Roadmap Updates
[p]Hi everyone[/p][p][/p][p]It’s been a busy first week and I want to thank everyone who has taken the time to check out Stellar Reach! I’ve read every message, review, and comment and not only am I incredibly grateful for your feedback, I wanted you to know that I’m taking it all on board, so here’s an update to the Roadmap for the next few weeks:[/p][p]
[/p][p]Roadmap items covered so far:[/p]
[/p][p]Other changes:[/p]
[/p][p]Still to come:[/p]
[/p][p]I’m aiming to release updates with more in them and less frequently in future with stability and sustainability in mind, but rest assured I will be taking all of your feedback on board. As a solo developer of an indie game, this community means a lot to me, and your positive reviews make a world of difference. If you’re enjoying the game and have the time to spare, please do consider leaving a review! And if you have any issues I haven’t addressed yet, let me know via Stellar Reach’s Steam Discussions page. [/p][p]
[/p][p]To stay updated and share feedback, follow us right here on Steam or on our social channels below.
[/p][p]BlueSky: [/p][p]https://bsky.app/profile/stellarreach.bsky.social[/p][p] [/p][p]YouTube: [/p][p][dynamiclink][/dynamiclink][/p][p] [/p][p]Steam Discussions: [/p][p]https://steamcommunity.com/app/2578670/discussions/[/p][p] [/p]
[/p][p]Roadmap items covered so far:[/p]
- [p]Improvements to UI and QOL, including Auto-Explore, more info in tooltips, and a new Scout window that allows renaming of Scouts, and improvements to window interactions.[/p]
- [p]Window graphics, skybox, and anti-aliasing settings have been added.[/p]
- [p]Added key bindings for toggling full-screen and toggling pause menu.[/p]
[/p][p]Other changes:[/p]
- [p]Destroying Civil Projects.[/p]
- [p]Various fixes and typo corrections.[/p]
- [p]Updated artwork.[/p]
[/p][p]Still to come:[/p]
- [p]Balance pass (current priority).[/p]
- [p]Intermediate game speed (will be included in the next patch).[/p]
- [p]A new faction, which will bring the total to nine.[/p]
- [p]Battle prediction UI (showing balance of power before a battle starts).[/p]
- [p]Improvements to the Match End screen.[/p]
- [p]Continue to improve UI and QOL.[/p]
- [p]Ongoing overall gameplay optimizations.[/p]
- [p]‘Outliner’-style window for covering all Fleets and Planets.[/p]
- [p]Changes to Rogue AI spawning[/p]
[/p][p]I’m aiming to release updates with more in them and less frequently in future with stability and sustainability in mind, but rest assured I will be taking all of your feedback on board. As a solo developer of an indie game, this community means a lot to me, and your positive reviews make a world of difference. If you’re enjoying the game and have the time to spare, please do consider leaving a review! And if you have any issues I haven’t addressed yet, let me know via Stellar Reach’s Steam Discussions page. [/p][p]
[/p][p]To stay updated and share feedback, follow us right here on Steam or on our social channels below.
[/p][p]BlueSky: [/p][p]https://bsky.app/profile/stellarreach.bsky.social[/p][p] [/p][p]YouTube: [/p][p][dynamiclink][/dynamiclink][/p][p] [/p][p]Steam Discussions: [/p][p]https://steamcommunity.com/app/2578670/discussions/[/p][p] [/p]