Patch 2 is LIVE!
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[/p][h2]Greetings heroes![/h2][p][/p][p]Thank you all for continuing to play and give us feedback on Ascension![/p][p][/p][p]This patch really focuses on finding and squashing some bugs that you've helped report - we've now fixed over 20+ issues that YOU have helped report, on top of our own list! [/p][p][/p][p]In the meantime, we hope you're continuing to enjoy the game, and keep giving us more and more feedback, as we're committed to improving the game as fast as we can. We're continuing to work on some new features, which we'll have more information on soon![/p][p][/p][p]See you in-game![/p][p][/p][h3]BALANCE[/h3]
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- [p]\[TAUNT] Increased the duration of Taunt effects from 5 seconds to 10 to help Tanks control the flow of a fight more.[/p]
- [p]NOTE: We are working on some further improvements to this system for a future update.[/p]
- [p]\[SOLO PLAY - ENEMIES] We have reduced the HP of most enemies in Solo Play slightly, to help increase the pace of combat. Additionally, we have slightly reduced the damage output of most of the Golem enemies in Solo Play.[/p]
- [p]NOTE: We are continuing to make balance changes to solo mode to bring the pace of encounters up for all heroes. We will continue to make improvements to this mode in coming updates.[/p]
- [p]\[REWARDS] We have improved the reliability of the Rewards system, and you should see fewer errors in getting the proper reward or getting stuck on the screen.[/p]
- [p]NOTE: We are continuing to make this system more reliable and more fixes are being worked on for a future patch.[/p]
- [p]\[SOCIAL] The Leave Party functionality on the Friends List should work reliably now, enabling you to leave a premade group while in the Hub.[/p]
- [p]\[UI] Fix for scaling issue on the Post Match screen in the Hero Info tab (hero panels were scaling huge on wider resolutions).[/p]
- [p]\[UI] Some safety netting around focus issues on the Post Match screen[/p]
- [p]\[UI] Fix for cursor getting stuck on right click (press & hold) abilities after interacting with some screens (e.g. Options, some Hub screens, inventory in game) [/p]
- [p]\[UI] Fix for the Abandon Run button appearing where it shouldn’t.[/p]
- [p]\[UI] Fix for focus getting lost on screens where there’s a scroll bar, such as Options and Hero Unlock screens. Previously, clicking on the scroll bar would result in losing focus and not being able to use the Escape key to close until focus was set again[/p]
- [p]\[UI] Some navigation fixes on the Core Power screen when unlocking, which could result in not being able to cancel the unlocking process until you navigate back.[/p]
- [p]\[UI] Fix for ability text not updating on language change on in-game Hero Ability Info Screen.[/p]
- [p]\[MAPS] Fixed various collision issues in some of the Shiverforge Mines maps.[/p]
- [p]\[MAPS] Fixed an issue that was preventing some Battlehorn encounters to spawn in solo runs of Stormspire Summit.[/p]
- [p]NOTE: there is still a known issue where players can enter into the Battlehorn object. This will be fixed in an upcoming patch, but we thought it was important to ensure the encounters were working reliably as soon as possible.[/p]
- [p]\[MAPS] Breakable Crystals in Shiverforge Mines are no longer displaceable. [/p]
- [p]\[FYN] Reworked the input for Fyn’s “Get Behind Me” skill which should make his shield come up in the correct direction more reliably.[/p]
- [p]\[HEROES] Fixed an issue where sometimes Luum pickups could interfere with player movement in high latency scenarios.[/p]
- [p]\[ENEMIES] We have improved spawning behaviour on some encounters to help ensure enemies do not spawn in bad locations. We are continuing to improve this and will have more updates in future patches.[/p]
- [p]\[SOUND] Fixed a bug where some ability sounds were not respecting the Sound Effect volume slider.[/p]
- [p]NOTE: we will have more fixes for sound related issues, and VO in the next patch.[/p]