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Infinity Wars - Animated Trading Card Game News

Weekly Post #23: Ranked Reset, IP Boost, Match Queues & More~

Hey folks. I’d like to lead off this update with a few major, systemic topics. Last month we ran a month-long IP boost event where IP gained was doubled in Ranked and Normal game modes. We extended that event a few extra days to line up with the most recent patch. We believe that the grind was a bit too hard before that. Therefore, we are keeping half of that boost active. The IP gained per match will now be increasing by 50% for the foreseeable future. This is active now - please enjoy the increased card acquisition!


Ranked Leaderboard


As mentioned in previous announcements, it has been planned to work toward making the Ranked leaderboard reset on a more frequent basis. To start with, we will reset the boards on Monday, September 5th. The duration of this first trial “season” will be one month. The current plan is to reset on the last day each month, GMT/IWT, but it is possible that this may change in the future. Prizes will be given based on position in the leaderboard, and these items will show up at the inventory screen. I still need confirmation on the first wave of prizes, I'll post them when I know more. Do know that we are making one change with this reset for now: Draws will not be subtracting or adding any points.

Long-term we will be settled on a particular frequency - it is likely to be monthly. In the meantime we are going to monitor how the current points system in Ranked mode operates when it is built up and reset after only a month, before we consider adjusting the system further. Insofar we have had to look at the system from a standpoint of the leaderboard being active for far too many months, and we need to see it operate on a shorter timeline to make the right calls going forward.


Match Queue Times and Connection Issues


We’ve observed a lot of commentary on these two aspects recently. Despite putting a fix in for Draft matchmaking, for example, that mode is still giving some players a very long waiting period. These are cases where we have confirmed that multiple players were available, and the queue should be picking up players within ~5 minutes. Instead some players are experiencing 30-minute queues. As an aside, please keep in mind that matches are between two players in a peer-to-peer connection style. If one or both users have a poor internet connection - be it due to packet loss, an intermittent wi-fi signal and so on - there is not much we can do about the status of the ISP being used, routers and so on.

One reason we’ve determined is that IW might be getting hindered by a peer-blocking element of certain antivirus programs. Disabling this feature or at least whitelisting Infinity Wars has proven to remove the long queue times for some players, but not all. Several players have also reported connection issues when it comes to logging into IW, too. As a result, we’re looking at upgrading our server tech to try and help with both of these things. I don’t have a date for you, and when I know more I’ll provide an update on this front.


Campaign News


The next campaign is now closer to a feasible deployment. No date at this time, however I bring more good news with this: An additional faction campaign has been confirmed to follow behind this next one we are working on! That’s two more factions that will definitely be getting a 5-6 mission campaign to start with, including a free deck upon completion of all missions. Woohoo!


Rebellion Card Previews


More card previews? Sure! Two more cards were revealed at the tournament stream on Sunday, and I’ll share them here.

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First, we have the Lost Knight. Previously with the Flame Dawn,
he now aligns with the Exiles. That arm..




Next, this is the Truth Seeper of Solace.
Definitely some mind's-eye stuff going on here.

Weekly Post #22: New Patch, New Moderators, Card Art & More!

The Latest Patch is here!


First off, we should mention the latest patch release! Version 2.1.1 introduces Wave 2 of the Rebellion set, 14 cards for a total of 22. There are also a large number of changes to draft picks, the addition of Simplified Chinese as a language option, and some bug fixes too. ****Click here to learn more about that.

New Community Moderators


Mods! I love mods. I use them in Skyrim, and Minecraft… oh, oops! Just kidding. I’m proud to introduce two players who have been with the community for a long time, as Community Moderators (or “Mods” for short). These two individuals are known as Hacker, and LargeNuggets ( who prefers his name typed in lowercase).

This role is voluntary, and we are starting with the above-mentioned players to help us begin renewed moderation efforts. As a baseline, Community Mods will help watch over the community and relay extra player reports and comments through myself and our staff team abroad. They’ll be hanging out in global chat with blue text when they type messages, being as helpful as they have been already with new players learning about Infinity Wars and how the game is played. They may also assist with things like the oversight of the Card Design Challenge, tournament hosting, and other stuff. In the future we may accept more players to this position. A sincere thank-you to LargeNuggets and Hacker!

DLC Sale Coming Up!


The Steam DLC for Martyr’s Bounty, Treasures of the Calamity and Wealthy Noble’s Lockbox are going on sale again! The discount will be at 50% of the regular price, lasting for two weeks. The sale will start today, August 23rd at 5pm IWT/GMT/UTC. The sale is expected to end on Tuesday, September 6th.



We have more news on the way in the next weekly update. For now, I leave you with some more card artwork from Rebellion’s third wave.


Do you like large, angry monsters? Of course you do.




The person on the end of that swinging chain must be pulling so much G-force that they could qualify to be an astronaut. I hope they have a jetpack….


And here’s one more, an Overseer, looking out over the land. What’s the story here?


Patch Notes: Version 2.1.1

Patch Notes: Game Version 2.1.1


(link to Steam forum thread, Lightmare forum thread)

Hey guys! I'll summarize the notes for this update. For starters, Rebellion Wave 2 is now released in new preview penta-packs for your consumption - if accessing these cards early on is your thing! The new penta-pack contains a guaranteed Wave 1 slot and Wave 2 slot, in addition to a guaranteed rare in general.

Next up, Draft adjustments. Several cards had their rarity tweaked between common and uncommon for better draft selections, such as Plaguebearer and Gift Of The Passing moving to Uncommon rarity. Other cards were added or removed from draft, with a few key commander bans such as Hehkeem, The Corrupted and Evolving Parasite. And while this is mainly a draft-focused adjustment Tech Knight has received a modest buff. When it is chosen as a fallback pick, it will be less bittersweet.

The IW team made sure we covered some key bugs, including the icky interaction between Engine of Reincarnation and characters with Unstoppable. On top of that and a few other miscellaneous things, We have removed the incomplete Russian translation until it can be completed, and Simplified Chinese has been added in! That's our summary, for details you can read below~


Patch Details:

  • Wave 2 of Rebellion has been released! 14 new cards enter the mix in Draft, Normal play, and private games between players. They will become ranked legal in about a week or two.

  • Rite of Rage now reads: “The first time target Character would take non-combat damage this turn, prevent that damage and it gains +5/+5 instead.”

  • Tech Knight is now a 7/8, up from a 6/7. This change is intended to make the card less of a “feel-bad” pick in draft.

  • Forerunner of the Champions is now two purity, since all Champions the card works with are two purity and it was cluttering up single purity Overseers draft picks.

  • Rita, Mistress of Shadow will no longer be able to redirect damage to cards she created but have since been transformed into new cards.

  • Engine of Reincarnation now waits until the end of the turn to raise and transform its cards. This fixes an interaction with Unstoppable characters. Previously, a card raised by Engine of Reincarnation would not be considered dead for the purposes of Unstoppable characters, since the card never left play.

  • Purify can now only target cards in the opponent’s graveyard. Combined with some new mechanics in Rebellion, Purify leads to degenerate combos when used on yourself. Additionally, having the game come up with popup boxes to ask which player you want to target when 99% of the time it’s obviously the opponent is a design we try to avoid in modern cards, so we’re happy to update Purify in this way. We’re aware that at very high levels of play there are certainly cases where using Purify on yourself is the correct course of action, and losing that flexibility is a bit unfortunate, but to make the overall balance and gameplay experience of the game better, we’ve changed Purify to only target the opponent.

  • Academy text has been optimized to remain visible for longer.

  • Tranquil Swarmer’s description has been changed to reflect the card’s intended ability. Tranquil Swarmer’s previous description did not include the card's ability to give other insectoids Vigilance.

  • Removal of Russian text interface.

  • Addition of Simplified Chinese text interface.

  • Updated PvE map interface to include faction-specific icons above each mission



Several cards have been modified from the draft pool in our continuous efforts to balance it:

  • Hehkeem, The Corrupted is no longer offered as a commander.
  • Evolving Parasite is no longer offered as a commander.
  • Zombie Scavenger has been moved from Common to Uncommon.
  • Plaguebearer has been moved from Common to Uncommon.
  • Infected Pack Leader has been moved from Uncommon to Common.
  • Drag Down has been moved from Uncommon to Common.
  • Gift of the Passing has been moved from Common to Uncommon.
  • Denial of Flight is no longer offered in draft.
  • Weaponize is no longer offered in draft.
  • Give Him a Jetpack! has been moved from Uncommon to Common.
  • Zom-b-Gone has been moved from Uncommon to Common.
  • Flame Dawn Commando has been moved from Uncommon to Common.
  • Dive is no longer offered in draft.
  • Denial of Advancement is no longer offered in draft.
  • Angelic Veil is no longer offered in draft.
  • Tempus, Champion of Patience has been moved from Uncommon to Common.
  • Heaven’s Assistance has been moved from Uncommon to Common.
  • Denial of Surprise is no longer offered in draft.
  • Reflective Shield is no longer offered in draft.
  • Rubble Golem has been moved from Uncommon to Common.
  • Summoner of the Deep has been moved from Common to Uncommon.
  • Demoralize has been moved from Uncommon to Common.
  • Battlefield Scavenger has been moved from Common to Uncommon.
  • Vengeful Warrior is no longer offered in draft.
  • Honorable Farewell is no longer offered in draft.
  • Prayer of the Dragon is no longer offered in draft.
  • Suppress is no longer offered in draft.
  • Find Your Way is no longer offered in draft.
  • Lingbao’s Will has been moved from Uncommon to Common.
  • Radariah is no longer offered in draft.
  • Wealthy Noble is no longer offered as a commander in draft.
  • Field Engineer is no longer offered in draft.
  • Gather Thoughts is now offered in draft.
  • Recycle is now offered in draft.



Bug Fixes

  • Completed quests not showing completed quest icon and not providing proper rewards.
  • Game crashes related to killing Cyber Infested Dragon and Endless Horde.
  • Upon completing Flame Dawn 5 & Warpath 5 campaign, game crashes and completion does not register.


I'm adding this section a few minutes after creating the post, to note some changes that were made to Rebellion Wave 2 cards:

  • The effect of Defiant Footman will increase from +1/0 to +2/0, and the effect of Defiant Monk will increase from +0/1 to +0/2.
  • Morningstar Accelerator will be buffed from 14/10 to 16/10.

Server Maintenance: Patch 2.1.1

Hey guys, we're taking down the game server a little early for today's scheduled 2.1.1 patch deployment. Multiplayer and trade services were acting up in the last few hours, so we're going to look at that as well. Here's a Steam thread for reference as well.