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Golel News

Demo build version 1.4.0, and asking for your opinions.

I have uploaded and released Golel Demo build 1.4.0.

I have been fixing a lot of issues, and improving things in this version.

Here is a list of some of the issues that have been fixed, or attempted to fix:
  • Fix undead walk loop.
  • Cave walls have issues with geometry, visible in VR.
  • Deal with blood decal and moving to ragdoll.
  • Prevent slime being push back kicked.
  • Fix slime spill animation.
  • Fog GPU RAM bug.
  • Disable camera filter for VR
  • Improve defend animation and sound for gnome
  • Bug kicking crate side look.
  • Wheel lever, add cover for floor.
  • Mushroom broken after kick.
  • Orc kick bug with mouth.
  • Ogre kick bug.
  • Orc Defense sound.
  • Riposte stance doesn't work(visually)
  • Attacks cross river, like charge hack, bug.
  • Defend animation gnome, Ogre.
  • Jaw broken after kick for Hellrot like Orc.
  • Puncture Head cancels break armor.
  • Miss audio for kick and puncture head missing, doesn't miss for break armor.
  • Spider eyes don't shut on ragdoll death.
  • Defense animation hell rot.
  • Save rock rotation, and maybe also vegetaition?
  • Morning star a bit too shiny?


[h2]Asking for you opinions[/h2]
I have developed the Demo for quite some time.
I am also going to participate in the coming next fest, I hope you will be able to play it during next fest.
However, I would like to tell you a few things, and ask your opinions.
You don't have to answer all or any of those questions, just if you want to.

  1. What do you think of the Demo so far?
  2. What do you think of the trailer as a player's POV?
  3. How many hours of gameplay do you think the Demo is(for you), and how long would you want the full game to be?
    The goal is that the Demo is the first chapter, and there will be between 4 and 5 chapters total, with total 30 gameplay hours.
    Each chapter is a new "biome" with new enemies and new weapons/riddles/envirnoment and all the good stuff.
    We had about 12 different monsters in the first chapter already.
    I think none of them will appear in the following chapters.
  4. What is your opinion of a "challenge mode" where levels are procedural generated, with no major story and the goal is just to finish the game Rogue Like style?
  5. Do you want the challenge mode to come at release?
  6. Do you think the Demo should have challenge mode as well?


[h2]Asking for "marketing help"[/h2]
How do you think I can bring more players to this game?
Are there things I need to change about the Demo or store page to make it attract more players?


Thanks everyone for your support.
You don't have to reply to those questions,
I will also create those questions in the discussions at the game's hub.

https://steamcommunity.com/app/2577730/discussions/1/4842021860590820254/

Golel Demo update, version 1.3.5

A lot of improvements are being added and fixed in Golel.

A lot of small issues fixed and improved in the last few versions.
I also add a "Quick start", to skip character creation.

Every weapon in the character creation, had an improved version you can find or buy in the Demo.
Everyone except for Spiked Club.

Now Spiked Club also has a new "improved" version, the morning star.



In addition, both the Spiked Club and the Morning Star, now have a "Spiked Blunt" damage type.
They get all the blunt talents, but also talents that are only available for Spiked Blunt.
There is such new talent called the "Puncture Head", which is only available for those weapons.
It does 1 reduce armor(non stacking), bleeding AND a short stun.


I hope you try a play through with the spiked blunt weapons, and tell me if you think they are balanced or not.

As always, please let me know in the discussions if you have any feedback or suggetions.

Demo update version 1.3.0

I update the Demo to version 1.3.0.

Here are some of the fixes/changes, these are not all the changes:

  • Langod Bush, title is now "Langod Bush" and not Chest.
  • You can see how much mana you have left in Character window, just like HP.
  • Shop window now have item details as well instead of only price.
  • Improved confusing formatting in talen tooltip('Required | Player')
  • Breakable stone debris is now nicer.
  • Fixed bug when kicking crate into gate, and you get stuck while walking on that tile.
  • Some spelling errors fixes: "Increases" instead of "Increase".
    Reposite is now Riposte
    Hit PONTIS is now Hit Points.
  • Quick Items in hot bar, now also have tooltips.
  • You can now show keys for QuickItems as well, just like you could for Talents.
  • X in the character screen now also reset and disable the approval of the character attributes. So you can redo it without exiting the game.
  • Gates now have try to open when locked, animation.


Inventory also behave a little different now.

I am not done with the fixing and bugs, I have more in the list of issues I have found, I just wanted to make an update with the fixes I did so far.

Please if you have any feedback or find more bugs, let me know in the discussions.

Update Demo to version 1.2.6

Version 1.2.6(and also 1.2.5) updates.

Performance improvements in 1.2.5. Especially related to step spikes.
Should be noticeable in VR too.

Some VR updates:

Dynamic pointer.
Loot all button(left controller secondary button).
Left stick is now Strafe LR + Walk.
Right Stick Rotate LR + Change ability.

Other improvement:
There was no sound when stone tomb and failing strength test, now it's clear it cause you damage.
"New Character" button, so people won't get confused in the main menu.
You can see the tooltip about items in your character "sheet".
You can activate Quick Items using Shift + 1..9 instead of clicking it.


If you find bugs or have suggestions, please let me know.


Golel Demo version 1.2.4 update

This update has some big internal changes that might introduce bugs.

Most of the changes in this version are internal.

You will know have a little more verbose loading transition.
There is a wheel that rotates to who you it's not stuck on loading.
But it's not perfect. Sometimes the wheel stalls.

You now can see stats of equipment in the character window and not only in inventory.

You have keys for activating quick items, for items you drag to the quick items. So you don't have to click them with the mouse.


Some improvement to VR, got rid of the not so nice looking click beams. Now there is a 3D cursor, and the actions icons are also visible in VR.


If you find any issues, please let me know.
If there are any other quality of life suggestions, please let me know.

If you already played the Demo, maybe try a quick test to see things didn't break.
I will try to add new talents and items for future demo updates, so it will be more fun to test.