Demo update 2.0.7, and Chapter 2.
[p]Hello,[/p][p][/p][h2]Demo build 2.0.7[/h2][p]Improvements to the Demo, which are also improvements for the overall game.[/p][p]I have changed weapon damage from the 1d6+2 notation, into a range of damage.[/p][p]So 1d6+2 would be 3-8 instead.[/p][p]There is now graphical indication of the condition's time until they are over.[/p][p]You won't have to look at the condition tooltip to see how longer it will take for it to disappear.[/p][p]
[/p][p]In addition a better presentation of the time it takes an ability to be available again:[/p][p]
[/p][p][/p][p]I have improved the collision objects of some enemies, because it was difficult to click them when they died inside a pit.[/p][p][/p][p]I have also made the graphics options have a wider frame, since there was very little room to see the options.[/p][p][/p][p]I have also added the possibility to really limit the frame rate.[/p][p]So even if you have a 1440p 144Hz monitor, you can limit the FPS to 60, which would make it easier to render.[/p][p][/p][p]Another thing that was requested, is locking the mouse.[/p][p]I did not lock the mouse to the center like other games, but instead confined it into the game's screen, even in window mode.[/p][p]Tell me if there is any other issues with that.[/p][p][/p][p]There are other bug fixes as well.[/p][p][/p][h2]Chapter 2[/h2][p]There is quite some progress in chapter 2 as well.,[/p][p]I am really near it's completion.[/p][p]I actually have only the final boss of chapter 2 to implement.[/p][p][/p][p]There are a lot of small things, and balancing and content tweaking for chapter 2. But the layout of the level is already set, more or less.[/p][p][/p][p]I have also prepared for playtesting of chapter 2.[/p][p]There is a playtesting service I use, and I have already prepared a multiple parts tests so I can have playtesters that finished chapter 1, to also playtest chapter 2.[/p][p][/p][h2]Release Date, Q1 2026[/h2][p]I had to delay release date again. This time to Q1 2026.[/p][p]I won't be able to finish the game by December 2025, and even if I did, I would also need a lot of playtesting.[/p][p]2026 Q1 is quite a realistic date for release, I hope I will be able to do so.[/p][p][/p][h2]Feedback and you.[/h2][p]Please let me know if you have any questions, feedback, suggestions, Quality of Life requests.[/p][p]Any other issues you may have.[/p][p][/p][p]Please let me know in the discussions or in the Community hub of Golel.[/p][p][/p][p]Thank you,[/p][p]Ofer.[/p][p][/p][p][/p]