1. Evercore Heroes: Ascension
  2. News
  3. Coming to the next demo!

Coming to the next demo!



[h2]Greetings Heroes![/h2]

It's been almost a week since our first demo and we are already looking forward to the next one! We want to thank you all for playing our demo and providing precious feedback. We'd like to share with you what we learnt during the demo period and more importantly, what we'll be focusing on next!!

Ready to read more? OK - let's go~!

[h2]How did the demo go!?[/h2]
First of all we are very happy with the stability of the game and the pace in which we were able to deliver patches to you with fixes, new features and content. We released a whopping 3 major patches during this period where your feedback and bug reports were instrumental! We definitely want to make sure we keep this up going forward!

Here are some of the update highlights:
  • - Introduction of Core Powers
  • - Luum regen implementation based on feedback
  • - Fyn got some deserved love!
  • - Fixed many keyboard + mouse related issues (we got you azerty players!)
  • - We tuned the frost mechanic - less annoying, still very frosty!
  • - Tuned balance and fixed a lot of bugs (thanks for reporting!)


We realize that we were a tad too eager in releasing the demo and probably should have waited a little longer until the release of the core powers and the fix of the gameplay flow for a better initial experience. Lesson learnt!

Next up we realized a lot of you jumped into solo play during the demo period to face the world of Lumerea on your own. Very cool! Although we do feel that because of this we didn't get to show the game off in the best way possible - which of course is in co-op mode! With our game being built and optimized around Co-Op we maybe didn't do the best job of selling it to get you all to try it out. This in return caused queue times to be longer than we wanted and resulted in less players trying it out which is something we'll be looking into!

Last but not least we were very happy with the content we shipped to you all and it was awesome to see you all try out different builds and we know you hunger for more replayability! We feel we can push it way further in regards to content variety for the next demo - we got you! We have some really cool and different ideas of what we can do to make this more fun for you so keep an eye out for that!

[h2]Our focus for the next demo![/h2]
Real talk! Taking the previous points in mind, here are the top contenders we'll be working on for the next demo!

1. Team composition
We'll be offering more heroes to play with - we feel that having more than one hero per role will heavily impact run replayability. It will not only grant you more flexibility in playing your favorite role but will also let you create new team compositions as well as experiment with less conventional combinations like two healers without a tank for example. We'll keep a good eye on how this develops and might ask some feedback based on this and iterate!

2. Run diversity
More heroes isn't the only answer to run diversity & replayability. We are looking into other and new ways to add more variety to a run like more game breaking shard effects, adjusting core powers, making adjustments to the run itself and changes to enemy variances! All in all, we want you to feel that every run you play feels wildly more different from the previous! More on this once we have something more contextual to show!

3. Upping our input
Another focus point based on your feedback is making the game feel better and more responsive. You let us know that it felt like your input method wasn't always working well - and at times it actually wasn't! We're looking into updating our entire input system so it seamlessly switches between control schemes automatically, supports a wider range of input devices and will generally just be more responsive & better.

4. Balance tuning & bug fixes
We'll continue to tune balancing and hero balance with an eye on making the early game doable for everybody but tune up the difficulty nob the further you get in! And of course we'll keep working on crushing those bugs - no, not the icky kind - as we go so expect more fixes!

[h2]Thank you for playing![/h2]

We want to once again thank you all so much for playing our demo and we can't wait to see you create and discover new (game-breaking) builds!

Wait.. Beko, is that you!?



~Vela Games team