWC 0.36 Pre-Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.36. A lot of stuff that happened recently has been boring technical behind the scenes stuff and bug fixes, but we've also had a pretty large sweeping balance change list coming out for the first time, based on community feedback and playtesting. We've also got a new video at the bottom of this article that is TOTALLY worth the watch, so check it out!

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes


[h2]Major Features[/h2]

Major Stability Improvements
We have been seeing some major stability issues with games freezing up. This has been in part due to our recent large overhauls of the Resolution, Deck, and internal systems.
We have found the cause of many of these issues and fixed them. As well as updated our internal Unity version to make use of some of its powerful testing tools, optimisation, and resource alocation to improve stability.

Exile Mechanic
I think it's very fair to say that of all the factions, Exiles nearly always received the short end of the stick. However one of their unique traits has been its titular mechanic and discard themes.
We have finally implimented this mechanic, allowing you to open up the graveyard scroll view and drag cards directly from their into play.

Exile Rework Sneak Peek
Exiles themselves are also in the process of getting a variety of redesigns, buffs, and tweaks to over half of their cards to help reduce the pure amount of randomness in the faction, make them not have more cross-synergy with other factions, and improve their cost curves so they have a better variety of early, mid, and lategame options.
These changes are currently still in progress and are scheduled to be complete next patch, in the meantime enjoy getting an early look at some of the changes and give us your feedback.

[h2]Minor Features[/h2]

Dynamic Banlist
We have added a network enabled banlist that will allow us to disable certain cards from multiplayer matches without requiring a new patch. This means that if game-breaking bugs are found we can make sure it doesn't ruin people's experience.

[h3]New Spotlight Card[/h3]
Ao Shun, Incognito
Cost:1 Morale:8 (DoDx1)
Unique Character - Dragon
At the end of each turn, if Ao Shun is deployed and an opponent lost 8 or more morale this turn, draw a card.
0/6

[h2]New Cards[/h2]

[h3]New Restricted Cards[/h3]
  • N.A.


[h3]IW1 Cards Implemented[/h3]
  • Agent Coyle, Hellbringer
  • Aleta's Discovery
  • Brief Visit To Torment
  • Bury
  • Corrupted Celestial Dragon
  • Demonic Disciple
  • Demonic Presence
  • Disruption Sphere
  • Fiery Ascension
  • Gorgon Beam
  • Hell's Gambler
  • Hellcaller
  • Lost Knight
  • Mind Splinter
  • Mindbender
  • Misery Stone
  • Navi
  • Never Forget The Fallen
  • Orion's Grave
  • Patient Zero
  • Rampant Virus
  • Reckless Abandon
  • Scramble
  • Search for the Key
  • Speaks with Wind
  • Suffering Verorian
  • Surprise Defense
  • Unending Swarmer
  • Yagron


[h2]Balance Changes[/h2]

We've got an Imgur album with all of the newly balanced cards over here; https://imgur.com/a/HQ8kXWF

Gorgon Beam 9000
Gorgon beam now deals 12 Damage to a battlefield character. If that Character dies it is removed from the game and you create a Mechanism.
Rescue Angel
Cost Threshold increased to 25 Health
Cyber infested Dragon
Stat increase and on entering the deployed zone adds six Risen of Avarrach to your graveyard
Rampant Virus
Total Redesign.
Rampant Virus Cost:3 (SoAx2)
Ability
Target Character gains infect and +1/+0 for each character card in your graveyard.
If Rampant Virus is in the Graveyard for 3 consecutive turns, move it to your hand.
Gao Han, Champion of Warding
Purity changed to OoSx1 + DoDx1. Stats increased. Now grants its protection ability to all Characters you control with flying.
Aberion, Champion of Force
Purity changed to OoSx1 + FDx1. Stats changed to 14/10.
Awaken
Redesign, Sleepers had a large lack of diversity in their reanimation options that we wished to address for both their current cardpool and designs we plan to impliment in Intrigue.
Awaken Cost:2 (SoAx2)
Ability
Target Character in your graveyard that costs 3 or less is raised to your Assault Zone. It becomes Undead.
Raise Dead
Soa x2 Purity changed to SoAx1 Purity
Speaks with Wind
Redesigned due to engine issues, overcharging now increases your max resources by 2.
Fiery Ascension
Redesign.
Fiery Ascension Cost:2 (FD OR OoSx1)
Ability
Target Character in your hand gains +4/+0, Flying, Charge, and becomes a Champion in addition to their other sub-types.
Brute Spawn
+8 Health


[h2]Bugfixes[/h2]

  • Fixed major stability fixes caused by cards getting stuck on idle when dissolving, meaning the turn never completed, leaving both players stuck.
  • Fixed Defense Perimeter not being able to activate if no targets were available
  • Fixed Agent Coyle Mechborn wish activation costs not being correctly setup
  • Fixed Sky Reaper not correctly adding cards to the top of the deck
  • Fixed Herald of the Dawn having graphic issues with it's ability
  • Fixed Recycle not correctly adding the targetted card to the deck
  • Fixed Gather Thoughts not working for cards put into the graveyard during the resolution phase or if your graveyard is empty.
  • Fixed Ao shun Incognito drawing cards either player loses 8+ morale that turn
  • Fixed Banish causesing the game to crash
  • Fixed Kali, Ascended not correctly overriding death triggers
  • Fixed Recycle causeing the left most card in hand to be discarded.
  • Fixed Spirit of vengence giving ALL your chracters +5/+5 on resurrect
  • Fixed Pain Stone increasing combat damage
  • Fixed Void Split tokens having flying
  • Fixed Primal Rage recieving X2 damage rather than gaining +2/+2
  • Fixed Ritual of Summoning gains completion from enemy ability cards
  • Fixed Rancid's ETB not working
  • Fixed Rescue Angel working on any health value
  • Fixed Ruins of an Ancient Civilization removing all cards in the game, not just the attacker
  • Fixed Shrapnel Launcher dealing 4 damage twice per activation
  • Fixed Unending Drone chaining together in a single turn
  • Fixed Crazed Augmenter being unable to target himself
  • Fixed Infested Abomination's effect sometimes not working from graveyard
  • Fixed Decimator not attacking twice if when blocked.
  • Fixed Inter-Dimensional Phase Bot activating from command
  • Fixed Sinister Corruption failing deal morale damage
  • Fixed Contained Parallel Rift Shuffling itself back into deck
  • Fixed Mysterious Box Of Wonder activations
  • Fixed Two Face
  • Fixed alternate win/loss conditions ending the game but not checking who won correctly
  • Fixed Pillage the Village purity
  • Fixed Agent Coyle, Mechborn wish choices are in the deck builder
  • Fixed Marina the Selfless
  • Fixed negative attack values not displaying correctly
  • Fixed Called Shot targetting not being consistent
  • Various small Infinity Heroes stability fixes


[h2]Our Progress So Far[/h2]

[previewyoutube][/previewyoutube]

The above video helps put into context exactly how far we've come, and gives info on what is left to be done. A lot of time went into it, so hopefully you enjoy it.

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios