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Ruins To Fortress News

Milestones: Road to Full Release



Ruins to Fortress - Development Roadmap


[h2]Early Access Launch[/h2]
  • Launch Date: December 13th
  • Price: Free-to-play throughout Early Access and after full release
  • Expected Early Access Duration: ~12 months

[h2]Current Features (Early Access Version)[/h2]
  • Core survival mechanics
  • Extensive crafting system
  • Strategic base building
  • PvP combat with raiding
  • Basic PvE elements
  • Dedicated server support
  • Self-hosted game options

[h2]Planned Full Release Features[/h2]
  • Expanded PvP and PvE modes
  • Enhanced gameplay mechanics
  • New areas and biomes (Hint: We are going underground...)
  • Character creation system
  • Additional weapons and items
  • Improve mod support
  • Scale Anti-Cheat System
  • Improve localization.
  • Controller Support.

[h2]Monetization Model[/h2]
  • Game remains free-to-play
  • Single optional DLC with regular updates
    - Includes skins and backwall tiles
    - Will be the only DLC released
  • Select standalone skins available for purchase
  • No in-game currencies

[h2]Community Involvement[/h2]
  • Feedback through Steam discussions
  • Active Discord community
  • Support for community-run servers
  • Regular updates based on player feedback


Join our community on Discord and test the game on Steam.

Add To Wishlist To Stay Notified

Simon and Markus,

Ruins to Fortress devs

Demo Deactivation October 1st & Early Access Information



Hello, Ruins to Fortress community!

We’re excited to announce that the full game is coming soon! As we prepare for the launch, the demo for Ruins to Fortress will be deactivated on October 1st . The demo servers will be shut down as we get ready for the Early Access release on December 13th .

Thank you so much for all your feedback and support! We can’t wait to share the full experience with you. Don’t forget, Ruins to Fortress will be free-to-play during Early Access!

For streamers and journalists, you’ll be able to request early access keys after the demo is shut down.

Thanks again for being with us on this journey. We’re working hard and look forward to seeing you in-game on December 13th!

Simon and Markus,

Ruins to Fortress devs

Join our community on Discord and test the demo on Steam.

Add To Wishlist To Stay Notified

Demo Game Patch Notes - Version 0.2.7

Dear players,

Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes.

Whats new?

  • You can now find Player Drone Pickup Stations, where you can purchase a ticket for 25 satoshi to return to the starting drone.


Ruins to Fortress is an indie passion project, and the game is still in development and not yet released. Many things may change before the final release.

Certain game or platform features aren't available yet, and you will probably encounter bugs. Feel free to drop feedback on our Discord channel where we try to respond every day.

Thank you for understanding as we continue work on the game.

Simon and Markus,

Ruins to Fortress devs

Demo Update, Release - Version 0.2.6



Dear players,

Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes.

Whats new?


  • Added placeable electric items, including Battery, Fuse Box, Solar Panel, Satoshi Miner, Satoshi Mining Rack, Industrial Lamp, Ceiling Lamp, Advanced Planter Box
  • Added item Electronic Scrap to resources
  • Added placeable item Planter Box
  • When the Hammer is selected, items that can be upgraded will be clearly shown via an icon
  • Placeable items can now be arranged more neatly inside the base
  • The build menu for constructing the base is now in the same menu as the inventory and crafting menu
  • Tutorial/Tooltips changed to dynamic progression. Tips will be displayed depending on the location and current task
  • Base Cap, Beret, Beanie, and Hat will be the base hat clothing items, with custom skins available for all of them at release
  • Workbench range frame also shown when placing items
  • GUI and level graphics improvements, including more 2D lighting on some items during the night
  • Select and Load Game will load the game directly, with no need to press the Start Game button



Ruins to Fortress is an indie passion project, and the game is still in development and not yet released. Many things may change before the final release.

Certain game or platform features aren't available yet, and you will probably encounter bugs. Feel free to drop feedback on our Discord channel where we try to respond every day.

Thank you for understanding as we continue work on the game.

Simon and Markus,

Ruins to Fortress devs

Join our community on Discord and test the demo on Steam.

Add To Wishlist To Stay Notified

The Road Ahead - Release, Roadmap and Pricing



First of all, we want to thank you for 5000 wishlist additions!
This means a lot to us and motivates us to keep going. The Open World Survival Crafting Fest and the Steam Next Fest were successful promotional events that brought us many new players who tested our demo. This resulted in many bug fixes, especially in so-called edge cases, meaning errors in situations that rarely occur. We also received many improvement suggestions, which we have discussed both internally and with you.

Even though we had a specific internal plan, many goals for the future were still vague. Therefore, we have, together with you, determined which feature packages should be completed before the release and created a roadmap. We also considered how we could monetize our game to ensure continued development.

Roadmap


[h3]Electricity Update[/h3]
- Implement power generators
- Electric lights
- Satoshi miners
- Some more gadgets

[h3]Animal Taming Update[/h3]
- Adding tameable creatures with unique abilities

[h3]Raid Kits Update[/h3]
- Create specialized equipment sets for different raiding strategies
- Balance raid kits for fair and exciting gameplay

[h3]Cosmetic Skins Update[/h3]
- Design a variety of skins for characters and equipment

[h3]Multiple Maps and Biomes Update[/h3]
- Develop distinct maps, each featuring unique challenges
- Create diverse biomes

All added features will not be feature-complete but will lay the foundation for more content to be added. The scheduled release is Friday, the 13th of December. What could go wrong?

Early Access and Pricing

After nearly two years of development, we will have implemented a large portion of the planned features and plan to go into Early Access. We see this step as essential to improve the quality and quantity of content. Before the release, we will release a post-release roadmap that will outline the path to version 1.0 and hint at what content is planned afterward. Since PvE content is very time-consuming to develop, we have decided to postpone much of it until next year and focus on PvP content until the release.

As an indie game studio, it is very difficult to release a multiplayer game because you compete not only with other small indie studios but also with large studios with major titles. Most large multiplayer games are therefore free and are financed through expensive skins, pay-to-win elements, pointless in-game currencies, and unnecessary battle passes.
And believe us, we hate these mechanisms as much as you do and still fall for them often enough. That is why we have decided on a model that will be attractive to you and still cover the development costs.
We will start Early Access with a Free to Play model. Additionally, there will be a DLC that will unlock additional non-gameplay relevant content. This will include unlocking skins and the ability to host additional maps or game modes - joining a server with additional content will still be free. With a low, fair price, we want to ensure that as many players as possible can afford this upgrade and support us.

So far, these are the current plans. Of course, these can still change, so please don't be mad at us if they do.
What is your opinion on this?

Thank you for reading.