Hi everyone, and welcome back to my weekly announcements! I hope you’re all doing well and feeling happy.
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🟡 Last week, I told you the story behind why I put coffins in all my games — and why you always have to pry them open. Quite a story, wasn’t it? Thank you to everyone who joined my small Discord community. It truly means a lot to me![/p][p]Today, I’d like to talk a bit about what I want to achieve with my next game, for which I’ve already started sharing screenshots in these announcements.[/p][p][/p][p]
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🟡 As you may already know, my games tend to lean toward psychological horror. This time, however, I’ve decided to explore a more confrontational and visceral direction. I’m thinking that combining visceral themes with psychological elements could result in something very powerful — especially if the game leans into a deeply depressive mood. And yes, this one will carry a strong, heavy atmosphere.[/p][p][/p][p]
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🟡 Although it might seem edgy at first glance, the game I’m working on aims to explore oppressive themes such as self-harm, murder, dark intrusive thoughts, and spiritual struggle. I’m curious to see how all these elements will work together — especially when you add a spiritual layer to the mix. When mysticism enters someone’s life, things can escalate quickly, and the consequences can become unexpected. I keep asking myself: what if my character isn’t just depressed and struggling psychologically — what if he’s also possessed? What if the monsters born from his wounded mind begin to take shape with the help of something truly demonic? I think that idea alone is terrifying — not being able to tell whether what you’re seeing is just your imagination… or something far darker.[/p][p]
🟡 What do you think?
[/p][p]🐱 Now, on a lighter note, I want to share something truly horrifying that I witness every day while working on this new project. Most of you only see the final version of a game — but have you ever wondered what it looks like behind the scenes?[/p][p][/p][p]
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[/p][p]Take a look at the screenshots below and despair. That’s what I see while implementing gameplay, making cinematics, and adding effects. It’s chaos![/p][p]That’s all for this week. Stay tuned for more, and don’t forget to join the community![/p][p][/p][p]
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⚠️ P.S.
You may have noticed that my posts are also appearing in Japanese. I decided to try something new after noticing that a few Japanese players were interested in my projects and even shared them with their friends. That made me curious about localization — so I’ve started translating my announcements and even created a dedicated channel on my Discord server for our Japanese friends.[/p][p]
At the moment, I’m using AI to translate my messages, but if this grows and more people gather around, I’m more than willing to invest further into proper localization. Some friends of mine have even told me that my new game, in particular, might resonate well with Asian audiences.
🟡 Join my Discord so we can build a nice community:[/p]