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  3. ALL IW1 Cards are in, baby! | IWC 0.47 Alpha Patch Notes

ALL IW1 Cards are in, baby! | IWC 0.47 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.47.

Following The Future of IWC video's extremely positive response, as well as a lot of detailed feedback from some of our most passionate players, we've been motivated and in very high spirits in the office. So much so, that these patch notes are technically arriving on Steam late, as the patch itself is almost a week old at this point, having been on Discord since the patch's deployment. Oh well, we've wasted enough time thanks to Jason, so let's jump into it!

[h3]Reminder: Intrigue Sign-up[/h3]
We're nearing our Free to play Beta launch, and joining it is our brand new set release, Intrigue. If you're interested in jumping into the game's Beta the second it's ready, or if you're more concerned with getting some sweet early bird perks, exclusive cards and platinum pre-order cards, sign up today HERE, or head to bit.ly/iwcintrigue to be added to our pre-launch page.

Patch Notes


[h2]Major Features[/h2]

All IW1 Cards Released
After over a year of work, all 700+ original Infinity Wars cards have been implemented and are available in the deckbuilder. This includes the all sets from Core2013 to Rebellion. The Exiles redesigns to promo cards like Dugg and Omni. Thanks for all the feedback from everyone when it comes to redesigns, rebalancing, and bug fixing. This wouldn't of been possible without y'all. We DO have some cards whose redesigns and current implementation we're not entirely satisfied with, so you'll be seeing more on those cards as their fixes and balance changes come to life.

[h2]Minor Features[/h2]

IH Fixes
Infinity Heroes has had a number of outdated systems updated in the last few patches, however this created a large backlog of broken cards etc. While a few bugs remain for sure, we have made a large push to get the experience into a more stable place. Be sure to let us know of any continuing issues.


[h2]New IWC Cards[/h2]

Empath Battery Cost:3 (OoSx1)
Artifact

Whenever a Character enters the deployed area under your control, you gain 1 Health and 1 Morale. If it was a Human, you gain 2 Health and 2 Morale instead.

Vasir's Strategem Cost:5 (EXx2)
Abiility

Fill your hand with Demonic Disciples

[h2]New IW1 Cards[/h2]
  • Shield Generator
  • Inevitable Dead
  • Timestopper
  • Truth Keeper of Solace
  • Tower of Truth
  • Karckk
  • Prayer of the Dragon
  • Pacifying Winds
  • Overcharged Storm
  • Resolve of the Dragon



[h2]Balance Changes[/h2]

Siege Engineers
Cost increased from 1 -> 3, stats increased from 4/4 -> 6/6

Shield Generator
Redesigned due to implementation and play pattern concerns.
Shield Generator Cost:4 (GENx3)
Artifact

Exhaust: Until end of turn, target Character you control gains "When this enters combat for the first time this turn, it gains indestructible until the end of that combat."

Inevitable Dead
textbox changed due to minor engine and consistency issue:
"At the end of turn, if this is in your hand, all Inevitable Dead in your Deck are placed into your Hand then all Inevitable Dead cards in your hand permanently lose this ability."

[h2]Bugfixes[/h2]

  • Fixed Trading Post being made uninteractable in multiplayer when recieving the enemy player packet.
  • Fixed "Ruins of an Ancient Civilisation" creating 4/4 beast tokens for the opponent, not for yourself.
  • Fixed hardware ID of Playfab logins getting deleted when logging in, meaning you can shallow copy playfab accounts.
  • Fixed Entering Just " " (Spacebar) into the friends panel throwing an internal server error
  • Fixed banned and resticted cards being available from random transform effects
  • Fixed Ion Cannon Spritesheet ordering
  • Fixed Leaderboard Panel & Friends Panel showing up when starting the game in Demo Mode
  • Fixed When Logging Out, the friends list doesn't clear, meaning you can have duplicate friends with broken interaction menus
  • Fixed the deck builder, When the bottom row in deck builder contains only 1 card, the cards were off-screen.
  • Fixed Navi's Mission progression
  • Fixed Voracious Goliath is causing too many cards to get sacrificed
  • Fixed Sacullas, The Final Hammer's effect was hitting both fortresses
  • Fixed Junkyard wish choices
  • Fixed Need better input validating for login screen with special characters
  • Fixed decks in demo mode, getting in the way of the login screen
  • Fixed broken interaction with Multi-strike & trample


Infinity Heroes Bugfixes
  • IH - Fixed Assassinate targetting
  • IH - Fixed Treasure Hunter 3000. Artwork
  • IH - Fixed Aleta, Immortal Traveler's buff when she is reanimated
  • IH - Fixed Basker hero ability
  • IH - Demon of Solitude. Its bug similar to Pras's Decimator. Once it hits face, stops causing damage on the offence.
  • IH - Fixed Waste Chucker
  • IH - Fixed Rock Chucker woking from hand
  • IH - Fixed Decimator's multistrike
  • IH - Fixed Void Split's targetting
  • IH - Fixed Vis the Furious's Power of the Underdog's targetting and effect
  • IH - Fixed cycling bugging out at high numbers
  • IH - Fixed some top of deck cards behaving weirdly
  • IH - Fixed Bek Dragon Fire targetting
  • IH - Fixed Aleta spritesheet
  • IH - Fixed Death Worshipper getting buffs while in hand
  • IH - Fixed Death rays targetting
  • IH - Fixed Agent Coyle's Ult Ability spritesheet


Again, check out the INTRIGUE PRE-LAUNCH PAGE to register your email, and hear all about our Free to Play launch and Kickstarter launch.

Sorry for the minor delays, stay tuned for version 0.48 likely dropping either the end of this week, or early next week.

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios