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Infinity Wars - Animated Trading Card Game News

Welcome to Ranked Season Zero

Greetings Rift Runners! It's our great pleasure to say...
Welcome to Ranked!

If you haven't seen the latest patch notes yet, check them out: Ranked & Chat | IWC 0.92.0 Beta Patch Notes

We are very excited to bring you Chat and Ranked together in order to help you find matches. Today we want to dive more into the details of Ranked in particular to let you know more about it. Please feel free to reach out on our Discord if you have any other questions.

  • Reach Player Level 10 to unlock Ranked mode.
  • Play Ranked Mode to earn Gold and XP at a higher rate.
  • Start in Iron Rank and climb all the way to Infinity Rank! Unlock Profile Frames for reaching new Ranks.
  • Place on the Ranked Season Leaderboard to earn Lightmare Points and Gold.

[h2]Details[/h2]
Ratings begin at 1000. Each Ranked Season will last two months (Season Zero will run slightly longer, through March and April). At the end of the season, leaderboard rewards will be distributed and ratings will be compressed (for example, if you end a season with 2000 rating, you will start the next season with 1500 rating). Reaching each rank for the first time will award you a matching Profile Frame. The ranks are:
  • Iron - Play one game of Ranked Mode
  • Bronze - Reach a rating of 1200 or greater
  • Silver - Reach a rating of 1400 or greater
  • Gold - Reach a rating of 1600 or greater
  • Platinum - Reach a rating of 1800 or greater
  • Diamond - Reach a rating of 2000 or greater
  • Infinity - Reach a rating of 2200 or greater

The new Ranked Leaderboard fully replaces the old XP Leaderboard. The rewards structure has been changed:
  • First place: 1000 LM points, 2000 gold, Champion title, Champion profile pic
  • Second place: 750 LM points, 2000 gold
  • Third place: 600 LM points, 2000 gold
  • Fourth place: 500 LM points, 2000 gold
  • Fifth place: 400 LM points, 2000 gold
  • 6th-10th place: 300 LM points, 2000 gold
  • 11th-25th: 200 LM points, 2000 gold
  • 26th-50th: 100 LM points, 2000 gold
  • Top 51st-100th: 1000 gold

Rating changes use a basic implementation of Elo. Rating changes are typically but not always zero-sum (e.g. when you gain 10 points, the opponent also lost 10 points). Asymmetry may occur if a player in Infinity Rank (2200+) is playing a player in a lower rank, or if a player is at the minimum rating.

There is currently no matchmaking algorithm, based on rating or otherwise. You will match with whoever shows up first. This is to ensure that you can find matches as quickly as possible. We will implement rating-based matchmaking if enough players consistently populate the Ranked queue.

Gold and XP are rewarded for each Ranked game played, won or lost. The reward will be reduced if you concede the match too quickly rather than playing it out. Additionally, there is a weekly cap on the total Gold and XP that can be earned this way.

Please note that any and all mechanics and rewards of Ranked may change in the future, although we will make our best effort to avoid potentially disruptive changes, especially in the latter half of a season.
[h2]Notes[/h2]
  • Currently, Ranked is best-of-one only, unlike the best-of-three matches featured in the original Infinity Wars. We wanted to get Ranked out into the world sooner, and multi-game matches and sideboarding are new features that would have delayed its launch entirely. We also think that shorter match times are desirable for keeping the queue moving more.
  • Ranked is currently subject to a time-lock system. The purpose of this is to try to cluster players together to increase the likelihood of prompt matches. This is experimental and we may change it live or remove it based on feedback and data.
  • It may be sometimes be easy to determine who you will match against if you're paying attention to who's online. This can be mildly undesirable in certain cases, and we may make small adjustments, but don't see it as a big problem. After all, you can even advertise that you'll be queuing up in Global Chat if you want!
  • The integrity and fairness of competitive play is important to us. Please report any unsportsmanlike activity to us privately; you can send a Bug Report in game or email us at [email protected]

Ranked & Chat | IWC 0.92.0 Beta Patch Notes



[h2]Ranked[/h2]
The Ranked mode comes back to Infinity Wars in this high-stakes, best-of-one competitive experience. Climb the leaderboard and earn your place among the top players. Ranked mode is available in limited-time queue windows every 15 minutes. At the end of the season, ranks will reset, and players will receive exclusive rewards based on their final standing. See you out there rift runners!

[h2]Chat[/h2]
Stay connected with text chat! Chat with other players from the main menu to have post match breakdowns with your opponent or discuss deck strategies. Everyone will also receive real-time notifications when someone joins the queue, so you never miss a chance to jump into a game!


[h2]Fixes[/h2]
  • Fixed API issue preventing account registration.
  • Fix wrong description string for Sinew and Steel per-constructed deck.
  • Fix Shield Generator not working on the Command Zone.
  • Fixed deck statistics inside deck builder not updating when opened.
  • Fixed some transformations not updating card art.
  • Fixed filing cabinet revealing hand cards to opponent.
  • Fixed selected deck not saving between sessions.
  • Fixed Sinew and Steel deck description.


Links

- Discord
- Patreon
- Website

Steam cloud support | IWC 0.91.3 Beta Patch Notes



[h2]Features[/h2]
  • Steam cloud support for syncing custom decks.
  • The scroll wheel can now be used to select cards in deployed zones. This may be helpful for tightly-packed zones.
  • Added a new menu background for Christmas cheer.



[h2]Fixes[/h2]
  • Fixed Think Fast mutator not drawing if your hand was empty.
  • Fixed Philosophic Android treating multi targeted abilities as single targeted.
  • Fixed Lucca Rebellion Leader’s granted barriers lasting beyond end of turn for other characters.
  • Fixed a potential cause of turn desyncs.
  • Fixed card layout not correctly updating during fast forward.
  • Fixed card stamp proportions.
  • Improved Xi's Plea vfx/sfx.



[h2]Hotfix 0.91.3b[/h2]
  • Fixed some VFX setups causing card effects to fail
  • Fixed Avatar of Lingbao animation loop



[h2]Hotfix 0.91.3c[/h2]
  • Fixed missing description on cards when zooming
  • Fixed cloud sync causing missing decks
  • Fixed issue where selected card backs would not get selected automatically



Links

- Discord
- Patreon
- Website

Neverending Nightmares | IWC 0.91.2 Beta Patch Notes




You can find the foil, gold, and gold foil packs in the store for the next few weeks!
Here’s all the cool art you’ll get:








[h2]Fixes[/h2]
  • Fixed a number of bugs in the Tutorial missions.
  • Fixed Subjugated Dragon losing modifiers when its ability triggers, such as the permanent buff from Rift Stabilizer.
  • Fixed Tactical Retreat card text missing the word “if”.
  • Fix Shockwave Giant missing the text “Reach” after being enraged.
  • Fix Agent Coyle Zomborg having the wrong text in the first stage (said it would turn into a 6/6 instead of 5/5).
  • Improved wording on Vasir the Chained Prince to clarify that sacrificing it doesn’t work.
  • Improved wording on Ceaseless Hunger to clarify that Ceaseless Hunger deals the damage instead of the characters (like Fight).
  • Fixed right click activate shortcut.
  • Fixed missing purity in deck builder card view.
  • Fixed activation button passing mouse events through to local grave zone.
  • Fixed card zooming breaking when using group select to move cards into their current zone.
  • Fixed visual inconsistencies in pack opening.
  • Fixed keyword tooltips disappearing from the right side of the card, if its associated keyword within the description is moused over.
  • Resized card art inside the card frame, revealing more of the art.


[h2]Hotfix 0.91.2b[/h2]
  • Fix store tiles for Neverending Nightmares bundles which still said “Preorder” even though they are not preorders.
  • Fix Corrupted Celestial Dragon profile picture not using the correct alt art.
  • Add a tooltip for the target of Analyze the Threat.
  • Fix Marina the Selfless triggering from out of play.
  • Fix deck not showing the card count on hover.
  • Fix Agent Coyle, Synergy not correctly allowing Agents to ignore the Unique tag.


[h2]Hotfix 0.91.2c[/h2]
  • Fixed issue causing login to sometimes fail.
  • Fixed crash on application exit.
  • Zealous Protector will now only ascend if it survives the damage.
  • Fixed Issue where Commander Cards that were returned to Hand would fail to show their stats.
  • Fixed pack opening screen card text layering issues.
  • Fixed effector cards in ability layout not displaying description.
  • Fixed preview cards not displaying mana affordability status.
  • Fixed card transforms setting incorrect display mode.


Links

- Discord
- Patreon
- Website

Foiling & Animation | IWC 0.91.1 Beta Patch Notes



Step into the eerie world of Neverending Nightmares alternate art collection. Preorders are now live in the store! Check out our newsletter for more information.

[h2]Major Features[/h2]
  • We’ve completely revamped the in-game card rendering system! Expect smoother performance and improved visuals. Alongside these changes include an enhanced foiling effect with greater clarity as well as the capability for all cards to be animated at all times during gameplay.
  • You can now redeem items using codes directly in the store. Take a close look at the patch image to try it out, if you're quick enough to be the first! (Codes are single-use only)
  • Game initialization has systems that have been reworked improving the loading experience and fixing various issues revolving around player inventory.


[h2]Balance Changes[/h2]
  • 6/6 Demon tokens with flying that used to cost 3 now cost 2. Their morale was also reduced from 4 to 3 to be consistent with the 0-cost ones.


[h2]Fixes[/h2]
  • Timely Strike can now attempt to target Command Zone in anticipation of moving to Support Zone.
  • Piercing damage will now correctly let fortress health go negative rather than stopping at zero.
  • Fix Jade Witch not always overcharging the card if the target left play before the ability triggered.
  • Fix multiple instances of Exile and/or Recall not stacking correctly.
  • Fix Tracks the Cowardly not working.
  • Fix Marina, Touched by Infinity not working properly from the Command Zone, and also protecting her charge from beyond the grave when she shouldn’t.
  • Fix Rule of Two mutator.
  • New version of Highlander mutator that asks you to actually make a singleton deck.
  • Fixed a minor issue with the aspect ratio of Sabore’s artwork.


[h2]Hotfix 0.91.1[/h2]
  • Fixed Exile and Recall not increasing the cost of the card properly when the Exile/Recall cost is greater than the original cost of the card.
  • Fixed Eaten By Zombies SFX.
  • Fixed missing card arts.
  • Fixed zone targeting accuracy with zones with large card counts.
  • Fixed deck-builder list hover card missing description.
  • Fixed card art not updating on card transformations.
  • Fixed zoomed cards being cut off by the screen boundary when mousing over the opponent’s Support Zone.
  • Fixed right click to cancel targeting not working.
  • Fixed card display mode not updating on draw while fast forwarding.
  • Fixed tooltips in deck/graveyard view rendering under card scroller.
  • Fixed negative costs displaying on cards.
  • Fixed hovering over the opponent’s graveyard not zooming in on the top card..
  • Always-animate setting now updates properly when changed mid-match.
  • Fixed default card back reverting to default.
  • Fixed Issue with Gamespeed not being reverted on disconnect
  • Fixed Patreon Access.
  • Improved opacity of dragged cards.
  • Fixed purchases via Steam.



Links

- Discord
- Patreon
- Website