1. Endless RPG - Untold Tales
  2. News

Endless RPG - Untold Tales News

Some Changes and a Fix

Starting the week strong with a fast update! I was already cooking a few improvements and the QA already gave the green light, so I decided to bundle them with a critical bug fix. This patch brings balance tweaks, QoL upgrades, some love to towns and Evil Centers and a few spicy skill changes.

Patch Notes:
  • Party Screen: Click 'R' or 'S' to jump straight to the Relations or Skills menu.
  • Overseer Routine: Every in-game day, the map now checks if each race has a Town. If not, one will be created.
  • Pan on Edge: New option to toggle edge-panning on or off in the Options menu.
  • Skill XP: Arcane Traits and Arcane Focus now grant extra skill uses for Mastery progression.
  • Multiple Master Skills: Characters can now hold multiple Master Skills, as long as they aren’t in a Master Quest.
  • Town Shop – Balance:
    • Reduced base sell modifiers.
    • Town Shop Events: cap the buy/sell bonus to 50%.
    • UI tweaks to fit more buttons on the left panel.
  • Evil Centers: Difficulty now scales with your party’s level. Good luck! XD
  • New Game+: On starting a new game, choose to keep your current party or make a new one. Pick a fresh world either way.
  • Skill Changes:
    • Shadow Move: Teleport (Speed x2)
    • Far Shadow Move: Speed x3
    • Dodging Shadow Move: Guard Bonus (Speed x2)
    • Defensive Shadow Move: Guard Bonus (Speed x2)
    • Black Magic: Now have Drain 2.
    • Hold Crowd & Hold Horde: Now are friendly fire.
  • Legendaries: Can now be modified.
  • Illusory Mage (Master Skill): Added skills: Passive True Sight, Mind Leak, Counterspell.
  • Bug Fix: Fixed crash caused by Vine spells.


Thanks for all the bug reports and suggestions, mates! You're helping me a ton to make the best game I can. I really do have the best players I could ask for! Stay tuned for the next updates, I'm cooking something big! ^_~


Cheers!

Your Feedback in Action!

Hey-a, adventurers!

You ask, and I deliver! As you’ve probably noticed, I’m very active on the Steam forums, listening to your feedback and working hard to bring your suggestions to life. I want Endless RPG to be the best it can be, and that means updates, improvements, and, of course, squashing bugs (you know how much I hate those).

Here’s what’s new in Update 0.8.8f:

🛠 Changes & Improvements:
✅ Balancing – Ruins and Caves adjusted (more tweaks coming!).
✅ Magic as a Stat – Now visible on Combat Query and Party Screen.
✅ ESC Key Fix – Now properly closes info panels.
✅ Guard Bonus Limit – Capped at 20 for a simpler, more intuitive system, any new bonus is just added to the Guard pool until 20 at maximum.
✅ Splash Damage Adjustment – Now deals half-damage instead of 7 maximum.
✅ Dismissed Characters – They’ll now stay nearby instead of wandering too far.
✅ Foraging Nerf – Reduced material yield.
✅ Relations Cooldown – Now 12 hours instead of 8 hours.
✅ Right-Click to Remove Traits – Easier trait management.
✅ Forced Relation Dialogue Removed – No more forced interactions.
✅ Event Delays – Increased from 1 to 3 days.
✅ Magic Amplitude Explained Better – Clarity matters!
✅ Armor Wreak Skill Description Updated – Now specifies it only triggers on health damage.
✅ "Maneuver" Removed from Skill Descriptions – Simplifying terminology.
✅ Character Stat Tracking Added:
▶️Kills
▶️Times knocked out
▶️Attacks made/received/evaded
▶️Damage dealt/received
▶️Buffs cast
▶️Days in the party
✅ Edge Scrolling Added – Move the camera by pushing to screen edges.
✅ Weapon Requirement Displayed in Combat – No more guesswork.
✅ New Town Contract: Diplomacy – More ways to interact with the world.
✅ Investigation Contracts Reworked – No more memorizing quests, you actually have to investigate!
✅ [CRASH] Rare Silent Crash at Loot Screen – I’ve reinforced the code everywhere I could. If you encounter this bug, please try to reproduce it and send me the details!

💬 A Huge Thanks to You!
I can’t say this enough—thank you for your support, feedback, and ideas! This game is growing because of you, and I truly appreciate it.

📝 Want to help even more? Please consider leaving a review on Steam! Reviews help a ton by making the game more visible. If you’re enjoying Endless RPG, let others know!

See you in the next adventure! ⚔️🛡️


Cheers! =]
Kezarus

🚨Major Mishap🚨

I'm sorry to announce that Endless RPG had a major issue on Steam, causing the build to appear as 0 KB and preventing downloads. I hadn’t made any changes in days and was only alerted by a player experiencing the problem.

Thankfully, it's now fixed! My deepest apologies to anyone affected. I've switched to a more robust upload process to prevent this from happening again.

Cheers!

Small Patch

Hey everyone!

Just a small update with some fixes and tweaks:
  • Firearms now deal impact damage and halve armor.
  • [BUG] Level 10 was unreachable due to a code issue, now fixed.
  • [BUG] Fortress, Fighting Master dialogue: The Offensive Skill question was incorrect even when answered correctly, now resolved.


Cheers!

Steam Achievements!

Hello adventurers!

A new update for Endless RPG is here, now featuring Steam Achievements!

First, make sure you're on version 0.8.8c. Steam gave me a hard time setting up a Beta branch since my build is now tangled with what is on Steam. I cannot just drop an executable for the QA.

Speaking of which, a quick heads-up: the Beta branch is experimental and may contain game-breaking bugs. I noticed some of you are using it, so be careful, it's not the official stable version!

I'm absolutely loving all the feedback and support you're giving Endless RPG: Untold Tales! It means a lot to me. The next update will include many of the suggestions we've discussed on the forums. So, if you have ideas, please share them here on Steam. I read, interact with, and consider them all. Early Access is about making the game better together, and if your ideas improve Endless, I'll do my best to add them. =]


Changelog:
  • Steam Achievements:
    • Finish Tutorial
    • Finish First Quest
    • Win 10-100-1000 Combats
    • Explore 1-10-25 Ruins
    • Destroy Evil Centers, 1-10-25
    • Contracts 1-10-25
    • Coins 5000-50000-100000
    • Friend I-II-III
    • Lover I-II-III
    • Rival I-II-III
    • Skill Master
    • All Legendaries
  • Kitting Archers v2: AI max range reduced from 8 to 5.
  • [BUG] Cruel Trait:
    • Now applies correctly to Dark Elven Poison Touch.
    • Tooltip now properly explains which effects it enhances.
  • Added a gender selection button in New Game.
  • The Party Screen now displays a health bar under each character.