1st Balance update and bug fixes
[p]Hi, after almost a week after launch it is time to check out balance of relics, cards and combat.
[/p][h2]Summary:[/h2][h3]Combat changes:[/h3][p]Enemy Camp, Swamp Tower, Ancient Mine and Mountain Village got harder.
Forest Castle, Snow Stronghold, River Castle got easier.[/p][h3]Relic changes:[/h3][p]Sapling of Life & Unexpected Goods - got buffed[/p][h3]Card changes:[/h3][p]Furnace & Alchemist - nerfed
Camp, Theater, House Builder, Shelter, Wagon Builder - buffed
[/p][h2]Stats[/h2][h3]Combat changes:[/h3]
[/p][h2]Summary:[/h2][h3]Combat changes:[/h3][p]Enemy Camp, Swamp Tower, Ancient Mine and Mountain Village got harder.
Forest Castle, Snow Stronghold, River Castle got easier.[/p][h3]Relic changes:[/h3][p]Sapling of Life & Unexpected Goods - got buffed[/p][h3]Card changes:[/h3][p]Furnace & Alchemist - nerfed
Camp, Theater, House Builder, Shelter, Wagon Builder - buffed
[/p][h2]Stats[/h2][h3]Combat changes:[/h3]
- [p]Enemy Camp - Fight 1 - Main structure cost 7 -> 9[/p]
- [p]Enemy Camp - Fight 2 - Main structure cost 18 -> 21[/p]
- [p]Swamp Tower - Fight 2 - Starting towers 3 -> 4[/p]
- [p]Swamp Tower - Fight 2 - Main structure cost 14 -> 16[/p]
- [p]Swamp Tower - Fight 3 - Starting towers 4 -> 5[/p]
- [p]Swamp Tower - Fight 3 - Main structure cost 28 -> 32[/p]
- [p]Mountain Village - Fight 3 - Additional Tower cots 2 -> 3[/p]
- [p]Mountain Village - Fight 3 - Main structure cost 34 -> 38[/p]
- [p]Forest Castle - Fight 4 - Building towers increases after 4 turns -> 5 turns[/p]
- [p]Forest Castle - Fight 4 - Starting towers 4 -> 3[/p]
- [p]Snow Stronghold - Fight 5 - Starting towers 3 -> 0[/p]
- [p]Snow Stronghold - Fight 5 - Building towers increases after 4 turns -> 5 turns[/p]
- [p]Snow Stronghold - Fight 6 - Starting towers 4 -> 1[/p]
- [p]Snow Stronghold - Fight 6 - Building towers increases after 3 turns -> 5 turns[/p]
- [p]Snow Stronghold - Fight 6 - Additional Tower cots 5 -> 4[/p]
- [p]River Castle - Fight 5 - Main structure cost 72-> 67[/p]
- [p]River Castle - Fight 6 - Main structure cost 100-> 92[/p]
- [p]Ancient Mine - Fight 6 - Starting towers 4 -> 6[/p]
- [p]Ancient Mine - Fight 6 - Building towers increases after 3 turns -> 2 turns[/p]
- [p]Sapling of Life - When you place a structure size 4 or bigger create forest space in an adjacent space -> When you place a structure size 4 or bigger reduce random enemy defense by 1 Energy[/p]
- [p]Unexpected Goods - You can buy resources for the reserve in the market -> You can buy resources for the reserve in the market. Add 1 wood to reserve each time you visit market[/p]
- [p]Furnace - Gem cost 0 -> 1[/p]
- [p]Alchemist - Gem cost 1 -> 2[/p]
- [p]Camp - At the end of turn pay 1 day to destroy enemy tower -> At the end of turn pay 1 day to destroy 2 enemy towers[/p]
- [p]Theater - When you place a building that is touching 4 or more other buildings draw a card -> When you place a building that is touching 3 or more other buildings draw a card.[/p]
- [p]House Builder - Produces 1 additional lumber[/p]
- [p]Shelter - Produces 1 additional wood[/p]
- [p]Wagon Builder - Get 1 additional lumber if places next to enough empty spaces[/p]
- [p]Enemy indicator now pulsates correctly[/p]
- [p]Additional info when hovering on enemy towers[/p]
- [p]Wording changes[/p]
- [p]You can check deck and relics at the end of combat, when picking rewards[/p]
- [p]Achievements changes[/p]
- [p]Game no longer freezes when Lookout Tower destroys more than 5 towers[/p]