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Balance Changes & Late Backer Store | IWC 0.72 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.72.

We're working away behind the scenes at prepping everything for the Kickstarter rewards coming on the 10th of October, and we've got something for the late comers to the Kickstarter, a late backer store for people looking for a last chance at scoring some Platinum cards, as well as work towards stretch goals and score other awesome perks. To check out the store, click the link below, and if you're already a part of the campaign - let's jump into the patch notes!

[h2]Post-Kickstarter store open until October 6th![/h2]



Patch Notes


[h2]Major Updates[/h2]

[h3]Pack opening improvements[/h3]
A major rework has been started on pack opening animations. Snag some packs now and check it out!

[h2]Minor Updates[/h2]

[h3]Combat layout speed adjustments[/h3]
We are experimenting with a faster combat animation speed to help multiple combats not dragging on.
We'd appreciate any feedback on if it feels too fast or slow so we can continue to adjust it.

[h3]Exhaust Consistency[/h3]
All Move to Support effects changed to Exhaust-ing for consistency
This effects the following Cards:
  • Flashbang
  • Nix
  • Stumble
  • Demon of Fear
  • Flagbearer
  • Harbinger of Law
  • Distraction Drone
  • Harbinger of Light
  • Exhaust
Goal: To create consistency in move effects vs exhausting, allow for more "exhaust matters" design space in the future. and make FD slightly more powerful against activated abilities.

[h2]Card Updates[/h2]

[h3]Balance Changes[/h3]

A large batch of balance changes with this patch. we'll be seeing how the meta plays out after this and the release of intrigue but likely have another moderate sized balance patch in the works.

Devil of Despair
Temp ban the card so that variants can be tested.
We have a number of balance changes we have been testing, we want to get this change right and are therefore temporarily banning this card while we do further internal tests.

Hungry Abomination
Now gains a flat +6/+6 when discarding or removing a Character from hand.
Character stat based discard was too swingy, and hindered making large statlines. this keeps it as a powerful discard/overcharge engine card, but can no longer gain 30+ attack out of nowhere.

Champion's Herald
Cost reduction now only lasts a single turn
OoS are only allowed Character cost reduction as a tempo play, not in a stackable manner. This also means the haste and the cost reduction line up and make playing the card on turn 1 less safe.

Mutating Dead
Once per Turn activation restriction to activated ability
Helps it grow a little slower and not pick up sometime a 5-6 keywords in a single turn, which can be frustrating gameplay.

Unstable Demon
Increase Exile cost by 1
Make this powerful deadly character come down a little slower when discarded, as its body was huge for turn 4.

Xi, Martyr of Peace
Reduce healing to 15
Make the card less effective in multiples and allow the Spirit transform to being the more central focus of the effect.

Carrion Creeper
Can only sacrifice deployed Characters
Make the card not come down on turn 1 and make the sacrifice version be more equal in value to the 3 cost mode.

Escalated Stain
Increase Cost by 1. Purity increased to 2P
Reduce the value provided by the stealing mode and bring in line with other steal effects

Blightmaker
Purity reduced to 1P
Swapping purity with Stain as a splashable lategame card that can also be location removal.

Corrupted Celestial Dragon
Increase cost to 11
Retain a flexible purity lategame option but not overshadow other lategame cards as much, while also slowing down flicker strategies.

Flame Dawn Purifier
Gains "When you deploy CARDNAME, remove target card from the enemy graveyard. "
Want to add a little more main-deckable graveyard removal to flame dawn and give the card further differentiation from Kali.

Hehkeem, Corrupted
Increase cost by 1.
Make 3xSoA deckbuilding more diverse in the long term. The power of this card often warped the number of 1-3 cost characters the deck played, making it really difficult to justify playing anything more expensive.

Aberion, Fallen from Glory
1P -> 2P
Aberion, Hammer of the Dawn
2P -> 1P
Increase stats from 8/8->10/10
Allow 2FD to be more appealing and bring the transformed aberion in line with the original.

Vengeful Warrior Redesign Vengeful Warrior v2 Cost:3 Morale:0 (DoDx1)
Vigilance
When another Character you control dies, Vengeful Warrior gains deadly until end of turn.
2/4
Redesign a horrifically statted DoD character and add more options for them to use against huge bodies.

Vah'nash, the Ritual Master
Now buffs himself
Becomes less vulnerable to commander removal, but requires early activations.

Hell's Gambler
Cost Increased by 1
Massive cost reduction can happen a little too early if your really lucky. Now a bit slower when the game can handle it.

Pyr, Fortress of the Flame Dawn
Text changed to "At the beginning of combat, create a Flame Dawn Aspirant in the Assault Zone."
Buff the new 3 drop in Intrigue and make the card have more immediate impact.

Greedy Ransacker
Gains charge
FD was missing a charge unit at 3 cost, and plunder plays really well so we wanted to push this a little.

Memorial to Heroes
Increased cost by 1.
With the way Memorial changes everything that comes after, and considering how flexible it is at 1p, it's cost has been aligned properly.

Cleanse Impurities
Text changed to:
"Preemptive
Remove a card from you opponent's graveyard.
Draw a card."
Redesigned to hit graveyard to act as a future safeguard for graveyard strategies and prevent the deck info issue.

Agent Mereor
Activated ability can only be activated once per turn.
Reposition the power of the card into specifically the Agent coyle casual decks, not a board melting machine gun.

Hinekri, Growing Bored
Cost:4 Morale:6 (EXx1)
Unique Character - Demon
Flying
When you deploy Hinekri, put a Madness on top of your opponent's deck.
If Hinekri would die, if your opponent has a Madness in their hand, return her to your hand instead.
8/6
The reanimation effect was both a little too powerful, but also the card was being used for flickering which overshadowed its main ability.

[h2]Bugfixes[/h2]
  • Fixed Bek not working correctly with Flciker abilities
  • Fixed low orbit cannon exhaustion when having no targets
  • Fixed Kung Ji causing the game to lock up.
  • Fixed Champion's herald being exhausted in hand
  • Fixed Warden of the wall applies it's morale damage due to surviving combat even if it dies."
  • Fixed Tome of the dead mission tooltip sometimes not counting up
  • Fixed "LeavesPlay" triggers getting incrrectly effected if moved between two in play zones
  • Fixed Overcharged storm wording and effect
  • Fixed Aventure time quest
  • Fixed Firebolt being a token card by default
  • Fixed Consecrating Angel destroying locations too when attacking characters
  • Fixed Astatoth's damage trigger
  • Fixed Pain stone not adding damage correctly
  • Fixed dancer of jinhai's text not saying it can only be activated once per turn
  • Fixed hunted down text
  • Fixed Aleta, Cured Immortal missing the unique tag
  • Fixed The Innovative Wish not being able to target enemies
  • Fixed Defiance not hitting command zones
  • Fixed Defiant Brute death being able to sacrifice the target that was already dead due to combat
  • Fixed Morningstar Wayclearer not hitting the fortress
  • Fixed Tempus tags
  • Fixed Hunted Dragon having the incorrect trigger
  • Fixed Flame Dawn Purifier causing combat to freeze sometimes
  • Fixed Rita's guard cost and morale
  • Fixed infected devil not correctly transforming again
  • Fixed splitter-lite creating tokens when it dies in command zone
  • Fixed Plunder triggering on effect damage
  • Fixed Nix pull commanders out of command
  • Fixed Humble wearing off some parts of its effects if a card goes to the graveyard.
  • Fixed Dropbear activating multiple times
  • Fixed Overload being able to kill locations and missions
  • Fixed Agent Coyle DivineDemonic discard.
  • Fixed Tracks the Cowardly targetting
  • Fixed Strength in Numbers being dynamic
  • Fixed many minor templating issues
  • Other Misc bugs


HOTFIX BUG FIXES
  • Fixed Nero working with sacrifice
  • Fixed Bek cost reduction not being setup to be consistent with other similar cards
  • Fixed Tome of the Dead
  • Fixed Spirit jittering
  • Fixed Commander remove button disabled by default in deckbuilder
  • Fixed some minor issues with pack opening
  • Fixed Promo Store display tiles not linking corectly


The balance changes being pushed through are sure to shake things up a bunch, and I'm excited to see what everyone manages to make in the coming weeks! And, to reaffirm, rewards for the Kickstarter (and post-kickstarter store backers) should be going out around the 10th, so we'll see you all around that time with packs and cards galore!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios