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50+ Cards & Patch Notes 0.31



Welcome everyone to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.31. This also comes with some news on our focus being renewed from community feedback, and the end result of that feedback already coming through.

So, let's dive right into what's new!

A New Priority & 50+ IW1 Cards!


We've been working on the Infinity Card Engine to support new and old gameplay options while also creating a new set of cards in Intrigue, giving fans a huge chunk of nostalgia, while also giving them something new and exciting. However, our approach to designing this new set was a little experimental, as the strength of a digital, in-production product is we can make changes, and nothing is set in stone. However, many of our active players have been clear that they're much more excited for old content returning, and the game having increased functionality. So, we're making some changes.

Going forward, you should be seeing somewhat less brand new content in the game, and more old content imported and remastered. And, as a way to speak with our actions over our words, a lot of focus has been placed on the Wish system the past month, which was required for a number of cards to be imported into IWC. The result? Over 50 IW1 cards are making it into the game this week!


Patch Notes


[h2]Major Features:[/h2]
Wish Card System
We have expanded the Infinity Heroes Upgrade system to support a far far larger range of cards that require multiple choices or modes. This means we can begin adding activated abilities with multiple modes, Wish cards, and much much more. We are really excited about how many cards this now allows us to impliment as well as new design place in the future.
While only a handful of cards use the system in this update, many more are on the way.

More Battlefields
28 IWC Battlefields Are Now Available by Default for all players.
The following are not included, either due to their assets requiring further cleanup or us wanting to make them available on a more limited scale:
  • Practice Fortress (IW1 Alpha)
  • Dragon Factory (IW1 Beta)
  • Corrupted Forest
  • Dimensional Rift
  • Hellmouth

All location cards available will change your selected battlefield ingame as well to copy their original Infinity Wars behaviour.

[h2]Minor Features:[/h2]
  • Lots of new trigger types and modifications to the resolution window.

[h2]Balance Changes:[/h2]
  • Reverted Bombard's change now that the engine allows original functionality.

[h2]New IWC Cards:[/h2]

[h3]Merlin, Master Tactician[/h3]

Cost: 3 Morale: 8 (Factionless)
Unique Character - Human
When you deploy Merlin, Master Tactician, choose a faction in your deck's purity or factionless and gain that effect.
6/6

The rest of the effects do get a little complicated, and it's too much to fit on the text of the card, but here's what each of those choices does.

FD: +2/+0 and is moved to the assault zone.
DoD: +0/+4 and is moved to the defense zone.
GI: Merlin becomes Artificial and gives another target Artificial Character +3/+3
SoA: Merlin or target Undead Character you control gains infect.
OoS: Merlin gains flying. Restore 6 HP to your fortress.
CoV: Deal 4 damage to target deployed Character.
Ex: Target Character gets -2/-2.
WP: Merlin becomes a Beast and gives all Beasts you control +1/+1.
Factionless: Shuffle the left-most card in your hand into your deck, draw a card.

Or click here to see the image version in full.


[h2]IWC Cards:[/h2]
  • Aberion's Banner
  • Agent Coyle, Alpha One
  • Ancient Aether
  • Ancient Aggression Emblem
  • Apparition
  • Azael
  • Best Fiends
  • Bloodbath
  • Bombard
  • Brimstone
  • Call the Warpath
  • Cheryl, The Forward Scout
  • Dead Feaster
  • Decrepit Crystal
  • Defender of the Realm
  • Engine of Reincarnation
  • Fiery Wish
  • Flame Dawn Fanatic
  • Heaven's Assistance
  • Heavenly Wish
  • Honor Hill
  • Infected Drone
  • Infectious Zombie
  • Infested Scavenger
  • Jialan, Guardian of Life
  • Ju-Lin, Who Rewrites History
  • Kyrallic, Origin Of The Virus
  • Luftkrieg Xi, Anti-Air Array
  • Mark Of The Demon
  • One of Many Exhumed
  • Overclock
  • Overload
  • Placebotron
  • Primal Rage
  • Protector of the Dead
  • Radariah, The Untouchable
  • Reckless Zealot
  • Shifting Stone
  • Sleeper of Avarrach
  • Soldier of the Wall
  • Sol, Champion of Vengeance
  • Splatterer
  • Survival Swarmer
  • The Strength of Unity
  • Tusked Behemoth, Exhumed
  • Undead Corruption
  • Undistrubed Necropolis
  • Unfazed
  • Verorian Hydra
  • Yobo, Who Nobody Likes


[h2]New Restricted Intrigue cards:[/h2]
  • Battlefield Shade
  • Ao Shun, incognito
  • Umbral Warden
  • Mutating Dead
  • Augmented Ninja
  • Extirpate
  • United Front
  • Covert Battlesuit
  • Cathleen
  • Sol, Tyrant of Solace

These cards are locked behind a dev only token, and you can play with them by tuning into a livestream and challenging one of our devs to a game and getting permissions sorted. These are cards currently still having their designs finalised, so their effects stats ect. may change completely.

[h2]Bug Fixes:[/h2]
  • IH - Heroes can now use use their abilities without throwing a nullRef error.
  • Tech Knight's spritesheet is now fixed.
  • Avatar of Lingbao and Spirit of the Serpent no longer deals morale damage at incorrect timing.
  • Tygris no longer causes infinite attack and health loop. External passive not setup correcty.
  • Targeting a card with an ability then, undoing then trying to target the same card no longer throws an assertion error, the card becomes unable to be targeted by that ability card.
  • Re-targeting or undoing a targeted On-Field ablity no longer seems to break the game.
  • Transforming functionality now performs properly if it has modifiers on it that are controlled by an external passive.
  • Fixed Disarm targeting effect and incorrect purity labels.



[h2]Other News: Card Design Competition[/h2]

in April, we held a Card Design Competition on our Discord server, and it received a lot of attention, with over 90 entries! And while a lot of designs definitely have sparked our curiosity for the future, only one had the honor of being selected as the winner. So, congratulations to Xeyron, for their suggested design of Duct-Tape Enthusiast. The card will be making it's way into the game in the coming months, once we have the art created.

Going from this, we also get to announce that the new card design competition is now live! The premise is a little more restrictive, as you're given design limitations to work within. You need to make a non-unique Flamedawn unit. Cost, style, effects and such are completely up to you, but that's the core idea. So, get in there and good luck!

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios