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Chapter 2 Done? New demo build.

[p]Hello,[/p][p][/p][h2]Demo update[/h2][p]I have update the Demo for both Windows and Linux.[/p][p]The demo include some bug fixes, also an update to the visuals.[/p][p]There was also a recommendation by Unity to update Unity builds, so I did so.[/p][p]I am working on new QoL updates that will also be part of the Demo.[/p][p][/p][h2]Chapter 2 technically "done"[/h2][p]I have technically completed all the maps and levels of chapter 2.[/p][p]Including the last boss battle.[/p][p]There are a lot of additions and things need to be add to make Chapter 2, truly complete.[/p][p]Playtesting of chapter 2 will start soon.[/p][p]Things that needs to be add for chapter 2, to be complete:[/p]
  • [p]More level decorations[/p]
  • [p]More loot[/p]
  • [p]More talents and update to the talent system.[/p]
  • [p]Balance.[/p]
  • [p]Improve NPC dialogs, improve effects, and bugs.[/p][p]
    [/p]
[h2]Update to talent system[/h2][p]The talent system requires an update, especially for chapter 2.[/p][p]I need to add new talents.[/p][p]I also want to add talent upgrades. So existing talents will have an upgrade available.[/p][p]Instead of getting 1 new talent every level, in higher level, you will get a new talent but also a talent upgrade.[/p][p]Right now you can actually switch any talent you want, and you have the stats to use.[/p][p]I want to make this switching of talents more limited.[/p][p]If you selected talents for a certain weapon type, I want you to have the option to replace the talents with talents of a different weapon.[/p][p]However, I want to limit the option to switch any talent slot you have, in any other talent you have the requirements of(the way it is now).[/p][p][/p][h2]More loot[/h2][p]A lot of people rightfully complain that they win a difficult battle, but the loot is not very "rewarding".[/p][p]In chapter 2 I want to have more loot available.[/p][p]I will consider having more loot in chapter 1 as well. I mean loot as items you can equip, not just consumables.[/p][p]Chapter 2 will have more rewarding loot. Chapter 2 is already quite difficult, so I think more loot will offset the difficulty of chapter 2.[/p][p][/p][h2]What's next?[/h2][p]I hope to finish a version of Chapter 2 that I can start send to playtesters.[/p][p]Chapter 2 was actually never tested by anyone by myself.[/p][p]This is going to be very interesting and insightful.[/p][p]I am still aiming for a release of Q1 2026.[/p][p][/p][p]If you have any questions, feedback, suggestions, bug reports, please let me know in the discussions or in the comments.[/p][p][/p][p]Thank you,[/p][p]Ofer.[/p][p][/p]