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Store & Pack Opening! | IWC 0.42 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.42. With the vast majority of IW1 cards being implemented, and major improvements to our engine's stability & performance, we're ready for you to be opening packs and adding to your Infinity Wars Classic collections. Collection Porting had hit a roadblock thanks to Steam's card collection system ironically not be well suited to a card game. We've found a solution through our existing account system Playfab and are well underway to being implemented already thanks to progress made on the Steam port.

Porting collections is our main focus now & Intrigue Phase 1 allows us to fully refine our collections & pack opening systems, just before we finalise bringing 10's of thousands of your previous collections across.

Thank you to each and every one of you again for all your support, whether you're a Patron, a Discord community member or someone commenting and upvoting our patches to get the update out to more of our incredible fanbase. Onto the rest of this massive patch's notes!

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Yes, free demo is less important when there's a free weekend, but if you're reading this when the free weekend is over, you can still jump in to the demo whenever you like.

Patch Notes


[h2]Major Features[/h2]

Pack opening and store initial implementation
As we make progress to get in systems such as player collections, we have updated and opened up the player store to buy phase 1 Intrigue card packs.
This includes a list of 25 released Intrigue cards that can now be permanently added to your collection as well as gaining special cosmetic versions.
Additional iterations of both the store and pack opening will be coming shortly, with elements like more player profile cosmetics and titles available for sale soon.

New Game UI
The Infinity Wars Classic user interface has undergone some changes to create a more integrated look that also will scale better at various resolutions. We hope this provides a good mix of the IW1 look with the visual themes of other parts of the game.


[h2]Minor Features[/h2]

Card Cosmetics
Intrigue Phase 1 packs will have a small chance of various cosmetics, including different card frames.
While these are not currently available in the deckbuilder, we hope to have that feature ready shortly.

Deck builder improvements:
Significant improvements have been made to the deckbuilder in preparation of player collections, cosmetics and other features in the pipeline. These include:
- Expanded advanced search to include toggles to filter by card type.
- Added button to clear search bar.
- Added button to hide cards that you do not own.
- Added ability to switch purity of duel purity commanders by clicking on their purity icon.
- Added button to remove commanders.
- Added card sorting, deck builder cards can be ordered by dragging categories around within the sorting menu.
- Added list view.
- Improved deck builder performance

Wiki Updates
The official Infinity Wars Wiki has begun to receive more updates from our staff to include all Intrigue cards currently available to play, as well as the set pages for Intrigue and other updates. We'll be continuing to update the wiki to be useful as a community resource.
You can find a link to the wiki here: https://infinity-wars.fandom.com/wiki/Intrigue

[h2]New Cards[/h2]

Twins in Gray Cost: 4 Morale: 10 (CoVx1)
Character - Human - 8/8
When you play an ability, Twins in Gray gains +1/+1
At the end of turn, if Twins in Gray is deployed and you have played an ability this turn, create an Aether Acolyte.

Puppet the Feeble Cost: 3 (EXx1)
Ability
Exile 3
Until end of turn, gain control of target enemy Character on the battlefield that costs 4 or less. Move that Character to the Assault Zone.

Pyr Quartermaster Cost: 3 Morale: 5 (FDx2)
Character - Human - 6/4
When you deploy Pyr Quartermaster, choose one:
- Draw a Pyr Fortress of the Flame Dawn from your deck.
- Create a Flame Dawn Aspirants in your assault zone.

Concealed Infection Cost: 4 (SoAx1)
Ability
Characters you control in the Assault Zone gain deadly until end of turn.

Seedbearer Angel
Cost: 3 Morale: 6 (WPx1 AND OoSx1)
Character - Angel - 2/8
Flying
When Seedbearer Angel enters the deployed area, all Characters in your hand gain +1/+1 and have their cost reduced by 1.


[h2]Balance Changes[/h2]

We have several balance changes this week, all bought about directly by community feedback from our Patrons, as well as the free weekend.

Speaks with Wind
  • Now makes two Brings Life By Passing in your support zone when overcharged instead of permanently increasing your resources.
The previous version was not very interactive or dynamic, this change should help the card play a little differently from other ramp cards as well as be interactable by board wipes in matches where both decks are slugging out the late game.

Demonborn
  • Now only gains its +2/+2 bonus if it is deployed
With the increase in the number of playable demons and the redesign of this card, playing these in the command zone very easily created absurdly large flying demons. This change will mean the card should still be a powerful tool in demon decks, but can't stay safe in the command zone.

Tormented Thrall
  • Base stats changed to a 4 cost 7/7 that transforms into a 16/16.
The cheap cost of the card when killed in the command zone was creating some undesirable play patterns, allowing CoV decks to fend off early aggression without using their ability cards.
By making the card more expensive and increasing the stats this play pattern can still be present but far less efficient.

Decrepit Crystal
  • Changed from SoAx2 purity to SoAx1 Purity, stat bonus increased from +2/+2
As an ongoing look at many of the game's more expensive artifacts and locations, this card has recieved a puff to allow it to be used in more combinations of decks and have more differences to the Infested Scavenger card. We are keeping an eye on if this ends up being problematic with mass reanimation effects like Hekeem however.

Scramble
  • Has been redesigned to the following and removed from the Ban List:

Scramble
Cost: 8 (EXx2)
Ability
Exile 6
Transform all deployed Characters you control into random Characters that cost 1 more.
Transform all deployed Characters you don't control into random Characters that cost 1 less.


HOTFIX Balance Changes:
  • Increased cost of Seedbearer Angel by 1
  • Increased cost of Twins in Gray by 1.
  • Spawn, Fierce Companion stats reduced from 9/10 -> 7/8
  • Spawn, Fierce Companion text changed to:

"Haste - Whenever Spawn enters combat with a Character for the first time each turn, a random Character in your hand gains +4/+2 and has its cost reduced by 1."


[h2]Bugfixes[/h2]
  • Fixed the morale and casting cost of lots of transformation and token cards to prevent abuse with reanimation etc
  • Fixed Various typos and wording errors
  • Fixed Ablaze sometimes immolating the caster's characters
  • Fixed Cathleen not working correctly with Memorial to Heroes
  • Fixed Spirit of Vengence not gaining stat buffs from dying
  • Fixed Maytr of Life deck stat buffs not being permanent
  • Fixed cards with zone conditional passives like Defender of the Realm causing a game freeze with Memorial to Heroes
  • Fixed Nero gaining stats from his activated ability even when the character targetted doesn't die
  • Fixed Acolyte of the Crypt gets stats from ability cards in the graveyard
  • Fixed a major issue with Consume, causing it to sometimes heal the character when it should of died, depending on which player had initiative.
  • Fixed Angeli Veil preventing all damage, including combat damage
  • Fixed an infinite combat loop when unstoppable is combined with a trigger that increases attack when damage is dealt
  • Fixed Raise Dead not giving the undead tag
  • Fixed Malignent reanimating itself even if it is no longer in the graveyard
  • Fixed Untouchable woring while in the graveyard
  • Fixed Navi's passive ability to work in the command zone
  • Fixed Engine of Reincarnation bringing back zombies for every character killed that gamme, not just the last turn
  • Characters with multiple lives will now only lose morale once
  • Gorgon Beam now correctly removes the "remove from game" modifier to prevent various infinite loops
  • Fixed Mass Death killing Characters with replace death effects
  • Fixed Sydern's resource reduction sworking from the graveyard
  • Fixed Bloodcrazed Initiate not gaining the undead tag after transforming into Bloodthirsty Dead.
  • Fixed Nature's Wish not killing Artifacts
  • Fixed Martyr of Chaos doesn't not having Untouchable
  • Fixed Dark Wish not letting players tutor for any card type
  • Fixed missing VFX on some common activated abilities like Caretaker of the Young
  • Fixed the game desyncing when Character's had health or power over 32k
  • Fixed Genesis Scavenger's missing Human tag
Hotfix Bugfixes
  • Fixed the inventory items sometimes not showing up in the account panel for cosmetic items (Battlefields, Profile Titles & Avatars).
  • Fixed the Steam linking panel incorrectly showing up when attempting to access the store and not linking properly; changed linking system to only be required when purchasing items using real money (Steam wallet).
  • Fixed the Intrigue store page not showing any items.
  • Fixed Genetic Splicing not working on targets in the command zone
  • Fixed available card packs in the players inventory not showing up in the pack opening scene.


In addition to accounts being worked on, and the core game experiences we're missing such as multi-targetting, we'll be reaching out to our Patreon and Discord communities for feedback on what additional features they are most interested to see. Stay tuned for those of course, and if you haven't, join the Discord Server. Please. We love friends, and we promise to be nice and stuff.

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios