Patch 7 - Locations HUD, Balance Pass, Rogue AI changes & more
[p]Today we have our largest update yet to share with you all, addressing key community feedback while introducing several new features and balance adjustments.
[/p][p]This update is a bit larger than our usual patches, as it brings together a wide range of improvements, but don’t worry, we’ll continue releasing our regular sized updates and fixes as development continues.[/p][p][/p][hr][/hr][p][/p]
[/p][p]A brand new ‘Locations’ window now replaces the old ‘Star System Planets’ window on the right side of the screen.[/p][p][/p][p]![]()
[/p][p][/p][p]This new hud shows:[/p]
[/p][p]Several military civil projects now reduce Rogue AI spawn rates in their Star System:[/p]
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[/p][p]This update is a bit larger than our usual patches, as it brings together a wide range of improvements, but don’t worry, we’ll continue releasing our regular sized updates and fixes as development continues.[/p][p][/p][hr][/hr][p][/p]
New ‘Locations’ HUD Window
[p][/p][p]One of the most requested features in the community has been an ‘Outliner’-style HUD window that makes managing your empire easier.[/p][p]A brand new ‘Locations’ window now replaces the old ‘Star System Planets’ window on the right side of the screen.[/p][p][/p][p]
- [p]Star Systems and their Planets (including current projects and scan progress)[/p]
- [p]Fleets, with their movements states and time-to-target[/p][p][/p]
- [p]Filter to show only your owned planets or those in the focused system[/p]
- [p]Interact directly:[/p]
- [p]Left-click Fleets to select[/p]
- [p]Ctrl+Left-click to multi-select[/p]
- [p]Double-click to open their window[/p]
- [p]Right-click to issue travel commands.
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Balance Updates
- [p]Machine, population and projects balance pass[/p]
- [p]Reduced Frigate and Destroyer construction times to make them more competitive with Cruisers and Javelins.[/p]
- [p]Changed two of the perks of the ‘Aphelion’ faction to address an issue of these perks diminishing in effect over the course of the game[/p]
- [p]AI Planet and Project management balance pass[/p][p][/p]
Rogue AI Changes
[p][/p][p]Many players have noted that Rogue AI events become frustrating in the late game. To address this:[/p][p]Several military civil projects now reduce Rogue AI spawn rates in their Star System:[/p]
- [p]Electromagnetic Shield[/p]
- [p]Orbital Field Emitter[/p]
- [p]Planetary Shield[/p]
- [p]Surface To Orbit Array
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UI & Quality of Life
[p][/p][p]This updates comes with a variety of interface improvements:[/p][p][/p]- [p]Improved Project Buttons around planet icons for clarity[/p]
- [p]Added planet names to “Project Completed” notifications[/p]
- [p]Added battle status symbols to Fleets engaged in combat[/p]
- [p]Added an intermediate game speed option[/p][p]
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- [p]Fleet selection now shows name, movement state, and time-to-target (double click to open window)[/p][p]
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- [p]Improved Population Change tooltip (now accounts for births/deaths caused by low health)[/p]
- [p]Added a highlight in the Tech Screen to indicate which trees require a Tech to be selected.[/p][p]
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- [p]Scout Window now shows scan duration[/p]
- [p]Added select-all functionality to the army list. After clicking on an army list, Ctrl+A will now select all armies belonging to the first player represented in the list.[/p]
- [p]You can now right-click to cancel queued or developing Projects[/p]
- [p]Added “Scanning Planet” and “Battle Raging” as Fleet movement statuses to make it clearer what Fleets are doing when viewed in a list.[/p]
- [p]Various layout improvements, tooltip fixes, and type corrections[/p]
Other Changes
- [p]Auto-Exploring Scouts no longer revert time to real time when sending notifications[/p]
- [p]Steam Cloud Saves are now enabled![/p]
- [p]Added a check-box filter for autosaves in Save/Load windows[/p]
- [p]Fixed an issue with AI leaving battles when on route to an occupation.[/p]
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