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COFFINS - why?

[h2]WHY COFFINS???[/h2][p][/p][p]🟡 As promised in the last update, I want to explain why opening a coffin is something you do in all my games and the story behind, along with a few new screenshots from a scene I’m currently working on.[/p][p][/p][p]
🟡 This might sound like a story from Mr. Ballen, but here it is.[/p][p]I have a friend — or rather, someone close to me — a family man and seemingly a good Christian, who always felt uneasy about my games and my dark/edgy personality. Not disgust, but discomfort with dark themes, borderline blasphemy, death, and violence. I used to tease him with morbid jokes until one day he opened up and told me something genuinely disturbing.[/p][p][/p][p][/p][p]He once attended the wake of his best friend’s father. The body wasn’t displayed in a small chapel, but in a large building in the middle of the cemetery. Because it’s old and busy, multiple funerals happen daily, meaning multiple bodies are displayed in the same room. The coffins are propped at an angle in what looks like a cooling structure, lit by spotlights. Families — often more than one at a time — walk in, look up at their loved ones, and mourn together. I’ve seen that room once in my life, and I can’t forget it.[/p][p] [/p][p]That night, my friend stayed over with the deceased’s son, partly so he wouldn’t be alone. At some point, out of boredom or morbid curiosity, they began looking at the other bodies displayed nearby. Among all those coffins, there was one different from the rest: a small, child-sized coffin, and unlike the others, it was closed. I still don’t know what got into my “good Christian” friend, but he and his friend became fixated on it and tried to pry it open. He told me how excited and pumped he felt, almost like there was an unholly spirit around them, completely forgetting where he was.[/p][p][/p][p] [/p][p]Then, mid-story, he stopped talking. I tried to get the rest out of him — whether they opened it or not — but he never said another word. In a disturbing way, the trance he told that story transferred to me. I felt the same curiosity, the same urge to know what was inside. To this day, I don’t know how the story ended. Maybe one day he’ll tell me the rest.[/p][p][/p][p]What surprised me most was the irony: a man who once tried to open a coffin later telling me that what I do “isn’t something a good Christian would do.” That story left a deep impression on me, and out of morbid curiosity, I’ve put coffins you must open in all my games — and there’s always a surprise inside.[/p][p][/p][p] [/p][p]Enjoy the new screenshots, and stay close for more progress.
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