Hotfix Bugfixes & Free Weekend Returns! | IWC 0.41c Alpha Patch Notes
[h2]Free Weekend: 15th of October[/h2]
Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.41c. What started as a hotfix patch with bugfixing ended up being a lot larger than anticipated, and while we don't normally make full announcement posts for hotfixes, there was a lot that was fixed up timed directly with another free weekend, which will hopefully be a lot more fun this time around thanks to the aforementioned bug fixes. So, hopefully we'll see you there!
[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Yes, free demo is less important when there's a free weekend, but if you're reading this when the free weekend is over, you can still jump in to the demo whenever you like.
Patch Notes
[h2]Major Features[/h2]
Animation Fix
All card animations in game should now play in the correct order and the correct speed, this was caused by our recent optimisation efforts.
Deck Pasting
Pressing CTRL+C in the main menu will copy a decklist of your currently selected deck to the clipboard
Try posting your decklists to the Discord, we wanna see your amazing creations.
Expanded Deck View
Decklists in the main menu will now automatically expand to better allow you to see your full decklist.
[h2]Minor Features[/h2]
Max Hex values increased
Increased max health and attack values of character to +-32,767, any Character with values higher/lower than this will have that value set to this. This is due to the way data is packed in the network packets.
[h2]New Cards[/h2]
Extripate
Cost:7 (Factionless)
Ability
Remove target Character, Location, Mission, or Artifact from the game. This ignores all abilities.
This new card design will provide an overcosted but surefire method of any deck from removing problematic cards of any type from the game, especially those with Untouchable, reanimation or other defensive abilities.
[h2]Balance Changes[/h2]
We have several balance changes this week, all bought about directly by community feedback from our Patrons, as well as the free weekend.
Grandmaster Rome
- Hyrid Purity Changed to Multi-Faction Purity (OoS AND DoD)
- Increased base stats by +1/+1
- Fixed wording errors: eg: calling the Assault Zone the Attack Zone
Umbral Warden
- Text changed to "Bloodthirst 3 If your fortress is below 40 health, Umbral Warden gains Haste"
- Stats changed to 4/12
The team will continue to keep an eye on how the card performs but feels it should be much better suited to its role now.
[h2]Bugfixes[/h2]
- Fixed all transform cards to work consistently, Transforming will always remove all buffs, debuffs and damage. This also fixes issues with Kali, and with Rabbid Rabbit.
- Fixed Secrets of Veroria sometimes not working on tokens
- Fixed Tome of the Dead not activating if the board state was empty
- Fixed Scintilla healing the fortress even when Characters it was attacking didn't die
- Fixed Hellkeeper created two 6/6 Demons with the cost of 4 instead of 0 into the deck
- Fixed Verore Death Worshippers gaining power even in the graveyard
- Fixed Purge the Unworthy mission completion
- Fixed Deployed Ultra-unit, sometimes not killing other Characters
- Fixed Cloning effects sometimes not copying Buffs and Debuffs correctly, especially those that prevent movement from specific zones
- Fixed Logrithmatron health doubling not working correctly with damage
- Fixed Characters that get over 128 health or attack in multiplayer incorrectly triggering the Desync detection due to data types
- Fixed Game Version checks for multiplayer matches not working correctly with hotfix patches
- Fixed Deck collection errors sometimes causing custom decks to get wiped
- Fixed Entangle sometimes creating errors if multiple effects were telling the card to be stuck in different zones
- Fixed Bloodthirsty Dead's spritesheet
- Fixed Win/Loss tie bug
- Fixed Morale not being correctly checked by the desync detection
- Fixed Stat multiplication not calculating correctly in some instances
The free weekend is going to be seeing a lot of people returning and jumping into the game, so jump into the Discord server and find an opponent!
Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios