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  3. FINAL HOURS on Kickstarter | IWC 0.71 Alpha Patch Notes

FINAL HOURS on Kickstarter | IWC 0.71 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.71.

A lot has happened this last week. The resurgence of the community, the Kickstarter being funded, the content from us, the content from our community - It's amazing, but we'll have time to talk about that in a few weeks when things have calmed down. For now, let's just keep it brief, with the most important thing being that the Kickstarter is ending soon - so get in now for your plat cards, never to return after the set releases on October 10th!

[h2]Join us on the Kickstarter![/h2]

[h3]KS.InfinityWarsClassic.com[/h3]


Patch Notes


[h2]Major Updates[/h2]

[h3]Desyncs[/h3]
Thanks to everyone who has played recently and reported bugs. We have been working hard to squash any remaining desyncs thanks to our improved logging systems.
We've fixed a few more of them this patch and will be keeping an eye on if any more remain over the weekend.

[h3]Card Packs[/h3]
Collector Booster Packs are now available in the store!
  • These booster packs contain 5 cards from a pool of all available cards. Get cards from the released intrigue cards, or from older sets, even promo cards can rarely appear.
  • Each booster contains 1 card guaranteed to be Uncommon or rarer and all cards have a chance to be Foiled, Gold Bordered, or both.
  • Buy premium boosters to more than double your odds of finding rarer cards or cosmetics, and all cards from premium boosters are marked as Tradable when that feature is enabled.
  • Bundles of 5 Packs can be bought to provide a discounted price.


[h2]Minor Updates[/h2]

[h3]Resolution Changing[/h3]
New Resolution options and better support for less common resolutions have now been included. We'll be continuing to see how we can support different resolutions more in the future.

[h3]Miscelaneous additions[/h3]
  • Better notifications when you receive new Quests
  • Updates to the Account Transfer Tools to better serve high demand
  • New Tooltip messages for keywords
  • Added additional Fast Forwarding options
  • Deck Exporter now Export Cards in order of cost than name
  • New sound effects
  • New Exhaust indicators (Zzzzz)
  • Changed default AI to be Hard instead of Insane to make it cheat less.
  • Changed notification message for deck exporting
  • Disabled arranging of field cards for AI to avoid the AI putting 2 cards in the same slot
  • Random Deck selection button, useful when playing offline
  • Deckbuilder Searching Improvements
  • Remember Me login toggle


[h2]Card Updates[/h2]

[h3]Promo Cards and New Artworks[/h3]
4 new Promo cards have been added to the game, as well as new artworks for Shamba's Hunt and Siege Engineers.

Thanks to the amazing content creators that have supported the game and helped us reach our Kickstarter goals.
  • Thea Wolfborn
  • Daniel Money
  • Shady Bunny
  • Rio, Nice Dragonborn


[h3]Ban List[/h3]

As of now, the ban list is completely empty, as all bugs related to keeping cards on that list for extended periods seem to have been dealt with. If a card gets banned, you'll hear about it first on Discord.

[h3]Balance Changes[/h3]

Confront the Aether
Increase cost by 2
This card was giving less dedicated CoV decks too much lategame gas, now the card will be able to be made very cheap in dedicated spell matters decks, but be a much more awkward topdeck in other situations.

Sol, Tyrant of Solace
Increase cost by 1
The huge body and very powerful effect came down just a little quicker than we liked, making it difficult to rush down. We'll be keeping an eye on this still very powerful card to see if it needs further adjustments in the future.

[h2]Bugfixes[/h2]
  • Fixed Issue with some players being randomly logged into other player's accounts
  • Added some Missing lore to existing cards
  • Fixed Custom Card Names not correctly saving between sessions
  • Fixed lighting on some battlefields
  • Fixed Default Verore battlefield animations
  • Fixed Wish activated abilities such as Omnitron getting cost increased or decreased by the card's modifiers
  • Fixed Cost increase effects not syncing correctly sometimes between players
  • Fixed Card Items not correctly showing the correct amounts in the inventory
  • Fixed Excess Damage on cards like Profane Critter Calculating correctly
  • Fixed Excess Damage on cards like Profane Critter working correctly with flying
  • Fixed some missing spritesheets
  • Fixed deck importer now correctly working with banned cards
  • Fixed Queue timer to display the correct text
  • Fixed Multi-Strike tooltip
  • Fixed broken alt art cards
  • Fixed Adaptive Master being considered artificial
  • Fixed Pacify somehow being a human
  • Fixed Crystal of Madness drawing cards from hand or graveyard
  • Fixed Lost Knight increasing its own cost
  • Fixed Aleta, Immortal Traveller's activation cost
  • Fixed Single Combat targetting
  • Fixed Martyr of Chaos's graveyard effect
  • Fixed Bad-Bot having the IH Pacify tooltip
  • Fixed Demon of Fear targeting
  • Fixed Grotesque Brute tooltip
  • Fixed Infest targetting
  • Fixed Sol, Tyrant of Solace triggering damage effects
  • Fixed Preview Cards in the history queue having passive triggers, causing slowness
  • Fixed stealing a character not updating external passives
  • Fixed Karani not correctly reducing artifacts or locations
  • Fixed Ixxi's renanimation
  • Fixed Hand Reveal Effects causing desyncs
  • Fixed Infected Cycle to use Exhaust wording
  • Fixed OnceWasClean overcharge ability not working.
  • Fixed Missing Red Refinery and Supply Depot battlefields
  • Fixed dynamic zone layout spacing for the relic zone, so that it can automatically fit the relics into the zone by squishing when it exceeds a certain amount of cards.
  • Fixed Card Tooltip to Anchor to the edge of the card
  • Fixed Rubble Golem not working with Humble
  • Fixed Azael the Torn bringing back Removed cards from other sources
  • Fixed Azael the Torn not returning her target if she dies
  • Fixed Vasir, Chained Prince movement nodes
  • Fixed Drason not triggering on abilities
  • Fixed Astatoth trigger too many times


HOTFIX BUG FIXES
  • Fixed Major Desync issues caused by broken wish panel actions
  • Fixed Major Desync issues caused by Movement effects
  • Fixed Cheryl Forward Scout not having unique
  • Fixed Legionnaire of Dawn not correctly dealing damage
  • Fixed Drason Armory Keeper having an OnPlay effect, not an OnEntersDeployed effect, and thus not working with flicker
  • Fixed Agent Coyle Zomborg, killing itself if damaged while transforming
  • Fixed Defiant Brute triggering twice with sacrifice effects
  • Fixed Thea Wolfborne triggering from graveyard
  • Fixed visual error with ingame UI
  • Fixed Ju-lin moving instead of exhausting
  • Fixed account transfer screen showing transferred levels as 'Wins' instead.
  • Fixed Store Folding to centre of the screen
  • Fixed missing VFX in Chaos in the Ranks, causing bad player feedback
  • Fixed Ixxi freezing the game
  • Fixed In-Game settings starting at the bottom of the menu
  • Fixed opponent hand cards not being revealed when being affected by VFX



[h2]Content Launch[/h2]

Our biggest thing to share here is the Lore Abridged videos, which may be getting their own news post separately in the future based on everyone's feedback and love for them.

You can watch the entire playlist starting from episode 1 here: https://www.youtube.com/watch?v=z2lE2IOSL3g&list=PLfl3bFv3CAqnhpk96fxBEY8W2jqhWhCnD&index=1




We're so grateful to everyone who is making this whole revival possible, and while there's plenty left to go, each patch brings strides in improvements and bug fixes. We'll be done shortly, for sure!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios