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  3. Classic Animations Fixes & Heroes Tutorial | IWC 0.48 Alpha Patch Notes

Classic Animations Fixes & Heroes Tutorial | IWC 0.48 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.48.

Our patch was slightly delayed from last week due to the Steam Servers being on fire for no particular reason.... ahem, Elden Ring... Anyway, our patch has gone out, and we've got a series of fixes and updates for IWC, and IH. Read on to see what we have specifically going on, or join us on Discord where we're always happy to hear what you're most excited for and want to see us work on next.

[h3]Reminder: Intrigue Sign-up[/h3]
We're nearing our Free to play Beta launch, and joining it is our brand new set release, Intrigue. If you're interested in jumping into the game's Beta the second it's ready, or if you're more concerned with getting some sweet early bird perks, exclusive cards and platinum pre-order cards, sign up today HERE, or head to bit.ly/iwcintrigue to be added to our pre-launch page.

Patch Notes


[h2]Major Features[/h2]

New Tutorial System
A system for making tutorials and other singleplayer content has been implemented. This will allow us to make and edit single player experiences relatively quickly now and in the future.
These systems also include an overhaul of how we handle player rewards, which will be important as we shift to our new future model layed out in the "Future of Infinity Wars Classic" video.
The first test case for many of these systems is a set of tutorials for Infinity Heroes, there are still some minor changes we wish to make to these tutorials to make them a smoother learning experience, but we wanted to showcase them to get your feedback.
You can play these tutorials via the Tutorial button in the top-left of the main menu.
We also have a series of tutorial missions in development for Infinity Wars Classic, however these are not yet ready. As always, stay tuned for more.


[h2]Minor Features[/h2]

Restored IWC Artwork
Early versions of Infinity Wars 1 have not been very well documented, meaning we have had some cards without working spritesheets.
These have now been found and added back into the game, fixing the animations for the following cards:
  • Zealous Protector
  • One of Many
  • Verore Brute
  • Vanguard Knight
  • Aerial Commando
  • Martyr of Death
  • Armored Landcrawler
  • Fight!
  • The Hellmouth
  • Guns of Goliath
  • Kinetically Overloaded Drone
  • Glorious Warrior
  • Firebolt
  • Genesis Construct
  • Drone
  • Demon of Fear
  • Beast of Burden
  • Bad Bot


Improved External Passive system
Extension to the external passive system that handles effects like "All Characters you control get +1/+1" now allows for more flexible and consistent cost reduction and keyword granting effects, especially when used by Artifacts or Locations, which previously behaved different to character cards. This has also fixed a number of very rare desync issues.

Improved stat-tracking
Cards now have a flexible stat tracking system that allows us to better create Effect Nodes. This also allows us to potentially expand it in the future to use stat tracking to inform possible balance issues.

[h2]New IWC Cards[/h2]

Profane Critter Cost:3 Morale:1 (EX x2)
Character - Beast Demon

Whenever this deals combat damage to a character while attacking, excess damage will be dealt to the next defender.
13/4
< Click to reveal Artwork

[h2]Balance Changes[/h2]

Some IWC cards have been modified to be closer to their original functionality.

Shikana, Who Demands Tribute
Changed from random sacrifice to:
"Activate: Sacrifice another Character. At the end of turn, If Shikana didn't sacrifice a creature, Shikana is removed from the game and kills all Characters on the Battlefield."
This design brings Shikana closer to its original design, replacing the start of turn effect that we don't currently support with an activated ability, this is similar to how we redesigned Bomb-Bot.
NOTE: This card's text currently reads as their old version, while they function to the new version. As a result, we're probably going to put them on the ban list to avoid confusion, with a patch fixing them up will be on the way in a minor upcoming patch, or we wait for the next big one.

Champions Herald
Change to bounce back to hand rather than sacrifice

Demon of Dark Bargains
Fixed External Passive to work on the turn you play it
As part of the change to the external passive system, you can now immediately gain value from this card, bringing it closer to its IW1 version.

Omnimind
Fixed External Passive.
As part of the change to the external passive system, you can now immediately gain value from this card, bringing it closer to its IW1 version.

Nix
X cost targetting implemented.
The multitargetting system has been modified to allow costs to be assigned per additional target chosen. Allowing us to make Nix's flexibility return.

Explore
Change to original functionality.
Due to this card being implemented very early on, before Locations and deck searching were even implemented the design got changed, this was overlooked and so now has been reimplimented to its original text.

[h2]Bugfixes[/h2]

  • Quests and battlepass progress may not reset when logging out.
  • Fixed Blood crazed initate When in command blood crazed initate fails to transform when units die.
  • Fixed IH card dragging breaking if moving cards offscreen when timer runs out
  • Fixed The Victory Screen never plays the intro to the victory/defeat music, was getting instantly overriden with the loop version
  • Fixed Overcharge storm not causing you to overcharge if there are no valid targets
  • Fixed Overcharged Storm causing you to overcharge twice as many cards in hand
  • Fixed Verore Worshipper sometimes surviving combat due to initiative
  • Fixed set numbers missing from some Intrigue cards
  • Fixed Karckk Haste
  • Fixed new releases deck having banned cards
  • Fixed Pacifying winds overcharge
  • Fixed Shield Generator missing types
  • Fixed Laser Cannon Spritesheet


Also, as a final note, we've been working on a few advertising campaigns to spread the word about our upcoming kickstarter release and free beta release, so if you see any of our videos or posts around, feel free to let us know where!

Check out the INTRIGUE PRE-LAUNCH PAGE to register your email, and hear all about our Free to Play launch and Kickstarter launch.


Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios