1. What have you done, Father?
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  3. A NEW NIGHTMARE

A NEW NIGHTMARE

[h2]Are you ready for more?[/h2][p][/p][p][/p][p]🟡 First of all, I want to thank you for the engagement on my previous post. I honestly wasn’t expecting so many people to be active after more than a year of silence — so thank you again![/p][p]🟡 Naturally, this motivates me to start posting here more often. I hope I’ll keep my word, even though I admit my relationship with social media and consistent posting has always been… complicated. That said, today I feel inspired — and more importantly, I finally have more to show you from the new project I’m working on.[/p][p][/p][p][/p][h2]About the upcoming game[/h2][p]🟡 If you’re wondering what the game is called, I’ll keep that top secret for now. Steam has a habit of moving new game announcements into obscure corners where they get buried forever, so I’d rather be cautious for now.[/p][p]🟡 That said, below you’ll find new screenshots from the game — locations I’ve already completed and fully implemented with gameplay.[/p][p]🟡 This project leans toward a fever-dream atmosphere with depressing undertones. It started mostly as a horror game, but recent personal experiences pushed me to give it a more intimate, personal touch. Nothing extreme — just something closer to my heart. As you know, artists tend to pour what’s buried inside them into their work, and I’m doing the same here.[/p]
What to expect
[p]🟡 I’m not trying to reinvent anything with this game. It will be what you expect from me:[/p]
  • [p]Religious elements[/p]
  • [p]Inner struggle[/p]
  • [p]Claustrophobic environments[/p]
  • [p]Heavy themes[/p]
[p]🟡 Unfortunately, there are no priests in this one — yes, this will be my first game without clerics.[/p][p]🟡 On the technical side, expect a much more polished quality-of-life experience. I’m collaborating again with my friend GrimTalin, with whom I released Last Days of Lazarus. Unlike What Have You Done, Father?, this game will feature:[/p]
  • [p]Fully functional menus and settings[/p]
  • [p]Controller support[/p]
  • [p]Several localizations[/p]
  • [p]Systems that actually work properly[/p]
[p]🟡 And yes… as in all my games, there will be a coffin you must open. If you want to know the full story behind my obsession with coffins, stick around for the next announcement. Trust me — it’s a juicy one, and you’ll love it.
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