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Account Transfers for IW1 > IWC Are here! | IWC 0.49 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.49.

We have a pretty exciting one, as the first functional version of the long-awaited Account Porting tool is finally here. We've got systems on that allow our Patreon supporters to try it out, and we'll hopefully have any bugs or problems ironed out by the time the game's upcoming Beta is finally here. Of course, if you have any questions, feel free to drop your questions over in Discord, where we're always happy to hear what you're most excited for and want to see us work on next.

[h3]Reminder: Intrigue Sign-up[/h3]
We're nearing our Free to play Beta launch, and joining it is our brand new set release, Intrigue. If you're interested in jumping into the game's Beta the second it's ready, or if you're more concerned with getting some sweet early bird perks, exclusive cards and platinum pre-order cards, sign up today HERE, or head to bit.ly/iwcintrigue to be added to our pre-launch page.

Patch Notes


[h2]Major Features[/h2]
[h3]IWC Account Transfer System[/h3]
The long awaited ability to transfer your account data from Infinity Wars 1 to Infinity Wars Classic is now ready!
This will allow players access to their old collections, including cards, profile pictures, titles, cosmetics, battlefields, and more! Note however that some of these will come into effect next week as we enable card collections and our grayscaling plans.
This feature is currently available to all patreon members of the game.
To access this feature, open up the account pane and go to the account transfer tab.
This process will require you to verify the email attached to both accounts, if you are unable to remember old account name or no longer have access to your old email account, we have a backup manual form where you can request access by providing the team with additional details.
A normal account transfer will take about 48 business hours to complete, while a manual transfer may take up to a week as we go through internal verification steps.
We are very excited to finally roll out this feature, if you have any questions or issues please let us know.

[h3]Major External Passive Fixes[/h3]
Extension to the external passive system that handles effects like "All Characters you control get +1/+1" now allows for more flexible and consistent cost reduction and keyword granting effects, especially when used by Artifacts or Locations, which previously behaved different to character cards. This has also fixed a number of very rare desync issues.

[h2]Minor Features[/h2]
[h3]Tooltip improvements[/h3]
Some cards that need to refer to specific keywords but don't have that keyword now will show them on tooltips, also we are able to have more complex tooltips for missions or other cards that need to display additional information.

[h3]More IWC Redesigns[/h3]
Some IWC cards have been modified to be closer to their original functionality. See IWC Redesigns section for details.

[h3]Revamped Deck Importer[/h3]
The ability to import and export decks has been greatly improved, giving better feedback if there are any errors detected, and working now with cosmetics and other elements.
Post your decklists in our discord and share your creations!

[h2]Card Changes[/h2]
[h3]New Intrigue Cards[/h3]

Overlapping Force
Cost:4 (DoDx2)
Ability
Characters you control have their power become equal to their health until end of turn.

[h3]IWC Redesigns[/h3]

Demon of Fear - Text reverted to:
"Flying
When you deploy Demon of Fear, you may pay X. Return X Characters to their controller's Support Zone."
With the addition of multitargetting that works with costs, we have reverted this card in the same way we reverted Nix last patch.

Evellee - Gains an additional activated ability:
"Pay 2, Exhaust: Recruit a Character that costs 1 or less."
With consultation of the community, we have identified that the major use case for Evellee's X cost ability was getting 0 or 1 cost cards, thus allowing us to have the card play closer to its original design despite not supporting non-multi-targetting X costs at this time.

Grave Rob - Reverted Text to:
"Preemptive
Remove up to 5 target cards in an opponent's graveyard."
Another card made possible with the addition of multitargetting. This may prove useful as a sideboard tool if graveyard decks are getting too powerful.

Inevitable Dead - Now can trigger from the Command Zone
A big part of Inevitable Dead's design is the ability to gain additional card advantage turn 1 to help Sleeper's swarm style.
This is once again possible, but requires a command slot to be used.

Aleta, Immortal Traveller - Now drafts an Unlimited Card to your hand
Immortal Traveller no longer requires you to have unlimited cards in your deck, making it closer to the original design, however as we cannot support a choice from every unlimited card, we give options each turn via a draft, similiar to Medi.

[h3]New Cards But Restricted to Devs only for testing:[/h3]
- Saber-Toothed Snail
- Vesta, Firebrand Commander
- Exalted Firebrand

[h2]Balance Changes[/h2]
Scarab Spybug - Gains Flying, Stats reduced to 2/2, Activated Ability costs 1 more but no longer only lasts for a single turn.
We are revisiting some Phase 1 Intrigue cards that have not been playing as well in practice as we'd like.
While the ability to take advantage of the sleeper's ability to deal lots of small amounts of damage via zombie hordes or acid effects is something we liked being rewarded, the timing of having to reactivate the ability each turn made it really hard to use well. Reworking the ability as well as adding the utility of a small flier we hope will make this an interesting option for the

Mountain Giant - Gains +2/+2
Jungle Giant - Gains +2/+2
Tusked Behemoth - Gains +2/+2
The size of high cost "vanilla" cards, especially in Warpath has for a long time been relatively small in Infinity Wars, so while we don't expect these changes to have any impact on competitive play, it helps better set the bar of what size is normal at these costs so we are not restricted in future designs.
Depending on how these play, we may look at other expensive cards to buff this way in the future.



[h2]Bug Fixes[/h2]
  • Fixed Intervention (IH) causing a game freeze
  • Fixed Blood Crazed is killed transforming all copies of itself
  • Fixed Omnimind's Cost reduction
  • Fixed VFX self node is overriding other targetting filters, leading to some unintended behaviours on some cards
  • Fixed Nix's text not being updated
  • Fixed Trickster monkey special effect is not working.
  • Fixed Daclarius the law special ability is not working
  • The game froze when my opponant played intervention. I dont know if its a scam method to get me to resign or just a bug. the music still plays and the graphics move but nothing happens.
  • Fixed Blood-Crazed Initiate Dead Token not correctly gaining bloodthirst
  • Fixed Enemy AI somtime soft locking the
  • Fixed Quests and battlepass progress not getting reset correctly when logging in or out
  • Fixed "Malignant" Not only begin couning characters killed once it is in the grave yard.
  • Fixed Overcharge storm doesn't cause you to rovercharge if there are no valid targets
  • Fixed some overcharge cards not working correctly when having no targets


Check out the INTRIGUE PRE-LAUNCH PAGE to register your email, and hear all about our Free to Play launch and Kickstarter launch.


Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios