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New talents, and a big update for Demo version 1.5.7

Hello,

I have uploaded and published Golel Demo version 1.5.7.

[h2]New Talents[/h2]
There are 3 new talents.
  • Sword Parry - It's an old talent that got implemented.
    Sword Parry allows you to attack an enemy and knock them off balance, enabling you to flank them.
    But if you fail to hit, you end up being flanked yourself.
  • Feint Strike - A mace talent that allows you to ignore half of the enemy's armor bonus.
    On a successful hit, it causes confusion in the enemy for one or two turns.
    Confusion results in temporary reduction of enemy's armor.
  • Flank Hack - An axe talent that let you attack and rotate to your right or left, facing your enemy in less than a turn.
    This one is a bit problematic UI wise. You will have to look to your side, and use the special ability button on the enemy.
    The default for dragging your view is holding right button, but so is activating a special ability.
    Your default alt view dragging, is the shift button. And you can also bind any other mouse button to the alt drag(except the two main), such as the middle mouse button.
    So you will have to drag with your alt, and click with right mouse button to activate this talent.


[h2]Graphics quality and performance[/h2]
There is a new quality to the shadows.
This is the high Shadow Quality(can be found in graphics options).
It is activated by default and is not expected to cause significant performance issues.
However, you can turn back the old shadows that demand even less resources.

There are also several performance improvements in physics and animations.
These changes should ensure that physics and animations match your screen's refresh rate instead of being limited to 30 or 60 FPS.
However, a few issues might appear.
Please let me know in the discussions if you find anything weird.

[h2]Bug fixes and changes[/h2]
A few bugs were fixed as well.
In addition, you may not use your regular attack on flanked enemies like before.
Previously, you could look to the right and attack an enemy without rotating, but this is no longer possible.

[h2]What's next?[/h2]
In regards to the demo: More bug fixes, performance fixes. Additional improvements to quality.
It is possible I will add more minor loot items.
More languages support for certain.

Apart from that, I am looking forward to keep developing chapter two.


As always, feel free to ask questions, share suggestions, or provide feedback in the discussions on the Community Hub.

Thanks.