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IWC Demo, and Resolution Rework! IWC 0.33 Pre-Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.33. Our biggest focuses for this patch have been the new Demo mode that just went live earlier today, as well as the reworked resolution phase, which has been several months in development.

Patch Notes



[h2]Major Features[/h2]

Demo Mode
We have added a Demo Mode for players to get a preview of Infinity Wars classic for those that are not subscribed to our Patreon campaign, this gives only single-player preset decks that you can try out a small fragment of the game against AI opponents. We'll be looking at a full free to play launch once the game is further along in it's development, but for now this should make a nice hit of nostalgia to old players, or a good way to try it before you buy it as someone considering becoming a Patron subscriber. Regardless, it's now sitting on the main branch of Infinity Wars 1, so you should be able to get in super easy. Enjoy!

Trading Post and Mulligan Changes
The Trading Post has undergone a massive rework, restored to it's former IW1 functionality, cards are now drawn instantly for the trading post and Mulligans now work the same as in IW1 and you can mulligan any number of times on the first turn. Do note that Trading Post actions cannot be undone.
Trading post actions now happen before any other triggers or effects in resolution.

Resolution Rework
The resolution phase has undergone a large rewrite of it's codebase, allowing us to support more gamemodes and projects in the Infinity Engine, as well as bring the order of resolution in IWC into line with IW1, without disrupting IH.
Triggers can now also interrupt the resolution phase at any time, allowing us to add more VFX and feedback to different triggers such as "On Enters Combat" or "On Attack" triggers.

Trigger Rework
In conjunction with the resolution rework, we also have done a large rework of the trigger system, allowing us to grant temporary or permanent triggers via our modifier system, this allows us to make many new types of cards and many old cards that were previously difficult to implement.

Click To Continue Resolution Option
To help assist players in complex board states or those newer to the game, we have added multiple "Click to Continue" resolution options that will pause the resolution phase during triggers and effects until you wish to continue. This can be enabled for just your opponent's cards, all cards, or disabled. See the Options Menu dropdown.

[h2]Minor Features:[/h2]
  • Turn Timer Syncing - Multiplayer turn timers will now synchronize much more accurately as well as work with both the "click to continue" resolution and fast forward options.


[h2]Balance Changes:[/h2]
  • Xac's Demon Form changed from 15/15 Consume 2 and "If Xac kills a character as a Lord of the Pit, that Character's controller must sacrifice a Character next turn. This effect can only happen once per turn." to 16/16 Consume 6 and Plunder 1.


[h2]New IWC Cards:[/h2]

[h3]Cathleen [/h3]

Cost:2 Morale:4 (WPx1 & FDx1)
Unique Character - Human
As long as Cathleen is Deployed, whenever another character you control is deployed, it gains +2/+2 until end of turn.
6/6

[h2]New IW1 Cards:[/h2]
  • Cassical, The Selfless
  • Crazed Augmenter
  • Flux Capacitor
  • Fortress Golem
  • Glory of the Empire
  • Intimidating Brute
  • Liand, The Fearless
  • Lilariah, the Rebel
  • Logrithmatron
  • Malignant
  • Monk Of The Second Moon
  • Morningstar Accelerator
  • Omnimind
  • Pain Stone
  • Recruit Of Solace
  • Rite Of Rage
  • Spirit of Vengeance
  • Super Infectious Zombie
  • Treasure Hunter 3000
  • Unending Drone
  • Vanguard Of The Bond
  • Xac
  • POST-Patch - Controlled Temporal Anomaly


[h2]New Cards But Restricted to Devs only for testing:[/h2]
  • Battlefield Shade


[h2]Bug Fixes:[/h2]
  • Fixed Conscripted Militia is receiving it's stat buff while in hand
  • Fixed Tranquil Swarmer having 0 moral (should be 4)
  • Fixed Undisturbed Necropolis having incorrect faction
  • Fixed Infested Hulker's enraged missing card text "Infect" (the infect still works this is only visual)
  • Fixed Adaptive Construct overcharge version is 8/8 before it gains the +2+2 ending up as a 10/10 (should be a 8/8)
  • Fixed new profile title "The Dedicated" shows as "Of Another World" in the drop down menu to select titles
  • Fixed Infested Hulker blank Wish card was available in the deckbuilder
  • Fixed Infested Hulker gaining +1+1 for ALL cards in graveyard (should only count characters)
  • Fixed that Hero Selection Panel doesn't come up on the first turn for player in Infinity Heroes
  • Fixed Removing from game using a VFX causes Assertion to occur when removing card before a VFX node is used
  • Fixed avatar of yuanshi's death effect locking the resolution stage
  • Fixed Azael's cost reduction having unintended interactions with undo
  • Fixed Ju-lin's trigger creating copies of himself
  • Fixed "Avarrach has Risen" with "Zombie Scavenger" in play triggers treating the cards returning from graveyards as characters dying
  • Fixed Hero card stuck to mouse cursor
  • Fixed Growth in Infinity Heroes having ambigious wording
  • Fixed various other wording issues
  • Fixed Some cards having additional line breaks
  • Fixed some Missing artist credits, especially on card Tokens, please report any cards with missing artist credits
  • Fixed VFX behaviour for Unstable Bomb Bot.
  • Fix Eucalyptus Tree having an incorrect base cost of 4 (Should be 5)
  • Fixed Ju-Lin, Who Rewrites History from triggering it's OnDeath and OnRemoved effects if its in the hand, stopping it from being moved to support zone upon discarding using trading post.
  • Removed incorrect filtering behaviour from Kyrallic, Origin of the Virus location.
  • Fixed Infectious Zombie infect behaviour.
  • Fixed Eaten By Zombies not reanimating the killed card as well as many other revival from graveyard effects.
  • Fixed Protector of the Dead causing a visual flickering on affected cards.
  • Fixed behaviour for whenever an effect moves a card to properly reset stats when going to hand, going to command zone, and changing owner
  • Fixed commander cards being moved to hand still having commander placement abilities.
  • Fixed all cards with OnDeath triggers not working with the Infect keyword (e.g. all the Splitter bots).
  • Fixed the resolution fast forwarding behaviour from locking sometimes when entering the next turn.
  • Fixed the account panel breaking in the main menu due to a failed/delayed retrieval of account data from the cloud.
  • Fixed the Spotlight zoomed card still showing over the full zoom overlay screen.
  • Fixed targeting filter for Undead Corruption not allowing targeting of commanders.
  • Fixed Turn Timer for real-time games still running after leaving the room and returning to the main menu into another real-time game
  • POST-Patch - removed Champion tag from Champion's Companion
  • POST-Patch - added Champion tag to Sol, Tyrant of Solace


Community Update


We haven't made a community update video in a while, so we can update you on some of the things from not only this patch, but some other updates along the way.

[previewyoutube][/previewyoutube]


Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Path Notes 0.31 - New (old) Look Cards!



Welcome everyone to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.32. With a focus on UI and making good on some incomplete areas, let's jump into the patch!

Patch Notes



[h2]Major Features[/h2]

New IH Hero: Basker, The Junkyard Dog
A Dog is a hero's best friend! Support your team lineup with Basker's flexible array of support cards.
You can even recycle your ultimate units to be played again for devestating effect.

100 lvl Prestige Pass
The Prestige rewards pass has been expanded to it's full 100 levels, any players who previously passed level 30 will have any rewards granted to them automatically. This pass includes a large number of new cosmetics and other exciting reasons to level up.

Card Display and Artist Names
We have reworked the Infinity Wars Classic card frames to be much closer to the originals including adding important information such as artist credits and rarity. Card set release symbols and numbers are not yet implemented.



[h2]Minor Features:[/h2]
  • Overcharge cards have begun to be added using our wish system. While we continue working on the multi-targetting system, this beloved mechanic will work by allowing you to remove the left-most card from your hand. Be sure to shuffle your hand cards to not discard something by mistake.


[h2]Balance Changes:[/h2]
  • none this week


[h2]New IWC Cards:[/h2]

[h3]Sol, Tyrant of Solace [/h3]

Cost: 9 Morale: 15 (OoSx2)
Unique Character - Angel
Flying, Lives 2
When you deploy Sol, set a fortress's health to 50.
20/20


[h2]New Cards But Restricted to Devs only for testing:[/h2]
  • Shamba, Reborn


[h2]Bug Fixes:[/h2]
  • Fixed targeting filter for Ancient Agression Emblem
  • Fixed Leader of the Charge's breaking after Fortress combat
  • Fixed Unending Drone end step effect reviving multiple copies
  • Fixed Unfazed incorrect effect chain loop.
  • Fixed IH Hero cards costing different amounts to the one displayed
  • Shrapnel launcher no longer runs its sacrifice and damage effect multiple times
  • Undisturbed Necropolis now properly creates tokens based on only units that died in play
  • Fixed Avatar of Lingbao soft locking the game upon revival.
  • Fixed Avatar of Lingbao and Spirit of the Serpent's damage behaviour not correctly calculating morale damage when attack the fortress.
  • Fixed Avatar of Yuanshi incorrectly exhausting all other units in play.
  • Infected Drone now correctly applies Artificial and Undead tags to its token
  • Decrepid Crystal no longer activates from the hand zone.
  • Corrected Reckless Zealot's missing tags
  • Corrected Soldier of the Wall missing tags
  • Fixed Primal Rage not applying stat buff and death avoidance to its target.
  • Fixed Agent Coyle, Alpha One's damage reduction effect to correctly limit the damage being dealt.
  • Fixed duplicated deployment effect of Lucca, Combat Mechanic.
  • Fixed Sydern from preventing resource gain after being deployed or getting increase from other resource increasing cards
  • Fixed Cartographer being able to draw Artifacts and Missions from the deck. Will now only draw a location card, if there is one in the deck.
  • Fixed the Spotlight featured card not correctly setting the IWC text displays when on an Infinity Heroes gamemode.
  • Fixed the account panel not completely resetting stored account info after logging out.
  • Fixed account login behaviour not handling all network error responses and causing the game to freeze if unlinking account info when not connected to internet.
  • Fixed the glow effect in the main menu appearing extremely bright when opening the account panel.
  • Fixed the positioning of the displayed battlefields when selecting an IWC battlefield in the account panel (All battlefields now align in the desired position).
  • Fixed Merlin, Master Tactician not giving Infect to itself when it doesn't target
  • Fixed Carlota, Queen of Solace triggering in the command zone


Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

50+ Cards & Patch Notes 0.31



Welcome everyone to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.31. This also comes with some news on our focus being renewed from community feedback, and the end result of that feedback already coming through.

So, let's dive right into what's new!

A New Priority & 50+ IW1 Cards!


We've been working on the Infinity Card Engine to support new and old gameplay options while also creating a new set of cards in Intrigue, giving fans a huge chunk of nostalgia, while also giving them something new and exciting. However, our approach to designing this new set was a little experimental, as the strength of a digital, in-production product is we can make changes, and nothing is set in stone. However, many of our active players have been clear that they're much more excited for old content returning, and the game having increased functionality. So, we're making some changes.

Going forward, you should be seeing somewhat less brand new content in the game, and more old content imported and remastered. And, as a way to speak with our actions over our words, a lot of focus has been placed on the Wish system the past month, which was required for a number of cards to be imported into IWC. The result? Over 50 IW1 cards are making it into the game this week!


Patch Notes


[h2]Major Features:[/h2]
Wish Card System
We have expanded the Infinity Heroes Upgrade system to support a far far larger range of cards that require multiple choices or modes. This means we can begin adding activated abilities with multiple modes, Wish cards, and much much more. We are really excited about how many cards this now allows us to impliment as well as new design place in the future.
While only a handful of cards use the system in this update, many more are on the way.

More Battlefields
28 IWC Battlefields Are Now Available by Default for all players.
The following are not included, either due to their assets requiring further cleanup or us wanting to make them available on a more limited scale:
  • Practice Fortress (IW1 Alpha)
  • Dragon Factory (IW1 Beta)
  • Corrupted Forest
  • Dimensional Rift
  • Hellmouth

All location cards available will change your selected battlefield ingame as well to copy their original Infinity Wars behaviour.

[h2]Minor Features:[/h2]
  • Lots of new trigger types and modifications to the resolution window.

[h2]Balance Changes:[/h2]
  • Reverted Bombard's change now that the engine allows original functionality.

[h2]New IWC Cards:[/h2]

[h3]Merlin, Master Tactician[/h3]

Cost: 3 Morale: 8 (Factionless)
Unique Character - Human
When you deploy Merlin, Master Tactician, choose a faction in your deck's purity or factionless and gain that effect.
6/6

The rest of the effects do get a little complicated, and it's too much to fit on the text of the card, but here's what each of those choices does.

FD: +2/+0 and is moved to the assault zone.
DoD: +0/+4 and is moved to the defense zone.
GI: Merlin becomes Artificial and gives another target Artificial Character +3/+3
SoA: Merlin or target Undead Character you control gains infect.
OoS: Merlin gains flying. Restore 6 HP to your fortress.
CoV: Deal 4 damage to target deployed Character.
Ex: Target Character gets -2/-2.
WP: Merlin becomes a Beast and gives all Beasts you control +1/+1.
Factionless: Shuffle the left-most card in your hand into your deck, draw a card.

Or click here to see the image version in full.


[h2]IWC Cards:[/h2]
  • Aberion's Banner
  • Agent Coyle, Alpha One
  • Ancient Aether
  • Ancient Aggression Emblem
  • Apparition
  • Azael
  • Best Fiends
  • Bloodbath
  • Bombard
  • Brimstone
  • Call the Warpath
  • Cheryl, The Forward Scout
  • Dead Feaster
  • Decrepit Crystal
  • Defender of the Realm
  • Engine of Reincarnation
  • Fiery Wish
  • Flame Dawn Fanatic
  • Heaven's Assistance
  • Heavenly Wish
  • Honor Hill
  • Infected Drone
  • Infectious Zombie
  • Infested Scavenger
  • Jialan, Guardian of Life
  • Ju-Lin, Who Rewrites History
  • Kyrallic, Origin Of The Virus
  • Luftkrieg Xi, Anti-Air Array
  • Mark Of The Demon
  • One of Many Exhumed
  • Overclock
  • Overload
  • Placebotron
  • Primal Rage
  • Protector of the Dead
  • Radariah, The Untouchable
  • Reckless Zealot
  • Shifting Stone
  • Sleeper of Avarrach
  • Soldier of the Wall
  • Sol, Champion of Vengeance
  • Splatterer
  • Survival Swarmer
  • The Strength of Unity
  • Tusked Behemoth, Exhumed
  • Undead Corruption
  • Undistrubed Necropolis
  • Unfazed
  • Verorian Hydra
  • Yobo, Who Nobody Likes


[h2]New Restricted Intrigue cards:[/h2]
  • Battlefield Shade
  • Ao Shun, incognito
  • Umbral Warden
  • Mutating Dead
  • Augmented Ninja
  • Extirpate
  • United Front
  • Covert Battlesuit
  • Cathleen
  • Sol, Tyrant of Solace

These cards are locked behind a dev only token, and you can play with them by tuning into a livestream and challenging one of our devs to a game and getting permissions sorted. These are cards currently still having their designs finalised, so their effects stats ect. may change completely.

[h2]Bug Fixes:[/h2]
  • IH - Heroes can now use use their abilities without throwing a nullRef error.
  • Tech Knight's spritesheet is now fixed.
  • Avatar of Lingbao and Spirit of the Serpent no longer deals morale damage at incorrect timing.
  • Tygris no longer causes infinite attack and health loop. External passive not setup correcty.
  • Targeting a card with an ability then, undoing then trying to target the same card no longer throws an assertion error, the card becomes unable to be targeted by that ability card.
  • Re-targeting or undoing a targeted On-Field ablity no longer seems to break the game.
  • Transforming functionality now performs properly if it has modifiers on it that are controlled by an external passive.
  • Fixed Disarm targeting effect and incorrect purity labels.



[h2]Other News: Card Design Competition[/h2]

in April, we held a Card Design Competition on our Discord server, and it received a lot of attention, with over 90 entries! And while a lot of designs definitely have sparked our curiosity for the future, only one had the honor of being selected as the winner. So, congratulations to Xeyron, for their suggested design of Duct-Tape Enthusiast. The card will be making it's way into the game in the coming months, once we have the art created.

Going from this, we also get to announce that the new card design competition is now live! The premise is a little more restrictive, as you're given design limitations to work within. You need to make a non-unique Flamedawn unit. Cost, style, effects and such are completely up to you, but that's the core idea. So, get in there and good luck!

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Infinity Wars Classic Tournament & 0.29 Patch notes




Welcome everyone to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.29. We're announcing our tournament, as well as full patch notes for everything new to IWC, including our new group select feature, a much requested feature from the original game finally seeing the light of day!

So, let's just jump into things.

IWC April 2021 Tournament

As a part of our commitment to making competitive Infinity Wars Classic rewarding and fun, we're having our monthly tournament this weekend, marking half a year of tournaments with cash prizes in Infinity Wars Classic!

These are completely free to join for our existing Patreon supporters, and prizing is set to scale with our patreon campaign and player turnout, with 10% of our Patreon funds going directly back into the game's competitive scene with direct prizing. So, if we see an influx of players before this weekend, prizing amounts may increase beyond their currently published level.

WHEN: 24th of April, 11AM (AEST / GMT+10)
WHERE: Discord, sign-ups already open, with check-ins half an hour before the event.
PRIZEPOOL:
4+ Players - $30 First place.
8+ Players - $35 First Place, $10 Second Place.
16+ Players - $40 First place, $10 Second place, $5 Third place


You can find all the information, including rules, countdown timers and signing up to compete either on Discord, or in the post below.

Info Here


Major Features


[h3]Multi Selection and Dragging
[/h3]

Holding Shift will now allow you to box select cards, moving them much faster.
Hold Shift and drag selected cards to move them about as a group.
Hold Shift and single click to add to remove cards from the selection.
This works with our new sliding zone system to make it as easy as possible to move the cards you want and rearrange them for the perfect resolution step.
We'd love to hear your feedback on this new feature we are very excited about.



[h3]Double XP![/h3]

We've set up our system to handle double exp limited time modes, and our first one will be happening this weekend during the IWC Summit! More events like this are slated to happen at some point in the future, and being active on Discord is the best way to hear more.

[h3]New IH Hero: Hinekri, the Chaotic
[/h3]

An additional update to Infinity Heroes, send the battlefield and your opponent into ruin with this unpredictable exiles deck.
Will you risk everything on the chance to gamble, or will you bend luck to your will?


Minor Features


[h3]Locations & Artifacts reworked[/h3]
The original system from 0.01 of IWC allowed for a singular artifact OR location to be deployed, and playing another simply destroyed the previous, which isn't how it worked in IW1. We've now got it set up correctly to allow a singular location, and as many artifacts as you can handle, replicating the IW1 gameplay style.

[h3]Decking Out[/h3]
We've changed decking out to work similarly to how it did in IWC, with each card drawn after reaching zero in deck resulting in 10 morale damage to the player.


Bug Fixes


  • You can no longer use targetting animations to gain contextual clues about what is in the enemy hand
  • Using Agent Coyle's hero power in the mirror match no longer causes an error
  • Fixed issue where Rita sometimes didn't draw the correct number of cards
  • AI is now smarter with draft choices and trading post use
  • Gao Han no longer vanishes from the game and then causes errors
  • Omnitron now correctly applies shield
  • Omnitrons discount now applies correctly
  • Rock chucker now throws the correct amount of rocks
  • IH AI Battle now shows the AI name on the result screen
  • Untapped Wilderness now reduces ability costs as intended
  • Tithe Collector and Genesis Researcher no longer can cause you to lose resources if you use the undo in a specific order
  • Fortress now correctly receiving events
  • Gaining control of a unit now correctly adds it to the player's card list, then returns it if they die or are removed from game.
  • Fixed Two-Face freezing the game if reanimated due to trying to belong to both players at once
  • Hehkeem no longer stalls the game after being deploying in some situations
  • Xi, Who honors the Many's activated ability now works correctly
  • Fixed some misc tags and sprite sheet errors


Other News


  • We'll be trialling double XP during livestreams for the coming future.
  • Our "Battlepass" system is currently being reworded, as it doesn't accurately describe what the system does. Further news will be coming in the future weeks.
  • Discord now has an announcements tab that allows you to subscribe to our announcements on your personal Discord channels.


Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Infinity Wars Classic 0.28 Patch notes & News

Major Features


[h3]New Zone Movement System
[/h3]

Infinity Wars unlike many other TCGs often involves large scale battles with a lot of tokens and cards. To help the play experience in these situations we have totally reworked the way to move cards around the battlefield, using a smooth sliding system rather than the old slot based system that was built for Infinity Heroes' limited cards per zone.

We have further improvements to this system in the works as well, including RTS style "box select" to allow you to easily move multiple cards at once.

Minor Features


[h3]Framerate cap[/h3]
Added a framerate cap to help with the stability of menus. This should help players who were having difficulty loading into the game on lower end PC's, and is the precursor to even further optimisation improvements to come.

[h3]Improved AI[/h3]
AI improvements, the AI will be a little bit smarter in targeting positive or negative effects on the right targets. Hopefully no more death raying their own Aleta just because they feel like it.

[h3]Loading screen changes[/h3]
Multiplayer loading screen, when a player connects to you on queue and each player is transferring room data, there is now a loading screen rather than just freezing. This should especially help the UX for those with slower internet connections.

Balance Changes


Medi, Herald of the Unknown's stats changed from 8cost 31/13 -> 7cost 15/15

Medi's 31 damage attack, and his immortal nature meant he was super threatening as an aggressive lategame threat. Medi's design was never meant to have an attack value higher than any other base stats of a creature, and his strength and play opportunities should primarily come from his drafting potential. Now, to make sure he's not bordering on unplayable as a core card, he has had his cost reduced by 1 in the meantime.

Rhaziel, the Solitary now gains +2/+2 (from +3/+3) when attacking alone

Due to the champion mechanic being changed Rhazial no longer had a drawback that justified the pace at which he grew. This minor change keeps the design but just tones down the numbers, making him require more support.

Tygris, Politically Inclined stats changed from 1/6 -> 1/10

The statline for this card were simply just too low to justify the very narrow but potentially powerful anthem effect. This new statline helps diversify some of the options for Genesis at this resource cost as well, while showcasing his supporting flavor.

New IWC Cards


  • Carlota, Queen of Solace
  • Kali, Reluctant Leader
  • Tygris, Politically Inclined


Bug Fixes


  • Fixed exhaust preventing attacking and blocking when moved from the support zone in the same turn
  • Granthar, the Elder Ape: If him kill effect misses due to the target dying before Granthar's kill effect can resolve he now correctly enrages.
  • Growth now only destroys artifacts
  • IH roguelike mode no longer locks up the game after fighting the final boss
  • IH roguelike mode no longer disables some menu options after completing or pausing a run.
  • Aberion, Fallen from Grace now keeps buffs and debuffs when transforming
  • Fixed Alpha Demon's wording
  • Fixed a number of graveyard issues when reviving multiple characters at once
  • Fixed Runis of Veroria not killing
  • Fixed Breeding Grounds does not giving a 6/6 Beast when activated within its conditions.
  • Fixed chaos in the ranks causing the game to sometimes crash
  • Fixed Omnitron miscalculating its cost reduction
  • Fixed Champion's Companion not giving haste to cards in your hand, only to cards already in play
  • Fixed Bug where activating two abilities that added cards to the top of the deck, would do so in an unintentional way
  • Fixed multiple spritesheets that were either shaky or played in the wrong order



Other News
  • IWC's First free weekend was super popular, and coming into the next patch, a new default deck will be added celebrating one of the favourite decks of our returning players.
  • April Tournament will be between the 23rd and 25th of April, stay tuned for exact times and dates to vote on over on Patreon.
  • The Design a Card competition has closed, with over 90 entries received, and one being chosen to become an actual card in Infinity Wars Classic
  • Another Design a Card competition will be posted imminently over on Discord, so join today
  • Lightmare's Partner Program has just soft-launched, so if you're interested in content creation for IWC, this is a good thing to check out.



Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios