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Stability & Balance | IWC 0.36 Pre-Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.36. A lot of stuff that happened recently has been boring technical behind the scenes stuff and bug fixes, but we've also had a pretty large sweeping balance change list coming out for the first time, based on community feedback and playtesting. We've also got a new video at the bottom of this article that is TOTALLY worth the watch, so check it out!

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes


[h2]Major Features[/h2]

Major Stability Improvements
We have been seeing some major stability issues with games freezing up. This has been in part due to our recent large overhauls of the Resolution, Deck, and internal systems.
We have found the cause of many of these issues and fixed them. As well as updated our internal Unity version to make use of some of its powerful testing tools, optimisation, and resource alocation to improve stability.

Exile Mechanic
I think it's very fair to say that of all the factions, Exiles nearly always received the short end of the stick. However one of their unique traits has been its titular mechanic and discard themes.
We have finally implimented this mechanic, allowing you to open up the graveyard scroll view and drag cards directly from their into play.

Exile Rework Sneak Peek
Exiles themselves are also in the process of getting a variety of redesigns, buffs, and tweaks to over half of their cards to help reduce the pure amount of randomness in the faction, make them not have more cross-synergy with other factions, and improve their cost curves so they have a better variety of early, mid, and lategame options.
These changes are currently still in progress and are scheduled to be complete next patch, in the meantime enjoy getting an early look at some of the changes and give us your feedback.

[h2]Minor Features[/h2]

Dynamic Banlist
We have added a network enabled banlist that will allow us to disable certain cards from multiplayer matches without requiring a new patch. This means that if game-breaking bugs are found we can make sure it doesn't ruin people's experience.

[h3]New Spotlight Card[/h3]
Ao Shun, Incognito
Cost:1 Morale:8 (DoDx1)
Unique Character - Dragon
At the end of each turn, if Ao Shun is deployed and an opponent lost 8 or more morale this turn, draw a card.
0/6

[h2]New Cards[/h2]

[h3]New Restricted Cards[/h3]
  • N.A.


[h3]IW1 Cards Implemented[/h3]
  • Agent Coyle, Hellbringer
  • Aleta's Discovery
  • Brief Visit To Torment
  • Bury
  • Corrupted Celestial Dragon
  • Demonic Disciple
  • Demonic Presence
  • Disruption Sphere
  • Fiery Ascension
  • Gorgon Beam
  • Hell's Gambler
  • Hellcaller
  • Lost Knight
  • Mind Splinter
  • Mindbender
  • Misery Stone
  • Navi
  • Never Forget The Fallen
  • Orion's Grave
  • Patient Zero
  • Rampant Virus
  • Reckless Abandon
  • Scramble
  • Search for the Key
  • Speaks with Wind
  • Suffering Verorian
  • Surprise Defense
  • Unending Swarmer
  • Yagron


[h2]Balance Changes[/h2]

We've got an Imgur album with all of the newly balanced cards over here; https://imgur.com/a/HQ8kXWF

Gorgon Beam 9000
Gorgon beam now deals 12 Damage to a battlefield character. If that Character dies it is removed from the game and you create a Mechanism.
Rescue Angel
Cost Threshold increased to 25 Health
Cyber infested Dragon
Stat increase and on entering the deployed zone adds six Risen of Avarrach to your graveyard
Rampant Virus
Total Redesign.
Rampant Virus Cost:3 (SoAx2)
Ability
Target Character gains infect and +1/+0 for each character card in your graveyard.
If Rampant Virus is in the Graveyard for 3 consecutive turns, move it to your hand.
Gao Han, Champion of Warding
Purity changed to OoSx1 + DoDx1. Stats increased. Now grants its protection ability to all Characters you control with flying.
Aberion, Champion of Force
Purity changed to OoSx1 + FDx1. Stats changed to 14/10.
Awaken
Redesign, Sleepers had a large lack of diversity in their reanimation options that we wished to address for both their current cardpool and designs we plan to impliment in Intrigue.
Awaken Cost:2 (SoAx2)
Ability
Target Character in your graveyard that costs 3 or less is raised to your Assault Zone. It becomes Undead.
Raise Dead
Soa x2 Purity changed to SoAx1 Purity
Speaks with Wind
Redesigned due to engine issues, overcharging now increases your max resources by 2.
Fiery Ascension
Redesign.
Fiery Ascension Cost:2 (FD OR OoSx1)
Ability
Target Character in your hand gains +4/+0, Flying, Charge, and becomes a Champion in addition to their other sub-types.
Brute Spawn
+8 Health


[h2]Bugfixes[/h2]

  • Fixed major stability fixes caused by cards getting stuck on idle when dissolving, meaning the turn never completed, leaving both players stuck.
  • Fixed Defense Perimeter not being able to activate if no targets were available
  • Fixed Agent Coyle Mechborn wish activation costs not being correctly setup
  • Fixed Sky Reaper not correctly adding cards to the top of the deck
  • Fixed Herald of the Dawn having graphic issues with it's ability
  • Fixed Recycle not correctly adding the targetted card to the deck
  • Fixed Gather Thoughts not working for cards put into the graveyard during the resolution phase or if your graveyard is empty.
  • Fixed Ao shun Incognito drawing cards either player loses 8+ morale that turn
  • Fixed Banish causesing the game to crash
  • Fixed Kali, Ascended not correctly overriding death triggers
  • Fixed Recycle causeing the left most card in hand to be discarded.
  • Fixed Spirit of vengence giving ALL your chracters +5/+5 on resurrect
  • Fixed Pain Stone increasing combat damage
  • Fixed Void Split tokens having flying
  • Fixed Primal Rage recieving X2 damage rather than gaining +2/+2
  • Fixed Ritual of Summoning gains completion from enemy ability cards
  • Fixed Rancid's ETB not working
  • Fixed Rescue Angel working on any health value
  • Fixed Ruins of an Ancient Civilization removing all cards in the game, not just the attacker
  • Fixed Shrapnel Launcher dealing 4 damage twice per activation
  • Fixed Unending Drone chaining together in a single turn
  • Fixed Crazed Augmenter being unable to target himself
  • Fixed Infested Abomination's effect sometimes not working from graveyard
  • Fixed Decimator not attacking twice if when blocked.
  • Fixed Inter-Dimensional Phase Bot activating from command
  • Fixed Sinister Corruption failing deal morale damage
  • Fixed Contained Parallel Rift Shuffling itself back into deck
  • Fixed Mysterious Box Of Wonder activations
  • Fixed Two Face
  • Fixed alternate win/loss conditions ending the game but not checking who won correctly
  • Fixed Pillage the Village purity
  • Fixed Agent Coyle, Mechborn wish choices are in the deck builder
  • Fixed Marina the Selfless
  • Fixed negative attack values not displaying correctly
  • Fixed Called Shot targetting not being consistent
  • Various small Infinity Heroes stability fixes


[h2]Our Progress So Far[/h2]

[previewyoutube][/previewyoutube]

The above video helps put into context exactly how far we've come, and gives info on what is left to be done. A lot of time went into it, so hopefully you enjoy it.

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

It's OVER 600! | IWC 0.35 Pre-Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.35. We've hit another milestone on our road to full release, with over 600 cards now implemented in IWC! We also got to implement our first ever community contest winner for the Design A Card competition over on Discord. Congrats again to Xeyron, we hope it's everything you hoped for!

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes


[h2]Major Features[/h2]

[h3]Now 600+ Cards available[/h3]
An exciting milestone for us here at the team, we hope to start running additional tournaments, events, and prizes as more and more of the old cards become available.
So get out there and start brewing some new decks.

[h3]Deck zone and Card Improvements[/h3]
Each player's deck is now visible on the play area and can be searched through for cards that look through the deck.
You may also look at what cards remain in your deck at any time, not that this view does not allow you to see the order of your library, instead ordering by cost and type.

[h2]Minor Features[/h2]

[h3]New Spotlight Card[/h3]

Duct Tape Enthusiast Cost:3 Morale:2 (GENx1)
Character - Human
When Duct Tape Enthusiast is deployed, target Artificial Character is healed fully.
4/8
Special thanks to Xeyron for the design during our Genesis design competition

[h2]New Cards[/h2]

[h3]New Restricted Cards[/h3]
  • Confront The Aether
  • Lucca, Returning Passion
  • Secrets of Veroria
  • Seedbearer Angel

These are Intrigue set cards, and are restricted to Devs and special events for testing and balance evaluation.


[h3]IW1 Cards Implemented[/h3]
  • Agent Coyle, Divinedemonic
  • Bromich's Banner
  • Brute Spawn
  • Burden Of Command
  • Called Shot
  • Chain Lightning
  • Cloaked Operative
  • Counting The Days
  • Cowmmando
  • Decimator
  • Demon of Gluttony
  • Flame Dawn Centurion
  • Frontline Warrior
  • Ghost Knight
  • Herald of Dawn
  • Infiltration
  • Inter-Dimensional Phase Bot
  • Master of Demons
  • Mysterious Box Of Wonder
  • Neophyte Summoner
  • Pillage The Village
  • Ritual of Summoning
  • Ruins of an Ancient Civilization
  • Sinister Corruption
  • Spirit Guard
  • Strength In Numbers
  • Suppress
  • Tempus, Champion Of Patience
  • The Dragon Project
  • The Virus of Avarrach
  • Tracks The Cowardly
  • Undisturbed Necropolis
  • Void Split


[h2]Balance Changes[/h2]

Herald of Dawn - now targets a single character card in your hand, rather than applying to the next Character card you cast next turn. At this time it isn't feasible to add a buffer system that modifies the next card cast on a time delay for 1-2 cards. This change keeps the majority of the functionality of the card. Decimator - now gains extra attacks from any damage dealt, not just combat damage. This will allow for some additional strategy and deckbuilding opputunities with the card to be used either with or against damage based ability cards.


[h2]Bugfixes[/h2]
  • Fixed being able to drag cards out of the deck zone
  • Fixed some new premium battlefields not appearing during multiplayer games
  • Fixed Liand, The Fearless effect fails if Liand dies before the end of the turn.
  • Fixed Feast on the Dead causing the game to freeze
  • Fixed Kael having the "Artificial" sub-type
  • Fixed Spiritualize targetting restrictions
  • Fixed Flame Dawn Purifier's Ability
  • Fixed conflicting deck restrictions, so Adding Swarmer Broodlord & Bek Dragon Tamer to a deck, allows you to pick both Insectoids and Dragons, instead of only insectoids
  • Fixed Conscripted Militia missing "Human" sub-type
  • Fixed Genetic Splicing missing "Ability" type
  • Fixed Champion's Attendant missing Character and Angel types
  • Genetic Splicing: now correctly gives the dragon trait on the card text
  • Fixed EMP Grenade's localisation.
  • Fixed Agent Coyle Zomborg text field having the wrong cost
  • Fixed Lingbao, Sage of Disciple's OnField effect cant be activated
  • Fixed Undisturbed Necropolis having a typo
  • Die Another Day now correctly prevents you losing the game
  • Fixed some spritesheets that were playing in reverse
  • Fixed Shamba not displaying his effect after Enraging.
  • Fixed Agent Coyle, Primal Hunter targetting restrictions
  • Fixed Zunshen's on deploy effect triggered twice, causing units to take quarter damage.
  • Fixed how Nysrugh the Hungry works with replace death effects
  • Fixed The Last Sleeper raising from GY as a 26/26 (should be 16/16)
  • Fixed Feast of the Dead stays on screen after you use it if Tome of the Dead triggers at end of turn
  • Fixed Copying Cards with Nova freezing the game
  • Fixed Demonborn gaining +1/+1 from itself
  • Fixed Many items like titles or profile portraits going missing in the last update.
  • Infinity Heroes - Fixed Wish Transformed Units not updating flying animation until next targeting cycle.
  • Infinity Heroes - Fixed OnPlay/Arrival Trigger Not Working
  • Infinity Heroes - Fixed Hand zone canvas group alpha being overriden, resulting in invisible hand cards
  • Infinity Heroes - Fixed Cornicen does not summon the token in the defense zone when summoned from the hand
  • Infinity Heroes - Call The Crusade no longer gives everyone, not just friendly, not just in the attack zone, +2/0.


Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Graveyards, Battlefields & Bugfixes! | IWC 0.34 Pre-Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.34. The patch landed last week, however the patch notes never got posted up due to a team member being sick. We absolutely do not blame anyone specifically for the delays, especially not Jason. Yeah. Anyway, here's what's new in Patch 0.34

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes


[h2]Major Features[/h2]

[h3]Graveyard targeting[/h3]
Cards in the graveyards can now be targeted when appropriate, cards that only target graveyards will automatically open the graveyard layout. The UI now allows for zooming and easier navigation control within this graveyard layout.
This has allowed us to implement a number of graveyard themed cards from IW1.

[h3]New Premium Battlefields[/h3]
Added Access to 9 new premium stages from Infinity Wars, these can be accessed via the profiles tab.
These Battlefield are:
  • Altar of Madness
  • Cathedral of Flames
  • Cathedral of Solace
  • Eden Manufacturing
  • Nature's Sanctuary
  • Palace of the Dynasties
  • Western Front
  • Corrupted Lab
  • Hydra Den


[h2]Minor Feature:[/h2]

[h3]UI Corner Borders[/h3]
Added new UI background elements to blend the backgrounds of IW1 into our currrent UI and prevent visual errors from some widescreen users


[h2]New Cards[/h2]

Apothena, The Collector Cost:7 Morale:12 (SoA x2)

Unique Character - Undead
Infect
At the end of turn, if Apothena is deployed, all enemy Characters on the battlefield become Poisoned, taking 2 damage at the end of turn. (This poison stacks and is infectious.)
16/24

[h3]New Restricted Cards[/h3]
  • Conflagation Engine
  • Drill Sergeant
  • Duct Tape Enthusiast
  • Gao Han, With Purpose
  • Shamba's Unity
  • Skittering Tide
  • Finds the Hidden
  • Battlefield Shade


[h3]IW1 Cards Implemented[/h3]
  • Agent Coyle, Zomborg
  • Awaken
  • Black Bind Witch
  • Champion's Attendant
  • Extended Operation
  • Genetic Splicing
  • Kills By Leaping
  • Pilgrimage Monk
  • Precautionary Measures
  • Raise Dead
  • Reborn
  • Siphon Structure
  • Swarmer Broodlord
  • Temporary Mass Reality Shift
  • Tome of The Dead
  • Word of Command
  • Zom-B-Gone 4000
  • Agent Coyle, Primal Hunter
  • Recycle


[h3]Cards Temporarily removed for technical reasons[/h3]
Shrine to the Heavens
Inevitable Dead

[h2]Balance Changes[/h2]
Grandmaster Rome | +1 Resource Cost, Angel stats changed to 6/2 and 2/6 (from 8/2 and 2/8)
Rome was overtuned for a number of reasons, adding too much stats to the board at his cost. Kali, Reluctant Leader | activated ability now exhausts for 2 turns.
We are looking forward to seeing Aspirant based decks be an alternative gameplan for Flame Dawn, but the activated ability had low cost of opputunity from either combat or the command zone, and thus has been adjusted to require more thoughtful timing. United Front | now activates each Sage automatically when played and spawns the sages in the support zone.
United Front was released without sufficient internal testing and was far far too weak, it has been given a significant boost in initial impact and no longer can cause you to lose huge amounts of morale due to the sages going directly into the defense zone. Tygris, Politically Inclined | Artificial Token Buff changed to a +1/+1 buff to all tokens you control.
Tygris's previous design was too narrow, and artificial decks have had sufficient support. This new design will allow for different styles of decks to emerge while still working well with GI's internal synergies. Black Bind Witch | Overcharge is now optional and any card that kills her is sacrificed to prevent infinite loops
While Black Bind Witch is already a powerful CoV option, we ran into several technical implimentation issues that indirectly causes the following buffs:
because Overcharge now happens on resolution, it can't predict if there will be cards in hand to overcharge. This means Black Bind Witch can be played as a vanilla 3/3 with no abilities.
The 2nd change is because her trigger is something that then can reapply the same effect as what causes the trigger, meaning that if two black bind witches hit and kill each other it would cause an infinite loop with our current systems. sacrifice is more powerful (lack of morale loss aside.) but prevents these loops.
Genetic Splicing | now adds all of the following types:
Human, Beast, Demon, Artifical, Angel and Insectoid
This card was very weak but comes with the dream of using tribal effects outside their usual context, so we did not have UI available to choose a single type to add, so it instead adds all the options, as well as Artificial to help support that tribal theme.
Champion's Attendant | now buffs a target champion
Due to us removing the mechanical downside of Champion, Attendant can now choose between any champions rather than it autoselecting for you.


[h2]Bugfixes[/h2]

Lots of major bugfixes for the resolution phase after our large changes last patch.
  • Fixed End turn ordering and behaviour to have more consistent behaviour between modifiers and triggers.
  • Fixed lots of VFX and dissolve errors that caused cards to either get stuck in the middle of the screen or not appear in the resolution phase.
  • Fixed OnReplaceDeath and OnRemove to now correctly handle VFX nodes
  • Fixed Yobo's Who Nobody Likes OnReplaceDeath trigger
  • Fixed Mass Death and other kill noodes not kill anything
  • Fixed the Trading post Shuffle option causing the game to desync if you target or swap the left-most card first
  • Fixed Nero, Crypt Delver description; Change OnField ability text to: "Pay 1: Kill target friendly unit. If you do, Nero gains +4/+4.""
  • Fixed Game Freezing when interacting with Removed from the Game cards
  • Fixed Game freezing when using reanimation effects
  • Heat Wave no longer has preemptive
  • Fixed Spontainious Combustion doing no damage
  • Fixed Decrepit Crytal's effect working from your hand or graveyard
  • Fixed The Last Sleeper's effect does not activating when it is raised from the graveyard by a different effect.
  • Fixed Super Infected Zombie not working with non-infect reanimation effects
  • Fixed Kyrallic Origin of The Virus effect not working if the infectious character dies in combat
  • Fixed Pyr not making tokens
  • Fixed Grimmish The Persuader's Game Loss effect sometimes not working
  • Fixed Die Another Day not correctly dissolving and getting stuck on the UI
  • Fixed OnReplaceDeath triggers not work properly if the condition for the trigger is not valid
  • Price of Fame doesn't destroy unique character
  • Fixed Missing tags on Xac and Cassical
  • Fixed Nova Mind Reader causing the game to crash when activating her ability
  • Fixed Zushen the Resolute General sometimes activates his effect twice
  • Fixed Undead corruption not raising killed cards sometimes
  • Fixed Evolving Parasite, Apparition, Rabid Rabbit and other cards that copy other cards
  • Fixed Shockwave Giant hitting the support zone
  • Fixed 2 lives keyword not working
  • Fixed Avatar of Lingbao freezing the game
  • Fixed Klore not get buffed if his attack is at 0 when attacking the fortress
  • Fixed Infested Scavenger's ability does not work while in command
  • Fixed Omnitron Creating 15/15 tokens rather than 10/10's that then get a buff.
  • Fixed Lucca Ascended buffing Artificial Angel characters twice
  • Fixed an Infinite Mana bug with Untapped Wilderness and Merlin due to how it changed faction
  • Fixed Granthar the Elder Ape enrage effect
  • Fixed Some death effects not being ReplaceDeath effects
  • Fixed Cathleen not buffing tokens that enter the deployed zone
  • Fixed Omnimind's cost reduction ability
  • Fixed Temporary Mass Reality Shift, and other flicker cards not bringing cards back in the same order they were removed
  • Fixed Rabid Rabbit transformed Bloodthrist not triggering
  • Fixed Medi and other random card effects not able to get incomplete or dev only cards
  • Fixed Vanguard of the Bond not correctly gaining multi-strike


Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

IWC Demo, and Resolution Rework! IWC 0.33 Pre-Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.33. Our biggest focuses for this patch have been the new Demo mode that just went live earlier today, as well as the reworked resolution phase, which has been several months in development.

Patch Notes



[h2]Major Features[/h2]

Demo Mode
We have added a Demo Mode for players to get a preview of Infinity Wars classic for those that are not subscribed to our Patreon campaign, this gives only single-player preset decks that you can try out a small fragment of the game against AI opponents. We'll be looking at a full free to play launch once the game is further along in it's development, but for now this should make a nice hit of nostalgia to old players, or a good way to try it before you buy it as someone considering becoming a Patron subscriber. Regardless, it's now sitting on the main branch of Infinity Wars 1, so you should be able to get in super easy. Enjoy!

Trading Post and Mulligan Changes
The Trading Post has undergone a massive rework, restored to it's former IW1 functionality, cards are now drawn instantly for the trading post and Mulligans now work the same as in IW1 and you can mulligan any number of times on the first turn. Do note that Trading Post actions cannot be undone.
Trading post actions now happen before any other triggers or effects in resolution.

Resolution Rework
The resolution phase has undergone a large rewrite of it's codebase, allowing us to support more gamemodes and projects in the Infinity Engine, as well as bring the order of resolution in IWC into line with IW1, without disrupting IH.
Triggers can now also interrupt the resolution phase at any time, allowing us to add more VFX and feedback to different triggers such as "On Enters Combat" or "On Attack" triggers.

Trigger Rework
In conjunction with the resolution rework, we also have done a large rework of the trigger system, allowing us to grant temporary or permanent triggers via our modifier system, this allows us to make many new types of cards and many old cards that were previously difficult to implement.

Click To Continue Resolution Option
To help assist players in complex board states or those newer to the game, we have added multiple "Click to Continue" resolution options that will pause the resolution phase during triggers and effects until you wish to continue. This can be enabled for just your opponent's cards, all cards, or disabled. See the Options Menu dropdown.

[h2]Minor Features:[/h2]
  • Turn Timer Syncing - Multiplayer turn timers will now synchronize much more accurately as well as work with both the "click to continue" resolution and fast forward options.


[h2]Balance Changes:[/h2]
  • Xac's Demon Form changed from 15/15 Consume 2 and "If Xac kills a character as a Lord of the Pit, that Character's controller must sacrifice a Character next turn. This effect can only happen once per turn." to 16/16 Consume 6 and Plunder 1.


[h2]New IWC Cards:[/h2]

[h3]Cathleen [/h3]

Cost:2 Morale:4 (WPx1 & FDx1)
Unique Character - Human
As long as Cathleen is Deployed, whenever another character you control is deployed, it gains +2/+2 until end of turn.
6/6

[h2]New IW1 Cards:[/h2]
  • Cassical, The Selfless
  • Crazed Augmenter
  • Flux Capacitor
  • Fortress Golem
  • Glory of the Empire
  • Intimidating Brute
  • Liand, The Fearless
  • Lilariah, the Rebel
  • Logrithmatron
  • Malignant
  • Monk Of The Second Moon
  • Morningstar Accelerator
  • Omnimind
  • Pain Stone
  • Recruit Of Solace
  • Rite Of Rage
  • Spirit of Vengeance
  • Super Infectious Zombie
  • Treasure Hunter 3000
  • Unending Drone
  • Vanguard Of The Bond
  • Xac
  • POST-Patch - Controlled Temporal Anomaly


[h2]New Cards But Restricted to Devs only for testing:[/h2]
  • Battlefield Shade


[h2]Bug Fixes:[/h2]
  • Fixed Conscripted Militia is receiving it's stat buff while in hand
  • Fixed Tranquil Swarmer having 0 moral (should be 4)
  • Fixed Undisturbed Necropolis having incorrect faction
  • Fixed Infested Hulker's enraged missing card text "Infect" (the infect still works this is only visual)
  • Fixed Adaptive Construct overcharge version is 8/8 before it gains the +2+2 ending up as a 10/10 (should be a 8/8)
  • Fixed new profile title "The Dedicated" shows as "Of Another World" in the drop down menu to select titles
  • Fixed Infested Hulker blank Wish card was available in the deckbuilder
  • Fixed Infested Hulker gaining +1+1 for ALL cards in graveyard (should only count characters)
  • Fixed that Hero Selection Panel doesn't come up on the first turn for player in Infinity Heroes
  • Fixed Removing from game using a VFX causes Assertion to occur when removing card before a VFX node is used
  • Fixed avatar of yuanshi's death effect locking the resolution stage
  • Fixed Azael's cost reduction having unintended interactions with undo
  • Fixed Ju-lin's trigger creating copies of himself
  • Fixed "Avarrach has Risen" with "Zombie Scavenger" in play triggers treating the cards returning from graveyards as characters dying
  • Fixed Hero card stuck to mouse cursor
  • Fixed Growth in Infinity Heroes having ambigious wording
  • Fixed various other wording issues
  • Fixed Some cards having additional line breaks
  • Fixed some Missing artist credits, especially on card Tokens, please report any cards with missing artist credits
  • Fixed VFX behaviour for Unstable Bomb Bot.
  • Fix Eucalyptus Tree having an incorrect base cost of 4 (Should be 5)
  • Fixed Ju-Lin, Who Rewrites History from triggering it's OnDeath and OnRemoved effects if its in the hand, stopping it from being moved to support zone upon discarding using trading post.
  • Removed incorrect filtering behaviour from Kyrallic, Origin of the Virus location.
  • Fixed Infectious Zombie infect behaviour.
  • Fixed Eaten By Zombies not reanimating the killed card as well as many other revival from graveyard effects.
  • Fixed Protector of the Dead causing a visual flickering on affected cards.
  • Fixed behaviour for whenever an effect moves a card to properly reset stats when going to hand, going to command zone, and changing owner
  • Fixed commander cards being moved to hand still having commander placement abilities.
  • Fixed all cards with OnDeath triggers not working with the Infect keyword (e.g. all the Splitter bots).
  • Fixed the resolution fast forwarding behaviour from locking sometimes when entering the next turn.
  • Fixed the account panel breaking in the main menu due to a failed/delayed retrieval of account data from the cloud.
  • Fixed the Spotlight zoomed card still showing over the full zoom overlay screen.
  • Fixed targeting filter for Undead Corruption not allowing targeting of commanders.
  • Fixed Turn Timer for real-time games still running after leaving the room and returning to the main menu into another real-time game
  • POST-Patch - removed Champion tag from Champion's Companion
  • POST-Patch - added Champion tag to Sol, Tyrant of Solace


Community Update


We haven't made a community update video in a while, so we can update you on some of the things from not only this patch, but some other updates along the way.

[previewyoutube][/previewyoutube]


Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Path Notes 0.31 - New (old) Look Cards!



Welcome everyone to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.32. With a focus on UI and making good on some incomplete areas, let's jump into the patch!

Patch Notes



[h2]Major Features[/h2]

New IH Hero: Basker, The Junkyard Dog
A Dog is a hero's best friend! Support your team lineup with Basker's flexible array of support cards.
You can even recycle your ultimate units to be played again for devestating effect.

100 lvl Prestige Pass
The Prestige rewards pass has been expanded to it's full 100 levels, any players who previously passed level 30 will have any rewards granted to them automatically. This pass includes a large number of new cosmetics and other exciting reasons to level up.

Card Display and Artist Names
We have reworked the Infinity Wars Classic card frames to be much closer to the originals including adding important information such as artist credits and rarity. Card set release symbols and numbers are not yet implemented.



[h2]Minor Features:[/h2]
  • Overcharge cards have begun to be added using our wish system. While we continue working on the multi-targetting system, this beloved mechanic will work by allowing you to remove the left-most card from your hand. Be sure to shuffle your hand cards to not discard something by mistake.


[h2]Balance Changes:[/h2]
  • none this week


[h2]New IWC Cards:[/h2]

[h3]Sol, Tyrant of Solace [/h3]

Cost: 9 Morale: 15 (OoSx2)
Unique Character - Angel
Flying, Lives 2
When you deploy Sol, set a fortress's health to 50.
20/20


[h2]New Cards But Restricted to Devs only for testing:[/h2]
  • Shamba, Reborn


[h2]Bug Fixes:[/h2]
  • Fixed targeting filter for Ancient Agression Emblem
  • Fixed Leader of the Charge's breaking after Fortress combat
  • Fixed Unending Drone end step effect reviving multiple copies
  • Fixed Unfazed incorrect effect chain loop.
  • Fixed IH Hero cards costing different amounts to the one displayed
  • Shrapnel launcher no longer runs its sacrifice and damage effect multiple times
  • Undisturbed Necropolis now properly creates tokens based on only units that died in play
  • Fixed Avatar of Lingbao soft locking the game upon revival.
  • Fixed Avatar of Lingbao and Spirit of the Serpent's damage behaviour not correctly calculating morale damage when attack the fortress.
  • Fixed Avatar of Yuanshi incorrectly exhausting all other units in play.
  • Infected Drone now correctly applies Artificial and Undead tags to its token
  • Decrepid Crystal no longer activates from the hand zone.
  • Corrected Reckless Zealot's missing tags
  • Corrected Soldier of the Wall missing tags
  • Fixed Primal Rage not applying stat buff and death avoidance to its target.
  • Fixed Agent Coyle, Alpha One's damage reduction effect to correctly limit the damage being dealt.
  • Fixed duplicated deployment effect of Lucca, Combat Mechanic.
  • Fixed Sydern from preventing resource gain after being deployed or getting increase from other resource increasing cards
  • Fixed Cartographer being able to draw Artifacts and Missions from the deck. Will now only draw a location card, if there is one in the deck.
  • Fixed the Spotlight featured card not correctly setting the IWC text displays when on an Infinity Heroes gamemode.
  • Fixed the account panel not completely resetting stored account info after logging out.
  • Fixed account login behaviour not handling all network error responses and causing the game to freeze if unlinking account info when not connected to internet.
  • Fixed the glow effect in the main menu appearing extremely bright when opening the account panel.
  • Fixed the positioning of the displayed battlefields when selecting an IWC battlefield in the account panel (All battlefields now align in the desired position).
  • Fixed Merlin, Master Tactician not giving Infect to itself when it doesn't target
  • Fixed Carlota, Queen of Solace triggering in the command zone


Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios