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  3. PreRelease Patch Notes

PreRelease Patch Notes

[h2]New Features:[/h2]
  • Added the following Steam leaderboards:
    • Horde Mode Time Survived (higher = better).
    • Horde Mode Highscore (higher = better).
    • Boss Rush Clear Time (lower = better).
    • Boss Rush Highscore (higher = better).
  • Leaderboards are currently only accessible through Steam.
  • Added a button in the options menu to manually push leaderboard scores to Steam.
  • Localized all achievements for all supported languages.
  • Introduced more detailed shadows for players, elites, bosses, and enemies.
  • Added an in-game settings menu, currently featuring only sound settings. Feel free to suggest additional options.
  • Added synergy icons to the level-up screen to help players identify synergies between abilities more easily.
  • Improved collision detection for items to make them easier to pick up.
  • Added a short invincibility frame after the level-up screen to prevent unavoidable damage.
  • Added a guaranteed weapon upgrade option on the first level-up to reduce the impact of bad RNG.
  • Removed irritating graphics on volume sliders.
  • Added [space] as an alternative to [enter] for one-handed gaming.
  • Added an indicator to the main menu that shows when a new boss fight is available in the "Boss Modes" menu.
  • Added a scroll indicator to the [TAB] menu on the world map.


[h2]Balance Changes:[/h2]
  • Increased damage for all weapons at max level.
  • Reduced Evelyn's HP by 64% (Level 1 Boss).
  • Reduced Ruffles' HP by 23% (Level 3 Boss).
  • Increased enemy damage across the board.
  • Increased elite enemies' HP from the second spawn onward (Level 1).
  • Increased enemy speed and defense after a specific threshold is reached or manually triggered (Level 2).
  • Increased pickup area of weapons in Stage 4, to prevent starting the boss with no weapons equipped.
  • Changed damage modifier difficulty setting.
  • Slightly reduced the difficulty of Evelyn's bullet patterns (Normal version only; this change does not affect the Alternative and Beta versions).
  • Increased coin rewards on higher difficulties.
  • Lowered maximum coin costs for all upgrades.


[h2]Bug Fixes:[/h2]
  • Fixed sound levels in level 1.
  • Fixed a bug where achievements (in-game and Steam), which should only trigger on completing a level, are triggered on the player's death.
  • Fixed an issue where mouse and keyboard/controller controls could highlight multiple upgrades on level up, making it unclear which one was picked.
  • Fixed an issue where enemies became untargetable after the number of enemies on screen exceeded 500.
  • Fixed graphic issues on musical notes, musical tornado, and musical wave.
  • Fixed an issue where the window was always on top.
  • Fixed in-game live score display to properly include character-specific multipliers.
  • Fixed overlapping text on the level-up screen caused by the introduction of the new "synergy" information.