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Endless RPG - Untold Tales News

🎉 Last Call Sale Before 1.0! 🎉

[p]Hey everyone![/p][p][/p][p]Big news! Endless RPG is getting its final discount before the 1.0 launch!
From June 16 to July 10, the game is 20% off right here on Steam.[/p][p]Why now? Because the price will go up in early August with the release of version 1.0. If you've been thinking about jumping in, this is your best shot before the full release![/p][p]If you already own the game, thank you! Seriously. You’ve helped shape this weird and wonderful world. =]
If you don’t... well, what are you waiting for? XD[/p][p]See you in the adventure!
[/p][p]Cheers!
Kezarus[/p]

Veteran Levels

You asked for it and here it is!

This update lets your characters reach level 100! To keep things balanced, progression after level 50 now takes a different path with three new attributes. These are distinct from Power, Speed, and Mind, but still closely tied to them. Each of the new stats can be leveled up to 50:

🛡️ MIGHT
  • +1 Health per level
  • +1% Vigor Save per level
  • +0.1 Armor per level


đź’¨ FLAIR
  • +1 Guard per level
  • +0.1 Guard Recovery per level
  • +1% Reflex Save per level
  • +0.1 Move per level


đź§  WISDOM
  • +0.1 Skills per level
  • +1% Will Save per level
  • +0.1 Magic Armor per level
  • +0.1 Mastery XP Boost per level


All relevant tooltips have been updated to show the new values and there's a brand new Rosetta panel on the character screen to track everything at a glance:


This is the last major update before version 1.0, which arrives in August! A special promotion is planned for June 16th, your final chance before the price goes up with v1.0.

To everyone who’s helped shape this game over the years: thank you. It’s been a 5-year solo journey, and I’m so proud of where we’ve landed. If you’ve enjoyed the game, please consider leaving a review, it really helps new players discover it!

Cheers,
Kezarus

More tools for Modders!

Hello everyone!

I'm happy to announce that we now have better tools for modders looking to add content to Endless RPG! 🎉

Just open the Options Menu and check Mod Tools:


This will enable a button where you can call any Quest or Dialogue:


⚠️ This tool is intended only for modders, as improper use can cause errors or data loss. Please read the documentation in the \Endless2\Workshop\ folder before using it. Happy modding! =]

Changelog
  • Call Quests from the Map screen
    • List all available Quests alphabetically
    • Click Quest ID to call the quest
    • If Quest is a Contract, just consider the closest Town
    • Add a 0000-BASE-DIALOGUE CALLER quest to just call Dialogues for mod testing
    • Search quest by ID
  • Change the Event where a mimic appears to be a combat


Small Patch - v0.9.8f

Just published a small patch before diving into major changes next week. You’ll notice some visual updates in combat mostly. Hopefully this fixes most of the issues we were seeing. Let me know if anything else pops up!

Changelog:
  • Health and Guard bars: once it passes 50, change the size increments color.
  • More Skill room: on the combat bar, increase the capacity for more skills.
  • Party Screen: Skills are now in a content panel.
  • New shape for Traits, Racials and other Skills that don't count as Skills.
  • When players resist arrest, the group reputation will not suffer another hit.
  • [FIX] Seal items are now Tier 5 instead of Tier 4.
  • [BUG] Spine shenanigans: textures were exported 4096 x 4096 and not 2048 x 2048 causing texture scaling issues.

The Five Seals Are Open

The late-game challenge is here! You can now enter any of the Five Seals and face their powerful guardians. I strongly recommend bringing a top-tier party, fully equipped with the best gear and carefully chosen Skills.

The rewards at the end vary depending on which Seal you challenge, choose wisely!

Changelog
  • FIVE SEALS: New traits, items, enemies, and dialogues.
  • Added Angels, Demons, and Elementals.
  • Dialogue Engine: You can now trigger stand-alone battles directly from dialogue.
  • Town Shop coins doubled.
  • Tavern Tooltip: Removed "lively gambling tables" reference.
  • Party Dialogues: Reviewed and corrected text glitches.
  • Loot Drop Rate: Reduced gear drop chance from 70% to 20%.
  • UI Updates: Magic Armor and Magic Resistance now visible on the Party Screen and Combat Query.
  • Map Icons: Added icons for Seals and Caves.
  • Added a dotted line indicator when targeting with Provoke.
  • [FIX] Deny Unliving appearance for Demons.
  • [FIX] Wild Shape no longer keeps Demon horns.
  • [FIX] Mod Support now includes image.png.
  • [FIX] Fog effect now lasts the correct full turn.
  • [FIX] The "Light" tag is now properly categorized as a Good tag.
  • [BUG] Reinforcements weren’t accounting for Raised Dead and Mind-Controlled units. Now fixed!
  • [BUG] Obelisks now correctly grant XP.
  • [BUG] Spawners now receive passive skill status effects.
  • [BUG] Illusions now receive status effects that don’t require resistance.