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Golel Demo version 1.6.2

Golel Demo version 1.6.2 is now available.

[h2]What's new in Version 1.6.2?[/h2]
In this version I have fixed a bug in the inventory system.
This will pave the way to inventory management like was often requested.

I have also made save files listing faster. In case you have a lot of save files.
And in the future save files listing will be even faster, and I will also give the option to delete save files.
If you see any bugs related to save files and inventory, please let me know.

In addition, you now have tooltips for conditions like when being poisoned or stunned.
It will finally be more clear what happen when you have those conditions.

Another small change, that I am not sure about yet, is that you can go over the HP bar, SP bar and XP bar, and see the values with text.

[h2]What's next for the Demo?[/h2]
For the demo, more bug fixes, more performance improvement.
More language support.
The next version will likely have inventory management.
Languages I would like to add: Russian, Traditional Chinese, Spanish-Spain and Spanish Latin America.
I would theoretically would like to add all possible languages. If I have time.

[h2]New trailer and capsule[/h2]
If you noticed, there is a new extended trailer, and a new capsule.
The capsule is AI generated. When I will get closer to release, I would like to commission and artist for that.
The trailer can be viewed in the Golel steam page.

[h2]What's next for the full game?[/h2]
I am still working on chapter 2, I paused a bit to make the improvements on the Demo.
However, chapter 2 is looking great. I can't wait for you to eventually try it out.
In addition, it is possible I will add the challenge mode in release day, or at least a WIP version of it on release day.
I bought a 3rd party maze generation library. Creating the code for procedural generation might have prolonged the time for release, so I hope this 3rd party library will give good results and will allow me to release on time.

Thank you, if you have any questions or feedback, you can reply here or in the discussions.