1. Evercore Heroes: Ascension
  2. News
  3. 100 Reviews - "Mostly Negative"? Here's what happened!

100 Reviews - "Mostly Negative"? Here's what happened!

[p][/p][p]If you’re discovering this game and thinking:[/p]
  • [p]“That’s a pretty rough review score…”[/p]
  • [p] “What happened here?” [/p]
  • [p]“Wasn’t Evercore Heroes a different kind of game?”[/p]
[p][/p][p]You’re not wrong to be confused. We want to be upfront and clear with you - whether you’re new, returning, or somewhere in between.[/p][p][/p][h3]🎮 What is this game?[/h3][p][/p][p]Evercore Heroes: Ascension - or just Ascension, as we’ll be calling it more going forward - is a brand-new co-op roguelite, built for 1 - 3 players.[/p][p][/p][p]Pick from one of 6 unique heroes (with more coming) and go on challenging PvE runs. Face co-op specific encounters, collect rewards, and build powerful loadouts. Think action, challenge, repeatable runs, and learning-as-you-go.[/p][p][/p][p]There’s no PvP. No team competition. Just you and 1 or 2 friends vs. the world of Lumerea.[/p][p][/p][h3]🧭 Confusion & Frustration - Legacy Expectations[/h3][p][/p][p]We previously released a different game: Evercore Heroes - a competitive, team-based PvEvP MOBA experience for 16 players at a time. That game was big and ambitious, but did not find the success it needed to be sustainable, so it was shut down in 2023.[/p][p][/p][p]When we started building Ascension, we kept the world, the characters, and the name - because we still believed in what we had built creatively. We thought we communicated a clear departure from the first game, but it didn’t land, and led to endless confusion.[/p][p][/p][p]We launched Ascension into expectations that were never going to be met - and for a lot of players who were around for the first game, that was jarring and disappointing, which is never what you want as a Developer.[/p][p][/p][p]We needed a cleaner break between the first two games, and we’ll be doing that going forward.[/p][p][/p][h3]👥 Duo Mode – A Big Miss on Day One[/h3][p][/p][p]When we did launch Ascension last week, our initial feedback immediately highlighted a pretty big gap: no Duo Mode![/p][p][/p][p]Duo Mode was a key part of the “play solo or with friends” experience we envisioned. Not having it at launch was an oversight - and we know it held players back from fully diving in. We really do regret missing this on Day 1 and have definitely learned another valuable lesson.[/p][p][/p][p]While it was already on our roadmap to deliver soon, we pushed it to the top of the priority list for a quick rollout the morning after launch. Good news: Duo Mode is live now, two days after launch, so you can team up with a friend for full runs.

Read more here! [/p][p][/p][h3]🚧 What’s happened since launch?[/h3][p][/p][p]Even with a rough start, we’ve already been making fast updates:[/p]
  • [p]✅ Duo Mode is live - play full runs with a friend[/p]
  • [p]✅ Bug fixes and movement improvements already rolled out[/p]
  • [p]✅ Listening hard - feedback is shaping what comes next[/p]
[p][/p][p]We’re also working on:[/p]
  • [p]More bug fixes and QoL improvements to come in Patch 2, later this week.[/p]
  • [p]And after that: more content and build variety, as well as a new mode[/p]
[p]We know the game still needs more work, and we are dedicated to keep improving the experience! We hope to earn your trust with frequent communication and patches.[/p][p][/p][h3]🙌 If you're a potential new player - here's what we’d say:[/h3][p][/p][p]Ascension is a game we believe in - a co-op PvE roguelite built for unique hero-driven action, by a small, passionate team.[/p][p][/p][p]If you're even a little curious, give it a shot![/p][p]And if you're enjoying it? A positive review right now helps more than you know.[/p][p][/p][p]We know first impressions matter, and we’re doing everything we can to earn a second one.[/p][p][/p][p]Thanks for reading - and if you stick around, thanks even more.[/p][p][/p][p]~ The Evercore Team[/p][p][/p][p][/p]