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  3. Patch 7 - Locations HUD, Balance Pass, Rogue AI changes & more

Patch 7 - Locations HUD, Balance Pass, Rogue AI changes & more

[p]Today we have our largest update yet to share with you all, addressing key community feedback while introducing several new features and balance adjustments.
[/p][p]This update is a bit larger than our usual patches, as it brings together a wide range of improvements, but don’t worry, we’ll continue releasing our regular sized updates and fixes as development continues.[/p][p][/p][hr][/hr][p][/p]
New ‘Locations’ HUD Window
[p][/p][p]One of the most requested features in the community has been an ‘Outliner’-style HUD window that makes managing your empire easier.
[/p][p]A brand new ‘Locations’ window now replaces the old ‘Star System Planets’ window on the right side of the screen.[/p][p][/p][p][/p][p][/p][p]This new hud shows:[/p]
  • [p]Star Systems and their Planets (including current projects and scan progress)[/p]
  • [p]Fleets, with their movements states and time-to-target[/p][p][/p]
[p]You can also:[/p]
  • [p]Filter to show only your owned planets or those in the focused system[/p]
  • [p]Interact directly:[/p]
    • [p]Left-click Fleets to select[/p]
    • [p]Ctrl+Left-click to multi-select[/p]
    • [p]Double-click to open their window[/p]
    • [p]Right-click to issue travel commands.
      [/p]
[p]This should make empire management smoother and more intuitive as your reach expands.[/p][p][/p][hr][/hr][p][/p]
Balance Updates
  • [p]Machine, population and projects balance pass[/p]
  • [p]Reduced Frigate and Destroyer construction times to make them more competitive with Cruisers and Javelins.[/p]
  • [p]Changed two of the perks of the ‘Aphelion’ faction to address an issue of these perks diminishing in effect over the course of the game[/p]
  • [p]AI Planet and Project management balance pass[/p][p][/p]
[hr][/hr][p][/p]
Rogue AI Changes
[p][/p][p]Many players have noted that Rogue AI events become frustrating in the late game. To address this:
[/p][p]Several military civil projects now reduce Rogue AI spawn rates in their Star System:[/p]
  • [p]Electromagnetic Shield[/p]
  • [p]Orbital Field Emitter[/p]
  • [p]Planetary Shield[/p]
  • [p]Surface To Orbit Array
    [/p]
[p]Each time one of these Projects is completed, the time between spawns will increase by 50%. After 2 of these Projects are built, the time will double. After 4 are built, the time will triple, and so on.[/p][p][/p][hr][/hr][p][/p]
UI & Quality of Life
[p][/p][p]This updates comes with a variety of interface improvements:[/p][p][/p]
  • [p]Improved Project Buttons around planet icons for clarity[/p]
  • [p]Added planet names to “Project Completed” notifications[/p]
  • [p]Added battle status symbols to Fleets engaged in combat[/p]
  • [p]Added an intermediate game speed option[/p][p][/p]
  • [p]Fleet selection now shows name, movement state, and time-to-target (double click to open window)[/p][p][/p]
  • [p]Improved Population Change tooltip (now accounts for births/deaths caused by low health)[/p]
  • [p]Added a highlight in the Tech Screen to indicate which trees require a Tech to be selected.[/p][p][/p]
  • [p]Scout Window now shows scan duration[/p]
  • [p]Added select-all functionality to the army list. After clicking on an army list, Ctrl+A will now select all armies belonging to the first player represented in the list.[/p]
  • [p]You can now right-click to cancel queued or developing Projects[/p]
  • [p]Added “Scanning Planet” and “Battle Raging” as Fleet movement statuses to make it clearer what Fleets are doing when viewed in a list.[/p]
  • [p]Various layout improvements, tooltip fixes, and type corrections[/p]
[p][/p][hr][/hr][p][/p]
Other Changes
  • [p]Auto-Exploring Scouts no longer revert time to real time when sending notifications[/p]
  • [p]Steam Cloud Saves are now enabled![/p]
  • [p]Added a check-box filter for autosaves in Save/Load windows[/p]
  • [p]Fixed an issue with AI leaving battles when on route to an occupation.[/p]
[p][/p][hr][/hr][p][/p][p]To stay updated and share feedback, follow us right here on Steam or on our social channels below. [/p][p][/p][p]BlueSky: [/p][p]https://bsky.app/profile/stellarreach.bsky.social[/p][p] [/p][p]YouTube: [/p][p][dynamiclink][/dynamiclink][/p][p] [/p][p]Steam Discussions: [/p][p]https://steamcommunity.com/app/2578670/discussions/[/p][p] [/p][p]
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