Halloween comes early in Revenge of the Savage Planet đ
[p]Being light-years away from home doesnât stop us from celebrating all of Earthâs favorite calendar dates. [/p][p]Next up on the list is Halloween and weâre bringing plenty of customization to the table.[/p][p]Whether youâre needing a new costume to go trick or  treating at the Brainardsâ houses, or want to dress up your Space Trailer with some spooky decor, weâve got you covered.[/p][p][/p][p]![]() [/p][p][/p][h2]What can I dress up as? đ[/h2][p][/p][p]Weâve been hard at work in the Kindred Labs (aka our real-life office) carefully designing over 40+ new customization items, for you or your habitat.[/p][p]đ¶ 4 Halloween-inspired helmets[/p][p]đ¶ 37 brand-new habitat customization items[/p][p]đ¶ 28 not-so-spooky neon signs[/p][p]đ¶ 4 new suit colors[/p][p]đ¶ Plus some additional items from our Charity Pack, exclusive to those who own the Deluxe Edition![/p][p]And if you keep your eyes peeled, we might even have a little contest coming real soonâŠ[/p][p][/p][h2]Full Patch Notes đ[/h2][p][/p][p]Keep on reading for the full list of our latest patches and bug fixes:[/p][p][/p][p]Habitat Customization[/p]
[/p][p][/p][h2]What can I dress up as? đ[/h2][p][/p][p]Weâve been hard at work in the Kindred Labs (aka our real-life office) carefully designing over 40+ new customization items, for you or your habitat.[/p][p]đ¶ 4 Halloween-inspired helmets[/p][p]đ¶ 37 brand-new habitat customization items[/p][p]đ¶ 28 not-so-spooky neon signs[/p][p]đ¶ 4 new suit colors[/p][p]đ¶ Plus some additional items from our Charity Pack, exclusive to those who own the Deluxe Edition![/p][p]And if you keep your eyes peeled, we might even have a little contest coming real soonâŠ[/p][p][/p][h2]Full Patch Notes đ[/h2][p][/p][p]Keep on reading for the full list of our latest patches and bug fixes:[/p][p][/p][p]Habitat Customization[/p]
- [p]Itâs now possible to stack wall stickers and posters on top of each other, and they wonât block placement of other furniture along that wall anymore.[/p]
- [p]Counter corner items now snap properly to room corners.[/p]
- [p]If you donât own the Cosmic Hoarder Edition, the jukebox will now play âTaking a dump on company timeâ when interacting with it.[/p]
- [p]Deleting the selected item now happens when the hold duration is done, not on button release anymore.[/p]
- [p]Removed the on-screen hint for going into Habitat Customization mode while the player is inside a wardrobe they placed in the customizable area.[/p]
- [p]Prevent players interacting when some itemsâ interaction zones are overlapping.[/p]
- [p]Fixed a bug where the "New" label could reappear on furniture inside the DKO Catalogue during the first play session.[/p]
- [p]Fixed a bug where the client player could place two of the same objects overlapping each other.[/p]
- [p]Fixed an issue with the Flower Pot preview model while placing it.[/p]
- [p]Fixed a visual glitch when the client player uses the Turbo Wheel.[/p]
- [p]Fixed a dynamic light issue with the disco ball.[/p]
- [p]In Sandbox mode only, we now allow players to bypass any section of the tutorial up to activating the Habitat. They can fly from the landing crater to the Habitat in one go if they want.[/p]
- [p]The pause menu will now show which options are currently enabled in any Remix Mode.[/p]
- [p]Fixed a bug where crafting the Rawhide Utility Belt upgrade on the beach 3D Printer was putting a temporary Blight Bomb into the playerâs hand.[/p]
- [p]Fixed a bug where increasing the damage received would kill the player if they went out of the levelâs bounds.[/p]
- [p]Fixed a bug where decreasing the damage received would prevent the player from dying by fall damage, making Shama Lamaâs Crash Test Dummy mission impossible to complete.[/p]
- [p]Fixed an issue where, when playing splitscreen, if Player1 plays on the gamepad and Player2 plays on keyboard+mouse, Player2 cannot change tool in the tools wheel.[/p]
- [p]The Resources Backup Storage box can now only spawn inside map areas the players have discovered.[/p]
- [p]If the player dies while carrying loot, and the mission âI Take That Backâ is already in progress, we now show a progress update for that mission showing the new amounts of loot in the box.[/p]
- [p]Prevent players from interacting with teleporters while using the remote drone.[/p]
- [p]On Quasadron IX, the laser activation cutscenes now only play for the player who activated them.[/p]
- [p]Fixed a bug where base events could remain in the Journal even if all objectives were completed. Theyâll now complete properly on the next reload.[/p]
- [p]Fixed a bug where players could stay stuck after stomping defeated Mecha Slappi's body.[/p]
- [p]Made sure the chest at the top of Slitherfly nest unlocks when the fight is done.[/p]
- [p]Made sure the Hognork is well positioned on respawn.[/p]
- [p]Fixed an animation bug when the player is standing in lava.[/p]
- [p]Moved dialog line that was wrongly playing the first time the player picks up a Gelatinous Blob to when they craft the Gelatinous Blob Stabilizer upgrade.[/p]
- [p]When inviting a friend to an online game, the list is now sorted so players already in the game are at the top, then online friends, then offline ones. We also added new icons to help identify on which platform your friends are playing.[/p]
- [p]When a player dies in an early co-op game, if they haven't entered the Habitat yet, the button now simply shows "Respawn" instead of "Respawn In Habitat".[/p]
- [p]Removed the âTeleportâ tooltip on the Habitat icon shown on the Stellaris Prime map when that action isnât available.[/p]
- [p]Reduced the rotation speed of the character in the wardrobe menu when using keyboard keys.[/p]
- [p]In the wardrobe menu, prevent the color picker from opening when that suitâs color cannot be modified.[/p]
- [p]Fixed a few instances where a playerâs HUD would stay visible during cutscenes that the other player triggered but both are seeing, or reversely where a playerâs HUD would disappear during a cutscene that only the other player is seeing.[/p]
- [p]Fixed a few different bugs that could cause some icons to show in the wrong spot on the map.[/p]
- [p]During mission âInterstellar Enigmaâ, fixed the objective icon never showing up on the Slappi Teleporter to enter the challenge at the summit of Quasadron IX[/p]
- [p]Fixed a display issue with the scanning progress bar during first usage.[/p]
- [p]Fixed dialogs being muted while inside the wardrobe menu on some of the planets.[/p]
- [p]Added an accessibility option to turn off camera shakes[/p]
- [p]Added new âMaximum Frame Rateâ video option, only available when setting Vertical Sync to âNone / VRRâ
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