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Golel Demo version 1.5.4. German language support.

Hello,

[h2]Chapter 2[/h2]
I made good progress on Chapter 2, that is not in the Demo.
It turns out to be very promising as well. I am not going to reveal anything from the new chapters, unless you really ask for something specific.

[h2]Demo version 1.5.4[/h2]
I have also update Golel's Demo to version 1.5.4.
In this version, there are a few bug fixes.
There is now also support for the German language.
Please let me know if you find any issues about your language, in the discussions.

[h2]Next update[/h2]
In the next update, I want to fix more bugs, but also add new talents.
I will make the Sword Parry talent useable(currently it's there without being properly implemented).
I will add new Axe Talent, and new Mace talent.
This will make so that every category has exactly 5 talents.

[h2]More languages support[/h2]
Apart from that, I will continue work on the second chapter.
I will add more languages.
Next languages might be Chinese, Russian and Korean.

[h2]Feedback welcome[/h2]
As always, feedback is very useful, please ask anything or comment anything on the game, in the discussions.

Thank you.

Japanese language support. Build 1.4.7

Hello,

I have added support for the Japanese language for the subtitles and interface(but not audio).
With this language support, I have added the infrastructure that will allow me to add more languages easily.
Is there any language you suggest to add as well?

The translation was made using AI.

The linux build is a bit behind, and the next things to do, is update the linux build, fix bugs. But mostly continue working on chapter two.

If you have any comments or feedback, please let me know in the discussions.
I will also add Japanese speaking forums to the discussions.

Regards,

Chatper 2 and Demo update 1.4.6

Hi,

I am working on the second chapter of the game.
I also made improvements that are game wide and also changes that are relevant for the Demo.

I have updated the demo to version 1.4.6.

The character stats are now scrollable, because the stats are longer than the dialog size.
You can now see your stun resistance, which exist before, but was only added by an iron helmet(in the Demo).
Unlike before, strength now give you a little bonus to stun resistance as well.

I also added "Clotting Bonus". If you are attacked with something that cause bleeding, you can now have reduced effect due to the Clotting Bonus.



I made an attempt to make the walking smoother. Which is more apparent in VR.
So if you feel like the VR experience is more smooth, please tell me so.



Let me remind you that the game will consist between 4 to 5 chapters, while the Demo is chapter 1.
Every chapter is it's own "biome", with the first chapter is more like forest/medieval.


I am not sure the rogue challenge mode will be available on release day. But my plan is to add it later without additional charge.

Please let me know any feedback, ideas, and questions you have about the game in the discussions.

Golel Demo 1.4.5

Hello,

I have update the Demo to version 1.4.5
There is also a Linux Demo version 1.4.4

The Linux Demo still have issues. I have fixed some of them, but not all. That is why I didn't update it too.

Some of the things the 1.4.5 update includes:
* Animation bugs fixes.
* A separate volume for SoundFX, Music and Voice. (Also a separate master volume).
* Line of sight for throwing changed(both for player and enemies), Hopefully enemies will not throw through columns now. You also can't throw through the Torture Cages, like you could in the past.
In VR:
* Experimental optional on Wrist UI.
* Comfort option to not have the camera track the character's head. This should make it more comfortable to play in VR as the camera is not influenced by animations.


Remember that in VR you have a button in the controller to pick up all items in container, instead of clicking take all.
Would you like such key for Monitor too?
Also remember you can already bind mouse buttons(except 2 main buttons) to almost any key the keyboard can bind to.


I have also been working on the second chapter.
Do you want to see anything from the second chapter, or should I keep it a secret until the full release?

Any bugs, issues or feedback you have, I would love to hear about it in the discussion.

I am going to add a discussion about localization.
Are there any other languages you would like to have subtitles or text in that languages?(Not voice).
Do you think there is one or two languages the game will specifically benefit from?

Thank you,
Ofer.

Golel Demo, version 1.4.4. (VR?)

Hello,

Next Fest is about to end, and new updates are coming to the Demo.

Version 1.4.4 of the Demo has been uploaded.

This version fix a lot of issues, and also add a new mage talent.

I am also going to improve VR support a lot in the coming weeks.


Among the many changes:
Allow to bind mouse buttons(except left and right).
Optional key combo for Quick Items.

A list of most of the fixes in this version:

Date: 17/10/2024
* First step loop bug in loop walk for undead.
* Gate click collider broken after close.
* Inventory is blocking clicks for attack and magic?
* Allow mouse remapping
* Doesn't save relative size. Of abilities and stat bar.
* Make head collider a bit bigger for wild mushroom.
* Doesn't save Instructions place.

Date: 18/10/2024
* Fix text in buttons dialogs.
* Nello back audio.
* Mana fountain collision detection bad? To the left. Fixed monitor pointer. MouseToVR.
* Remove Upgrade numbers for Talents. And fix mask.
* Place bodies in death position.

Date: 19/10/2024
* Quick Item, Combo Key optional now.
* Mark mana and health pools in map.

Date: 20/10/2024
* Do not allow to assign the same talent twice.
* Stop tutorial from nagging.
* decal on holes issue.
* trees decal bug in VR.
* Fix walking on bridge height bug.

Date: 21/10/2024
* Add another spell talent.
* Add change cursor size.




Please let me know if you find any more issues.