1. Evercore Heroes: Ascension
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  3. Demo Patch 2 Now Live | Smoother controls and more!

Demo Patch 2 Now Live | Smoother controls and more!



[h2]Greetings heroes![/h2]

Thanks again for playing the Evercore Heroes: Ascension demo!

We're excited to bring you another patch full of improvements, fixes, and one very special new opportunity for our players. From enhanced controls to shard tuning and stability improvements, this update moves us one step closer to a more polished experience.

[h2]Keyboard & Mouse Out of Beta[/h2]
  • Improved directional accuracy: The on-screen aim indicator now better reflects your mouse position.
  • No more aim assist: KB+Mouse players now have full control - no more hidden aid!
  • Better facing logic: Ranged heroes should now reliably face the direction you're aiming when attacking.

This is a big step toward giving all input setups the clarity and precision they need. Thanks for your feedback while we worked on it!

[h2]Become Immortalized in Ascension![/h2]
Maxx is back! Castle Everae's fiercest Myti warrior has returned with a brand new challenge - and he's looking for players to step up to the challenge!

Talk to Maxx to learn how you and your teammates can become immortalized in the world of Ascension. It's your chance to make history!

[h2]Shard Updates[/h2]
  • More to Share: Fixed a bug causing the effect not to apply correctly. Also received a balance update to bring it more in line with other Skill Power shards.
  • AZ470 Hypernode: Description updated to clarify that the buff applies to all heroes.
  • Rapid Response Rush: Slightly increased duration, giving you more time to gain stacks - it was a bit too rapid!
  • Happy Gardener: Bloom effect duration reduced to bring it more in line with its intended power (sorry gardening enthousiasts out there!)
  • Parting Gift: Fixed an issue where the shard was interacting incorrectly with objectives.


[h2]Hero & Core Power Fixes[/h2]
  • Fyn's Shield Throw no longer spins out of control - his shield should fly straight now!
  • Double Dash should now consistently apply to players once the run begins.
  • Bloom Eternal and Vengeful Spirit had bugs fixed that were causing unexpected behavior.
  • Beko's Lantern now correctly displaces enemies from where the lantern lands - not from Beko's position. (Thanks to DHaz for the report!)


[h2]UI & Input[/h2]
  • Improved onboarding: A few more helpful cues and tips have been added based on player suggestions.
  • Ultimate keybind fix: You can now properly rebind your Ultimate ability when using Keyboard & Mouse.


[h2]General Bug Fixes & Stability[/h2]
  • Crash fixes: We've resolved multiple crash causes to improve stability.
  • Improved network resilience: We've made the game more resistant to network interruptions that previously caused crashes. More improvements in this area are in progress.


See you in-game!