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Infinity Wars - Animated Trading Card Game News

Foiling & Animation | IWC 0.91.1 Beta Patch Notes



Step into the eerie world of Neverending Nightmares alternate art collection. Preorders are now live in the store! Check out our newsletter for more information.

[h2]Major Features[/h2]
  • We’ve completely revamped the in-game card rendering system! Expect smoother performance and improved visuals. Alongside these changes include an enhanced foiling effect with greater clarity as well as the capability for all cards to be animated at all times during gameplay.
  • You can now redeem items using codes directly in the store. Take a close look at the patch image to try it out, if you're quick enough to be the first! (Codes are single-use only)
  • Game initialization has systems that have been reworked improving the loading experience and fixing various issues revolving around player inventory.


[h2]Balance Changes[/h2]
  • 6/6 Demon tokens with flying that used to cost 3 now cost 2. Their morale was also reduced from 4 to 3 to be consistent with the 0-cost ones.


[h2]Fixes[/h2]
  • Timely Strike can now attempt to target Command Zone in anticipation of moving to Support Zone.
  • Piercing damage will now correctly let fortress health go negative rather than stopping at zero.
  • Fix Jade Witch not always overcharging the card if the target left play before the ability triggered.
  • Fix multiple instances of Exile and/or Recall not stacking correctly.
  • Fix Tracks the Cowardly not working.
  • Fix Marina, Touched by Infinity not working properly from the Command Zone, and also protecting her charge from beyond the grave when she shouldn’t.
  • Fix Rule of Two mutator.
  • New version of Highlander mutator that asks you to actually make a singleton deck.
  • Fixed a minor issue with the aspect ratio of Sabore’s artwork.


[h2]Hotfix 0.91.1[/h2]
  • Fixed Exile and Recall not increasing the cost of the card properly when the Exile/Recall cost is greater than the original cost of the card.
  • Fixed Eaten By Zombies SFX.
  • Fixed missing card arts.
  • Fixed zone targeting accuracy with zones with large card counts.
  • Fixed deck-builder list hover card missing description.
  • Fixed card art not updating on card transformations.
  • Fixed zoomed cards being cut off by the screen boundary when mousing over the opponent’s Support Zone.
  • Fixed right click to cancel targeting not working.
  • Fixed card display mode not updating on draw while fast forwarding.
  • Fixed tooltips in deck/graveyard view rendering under card scroller.
  • Fixed negative costs displaying on cards.
  • Fixed hovering over the opponent’s graveyard not zooming in on the top card..
  • Always-animate setting now updates properly when changed mid-match.
  • Fixed default card back reverting to default.
  • Fixed Issue with Gamespeed not being reverted on disconnect
  • Fixed Patreon Access.
  • Improved opacity of dragged cards.
  • Fixed purchases via Steam.



Links

- Discord
- Patreon
- Website

October Newsletter: A Spooky Time Arrives

Greetings Rift Runners! In our last newsletter we chatted about the Past, Present, and Future of the game. We’re back here to discuss some of the future features that were teased, and talk about other things that weren’t previously discussed in the last newsletter!

(This is a work-in-progress mockup)

Neverending Nightmares


First and foremost, we’re excited to bring you Neverending Nightmares, a spooky alternate art pack arriving on the weekend of October 26th, just in time for Halloween! There’s five all new alternate arts for the following cards:
  • Corrupted Celestial Dragon
  • Fetid Intrusion
  • Shun Howl’s Urn
  • Voracious Goliath
  • Melosia, Champion of Despair

Here’s a quick rundown on the different Neverending Nightmare bundles. These will all be available for preorder starting this week. We've heard requests from players that it's too hard to collect full sets of platinum foils, so we made an item to purchase them directly. Additionally, since alt arts can't be opened in packs, we wanted to add a way to collect gold and gold foils of them as well.

Stay tuned this month for the reveals of the final art pieces - the images shown in the store and in this post are in-progress and will be subject to change.

[h3]Neverending Nightmares Platinum Preorder[/h3]
Price: 950 LM -or- Join the Patreon!
Contents: 3x tradable copies of each card
Each card has an 8% chance to be foil
(Patreon reward quantities: Bronze gets 3x of each card, Silver gets 9x, Gold gets 27x)
(Available October 2024 only!)

[h3]Neverending Nightmares PlatFoil Preorder[/h3]
Price: 2900 LM
Contents: 4x tradable Platinum Foil copies of all 5 cards, Halloween card back
(Available October 2024 only!)

[h3]Neverending Nightmares Pack[/h3]
Price: 1200 LM
Contents: 4x tradable Foil copies of all 5 cards, and 4x tradable non-Foil copies of all 5 cards
(Preorder for 10% off!)

[h3]Gold-bordered Neverending Nightmares Bundle[/h3]
Price: 1900 LM
Contents: 4x tradable Gold-border copies of all 5 cards, Halloween card back
(Preorder for 10% off!)

[h3]Goldfoil Neverending Nightmares Bundle[/h3]
Price: 2900 LM
Contents: 4x tradable Gold-border Foil copies of all 5 cards, Halloween card back
(Preorder for 10% off!)

Featured guest artist


Sezzadactyl is a talented digital artist, watercolorist, and streamer who we commissioned to produce the headline piece of Neverending Nightmares, Corrupted Celestial Dragon. She'll even be joining us for a special art-tastic Sanctuary Social on the 19th of October.

She's been streaming her creation of the piece over on her Twitch page, so be sure to check out those streams or VODs if you’re interested. You can find more of her excellent work here!

New card rendering


In this week's patch we’re changing a bit under the hood for how the game renders cards during gameplay.

The graphical performance of the game will be significantly improved, enabling the possibility to animate all cards on the field at the same time. Foil cards will now be a lot prettier as well, a long-awaited change we've shown off in the past.

Rest of the year and beyond


We’re excited to bring you Ranked mode and In-Game Chat very soon! Campaigns and additional balance patches are also in-development and will follow afterwards.

In Conclusion


We’re excited that we got a chance to deliver on some of the features we teased and we can’t wait to keep getting more done for you! We’ll see you next time in the next future newsletter when we have more features and updates to share with you.

As a reminder, all of this is made possible due to the continued support of players like you! Every card in Infinity Wars Classic is free and accessible for anyone to hop in and try, if you’ve enjoyed our game consider joining our Patreon if you haven’t already!

August Newsletter: What's New With Infinity Wars

Greetings Rift Runners! It’s been a while since we last had our last newsletter, so we here at Lightmare Studios wanted to provide you guys with another where we discuss the Past (couple of months), Present, and Future of Infinity Wars!

Past


[h3]April and June Card Sets[/h3]

We’ve been kicking it making some cards with Promo Sets! Ever since our last Newsletter, we’ve done a couple of these sets releases with five cards in each of them to help keep the game fresh and exciting; with a lot of these cards finding a competitive home!

[h3]Big Balance Update[/h3]

We also had a big balance update providing changes to over a hundred cards! We’ve been happy with the result of this big balance update since it gave these cards an extra lease on life, both in constructed and limited formats.

Present


[h3]An August Card Promo Set![/h3]

Back here in the present, we just had another Promo Set this past weekend with another five cards to shape up the meta! The stuff all of you have been cooking has been exciting to witness, things are already shaping up quite nicely for these newest additions to Infinity Wars!

[h3]Sanctuary Socials are still going strong![/h3]

Another thing which has been fun to continue providing all of you are these weekly Sanctuary Social events! We still have wonderful hosts each weekend from our fantastic community. Sanctuary Socials still remain the best time to play the game as that’s when the most players are online, as well as the best time to try the Mutator Mode!

Future


[h3]Ranked[/h3]

While the present is nice, here are some things to get excited about regarding the future of Infinity Wars. Our top priority is bringing you Ranked mode and the chance to climb the ladder and prove yourself before 2024 ends!

[h3]Chat System[/h3]

We’re also working on a chat system so you will be able to find and set up games even more efficiently in the client itself!

[h3]Campaigns[/h3]

The return of single-player campaigns is on the horizon! We’re remaking and improving the story and mission design to improve replayability and to get players involved with the story of the Infinite Worlds.

[h3]Halloween Alt Art Pack[/h3]

Ready for something spooky? We’re going to be giving you some alternate arts to coincide with Halloween! So be on the lookout for that soon!

[h3]Next set[/h3]

In the near future we are setting out sights on the next full-size expansion, with 100 new cards that will be added to the game. We’re not quite ready to tease the contents of this set yet, but we wanted to let you know where our focus is going because we will be scaling back the releases of Promo Sets to focus on delivering this expansion to all of you. We’re aiming to launch the next major set some time in 2025.

Conclusion


We’ll catch you in game until the next newsletter Rift Runners! 2024 has been an exciting time in Infinity Wars and we hope you enjoy what we’ve been cooking up!

As a reminder, all of this is made possible due to the continued support of players like you! Every card in Infinity Wars Classic is free and accessible for anyone to hop in and try, if you’ve enjoyed our game consider joining our Patreon if you haven’t already!

Promotional Set Release | IWC 0.90.0 Beta Patch Notes



New promotional cards are live! Check them out and stay updated on Discord, Patreon, and our Website.

Rosie, Vociferous Hunter - Unique Character Beast
3 Cost | 8 Morale | 8/7

Pay 2: If Rosie is on the Battlefield, Exhaust target Deployed Character. Activate only once per turn.



Kev, High-tech Developer - Unique Character Human
6 Cost | 9 Morale | 6/12
Unstoppable, Barrier 3

When you Deploy Kev, Deploy target Artifact with cost 4 or less from your Deck. For each point of cost less than 4, Kev gets +2/+2.
While Kev is Deployed, activations of Artifacts and Locations you control cost 1 less, to a minimum of 1.




Nameer, Titanium-Clad - Unique Character Human
7 Cost | 10 Morale | 5/20

When you Deploy Nameer, up to three target Characters gain -5/-0. You may target the same character more than once.



Agent Meridius - Unique Character Human
9 Cost | 14 Morale | 16/16

Unstoppable, Barrier 3
When Agent Meridius attacks while he has a Barrier, all Deployed Enemy Characters are moved to the Defense Zone.




Dom, The Sole Shadow - Unique Character Human Spirit
5 Cost | 13 Morale | 7/1

Unstoppable, Lives 3
When Dom loses a life, dies, or is Discarded, it permanently gains +3/+0.





[h2]Fixes:[/h2]
  • Fixed single-frame art for the following cards: Annihilate, Chain Lightning, Hubris of the Strong, Rubble Golem, Aura of Arrows, Avatar of Lingbao, Gravedredge Demon, Hungry Abomination, Tibat the Mad Monk, Give Him A Jetpack, Uncontrolled Rift, Flame Dawn Fanatic, Morningstar Accelerator, Swift Strikes, Timely Strike, Tullio the Duelist, EMP Grenade, Interdimensional Phase-Bot, Lucca Rebellion Leader, Overload, Recruit of Solace, Defiant Hunter, Passing Gift, Stampede, Titan of the New World
  • Prayer of the Dragon now only triggers once, instead of infinite times per turn. This is a return to its IW1 functionality, and mainly because it was too broken with Gao Han, The Stalwart.
  • Bloodbath no longer moves enemies. This should give it a little bit more counterplay, though it should still be a strong finisher.
  • The “Agent” keyword is now displayed on the type line.
  • Fixed the wrong art being used for Corrupted Celestial Dragon. The two-headed one is supposed to be Agent Coyle, Divinedemonic’s transformation.
  • Azael, the Torn can now target characters in the Command Zone, though the effect will only take place if the target becomes Deployed that turn, similar to other limited-targeting cards like Death Ray.
  • Fixed quickplay UI issue where the Rift Run toggle kept its previous state if unable to queue, which would leave the toggle on, while not being allowed to queue for that mode.


[h2]Hotfix 0.90.0b[/h2]
  • Fixed various card spritesheets which were incorrect.
  • Updated animations of Rosie, Meridius, Sabore
  • Genesis Researcher joins the crew of reducing costs in hand, deck, graveyard, and command (if you somehow get an artifact there).
  • Kev no longer causes 0-cost activations to cost 1.
  • Subject 1/MN-Y now draws randomly.
  • Fix the text on Junkyard’s choice cards not being updated to reflect their buffed costs.
  • Fix desync caused by fast-forwarding.


Links

- Discord
- Patreon
- Website

Bugfixes & Balance Changes | IWC 0.89.6 Beta Patch Notes



Preorders for the next community set are now available in the store or on our Patreon. This is a limited time offer to grab these cards in shiny platinum borders!


[h2]Changes[/h2]
  • Updated how we handle parentheticals in card text. Most of them are “reminder text” which help you remember (or learn) game rules but don’t otherwise change the way the card works. These are now italicized.
  • The following text has been upgraded from a parenthetical to proper rules text:
    • “You may target the same Character more than once.”
    • “Rounded down”
    • “Rounded up”
  • Buff Power of the Underdog from +1/+0 per defender to +2/+2.
  • Nerf Cowmmando from +3/+3 to +2/+2. Increase its stats from 7/7 to 8/8 in exchange.
  • Nerf Fiery Ascension to no longer give +4 attack. It was too powerful.


[h2]Card Fixes[/h2]
  • Fix Infected Purifier’s transformed form having 10/4 stats instead of the intended 9/4. Fix outdated text claiming it’s 7/5 still.
  • Fix issue with Siege Engineers increasing damage by the target’s Attack rather than doubling it. This was particularly troublesome for noncombat damage.
  • Reworked Siege Breaker and Siege Engineers on the back end so they work properly together.
  • Fix Asu-Ra celebrating a successful hunt while dead.
  • Fix Extended Operation incorrecting having “Remove” keyworded. Use “lose” instead.
  • Fix Tactical Retreat showing the foe your cards in hand.
  • Agent Coyle, Zomborg has a bunch of new reminder text in addition to a slight buff to the activated effect: it now stays the same between the two forms that have it, instead of getting worse.


[h2]General Fixes[/h2]
  • Fixed Rift Run toggle keeping its previous state if unable to queue, which would leave the toggle on, while not being allowed to queue for that mode.
  • Fixed misleading Illegal deck text


[h2]Hotfix 0.89.6b[/h2]
  • Fix issues with the Tutorial missions sometimes being unavailable for new players.
  • Nysrugh, the Insatiable now sacrifices the adjacent characters rather than just killing them. Good for your morale, and less incredible value with Devil of Despair.
  • Siege Breaker text changed from “When Siege Breaker deals damage to a Fortress, it deals an additional 8 damage.” to “Siege Breaker deals an additional 8 damage to Fortresses.” to help clarify that it still works when it has 0 or less attack.




Links

- Discord
- Patreon
- Website