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  3. Demo Patch 1.1.2 - Frost Changes, Balance Updates, & Bug Fixes!!

Demo Patch 1.1.2 - Frost Changes, Balance Updates, & Bug Fixes!!

[h3]Hey everyone, we are here with our next patch update! We'll require some downtime starting now and the patch will be LIVE at about 2:30 PM GMT WE ARE LIVE![/h3]



[h2]Demo Version 1.1.2[/h2]

In this patch, we have continued to focus on fixing bugs, implementing quality of life improvements, and fine-tuning the difficulty of the early game experience – in response to valuable feedback from our community.

[h2][General Balancing][/h2]
  • Decreased early Golem enemy health and damage, especially in Hero Mode
    NOTE: this is to smooth out the early game ramp, based on feedback. This change is really to help new players feel like they can get further in the game early on.
  • Turned down Frost punishment (for now!) NOTE: we’ve made some adjustments here, as well as preventing Ice Lock. We’ll keep an eye on this as more status effects come into the game.
  • Now requires (5 > 6) stacks to turn you into a block of ice
  • Ice block duration has been lowered (5 > 3 sec)
  • Frost stack duration reduced (3 > 2.5 sec)




[h2][Shards][/h2]
  • Shards that grant Ability Power should now grant based off the base value, not the cumulative value.
    NOTE: This should not have a major effect on the game, but instead make things more clear for what you’re getting.
  • Smite has been increased in cost in the Shop to 1,000 gold and had its damage effect reduced at all levels
    NOTE: this shard should be extremely strong still, over time adding a good % to DPS. It was just incredibly strong and dominating previously.
  • Parting Gift should no longer crash the game when you use Cynder's ultimate
  • Bounty Hunter has been removed from Fury (yes, this time for real!)


[h2][Core Powers][/h2]
  • There is a known issue with Lottery Ticket not always triggering consistently. We are investigating and will fix this in a future patch
  • Marty’s Motivation and Luum Spring have updated effects and should be more clear when they’re triggering


[h2][Heroes] [/h2]
  • Fixed a bug that was sometimes causing Cynder’s ultimate to stack up extra Ability Power


[h2][Enemies][/h2]
  • Golem shooters have been tuned and will wind up slightly longer to punish melee heroes less
  • Golem shooter damage projectile slowed slightly to diminish offscreen damage
  • Golem slashers animation slightly adjusted to be more fair
  • Thrashclaw has been tuned to be a little bit shorter of a fight now in Hero Mode
  • The Wolf Howl ability has a slightly longer windup
    NOTE: the Howl is supposed to be something that you anticipate and mitigate in some way, but we tuned it to have a slightly longer window to react.
  • We've made changes to improve enemy responsiveness. This should force enemies to re-evaluate targets more often - we'll continue our efforts to get this to where we want it to be
  • The Healer Golem now applies a Healing Debuff when you’re hit by their projectile attack
  • It should be more difficult to hide from Thrashclaw in his lair - he should now always go for you and no longer idle around in certain areas of the map
  • The health bar of Thrashclaw and the Tower encounter is no longer inverted


[h2][Controls][/h2]
NOTE: We’ve continued to focus on improving the Keyboard + Mouse Beta experience with general fixes for basic functionality. As these are not finalized, we appreciate the help from community members with bug reports and feedback!

  • Fixed bugs that were preventing Keyboard + mouse users to 'escape' most menu screens
  • Keyboard + mouse users should be able to use Activatable Shards more easily


[h2][General Improvements][/h2]
  • Heroes should no longer repeat the same hit sound effects in short succession when taking damage
  • Soulbound Blooms (ability upgrades) should now show all your party's rewards
  • Tuned some of the taller objects in the maps so they no longer obstruct view