Patch 2.1 Now Live | Bugs Squashed & Improved Play!

[h2]Greetings heroes![/h2]
Thanks for playing the Evercore Heroes: Ascension demo!
We’ve seen a lot of you out there playing, and we’re committed to making frequent improvements based on your feedback. This patch includes bug fixes, balance tweaks, and some quality-of-life improvements to make your experience smoother - especially in the early stages of your runs!
Enjoy & let us know what you think and want to see next!
[h3]Gameplay & Balance[/h3]
• Made “Easy” enemies easier: Reduced their damage and attack speed to improve early run pacing and to give you a little more space to learn new heroes.
• Reduced base Skill Power and Attack Damage shards. This is in part to make other shards more powerful as they're situational. Part of ongoing tuning for time-to-kill and encounter difficulty.
• Thrashclaw HP slightly reduced in both solo and co-op to balance difficulty.
• Wallumps and large Kru enemies rebalance: Wallumps the Wicked, Yetis, and large Armoured Rollers are now immune to hitstun/displacement but have reduced HP in solo play. Additionally, Golem Tanks are immune to hitstun.
• Parting Gift now ignores barrels: Prevents accidental griefing due to a lack of Luum.
• New Soulbound Ultimate Blooms: You now have a chance to get a Soulbound Bloom that grants a 25% increase of charging speed for their Ultimate abilities.
[h3]Hero Updates[/h3]
• Beko’s Lantern Pop Skill now triggers Skill Damage shards. This means that while the ability still doesn't do base damage, the skill will now interact with Skill Damage shards. This should give Beko more build varieties to help the little guy out, especially in Solo runs.
• Beko’s Lantern Pop Detonation is now centered on the lantern target at activation time.
• Beko’s basic attack sequence sped up by ~10%. Helps Beko better dodge enemy attacks.
• Lotus AOE Bright Petals now slightly heals both herself as allies: Adds more clarity and utility to the ability.
• Ranged basic attacks on Cynder and Beko deprioritize barrels more effectively: This should help improve targeting!
• Ultimates are now more reliable: They no longer cancel as easily and won’t consume a charge if interrupted prematurely.
[h3]UI & UX Improvements[/h3]
• CloudEE has new messages: Talk to them (hint, it's the little floating robot) in the Hub or in-game to learn more!
• We added some additional messaging to explain how to change your Hero on the Solo Map selection so it's not just Lotus in the spotlight!
• Victory and defeat screens updated: New icons and cleaner formatting.
[h3]Bug Fixes[/h3]
• Resurrection fixes: You should no longer be invincible after resurrecting in rare occasions. There is still an issue where some heroes might slide slightly during which we'll work on in a future patch.
• Soulbound Bloom fixes: Several Soulbound Blooms were not granting the proper power which you should now see go up!
• Fixed several crash bugs — thanks to everyone who submitted reports!!!
• Fixed issues with card flipping causing input issues and friends list occasionally not closing with gamepad.
• Fixed Wallumps rock throw ending prematurely in some cases. Better hide!
• Fixed Shard Collection UI bugs: Categories should no longer disappear after selection.
• Fixed NPC VO volume playing inconsistently.
• Fixed tooltip mismatches: Shade Slash cost now displaying correctly.
• Fixed “More to Share” shard not applying properly.
• Fixed “Protein Powder” shard not applying Attack Damage buff properly in some cases when interacting with the Golden Strike shard.
• Fixed “Mediport Module” not always applying the proper amount of healing.
• Fixed “Chemical Reaction” not always being active for the correct duration.
• Fixed “Luum Refund” not displaying the correct amounts of Luum granted.
• Fixed “Consolation Prize” not always interacting with Beko properly.
• Fixed “Plague Strike” typo in the tooltip.
Time to save the world heroes ~
See you in-game!
