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Pancake Patrol News

1.2.3.1 Fixed Sound Issues in Level 3

1.2.3 Buff to Bella's Special and Bugfixes

[h2]New:[/h2]

  • Every character special is unique and good for different game modes, yet Bellas special was the only one which was totally useless in boss fights. This changes now, as it now can block projectiles, acting as a static shield





[h2]Bugfixes & changes:[/h2]

  • exp gems are now collected gradually over a time window of 2 seconds and not all at once to prevent a huge amount of exp gems causing a lag spike when all are collected at the same time.
  • fixed a bug, where collecting multiple magnets at once could set the collection radius to 99999 for the whole run
  • boss HP now properly scales with difficulty settings. before some bosses had their multiplier applied twice and exponentially
  • higher difficulty now grant higher scores. they did before, but since time is a score factor and higher difficulties take longer, this negatively impacted higher difficulties too much
  • Goolop's Goo is despawning later now, if it does not hit an enemy

1.2.2.2 fixed knockback behaviour

  • changed Marsha's and Whysies HP pool.
  • fixed a knockback issue. Mostly relevant for Goolops' Goo and the Maple Syrup Tornado. Thank you Kiffaz for pointing it out! Details about the problem and fix here: Steam Forum > Pancake Patrol > General Discussions
  • fixed a sound bug on the Level 1 elite enemies, where it did not loop properly and created parts without music

v1.2.2 Bob buffed & small bugfixes

Bob works well as a starting character because of his balanced stats. To make him more useful in the long run and differentiate him more, mostly from Harry, the following changes have been made:

  • Bob +15%HP
  • Harry -15% HP


Both changes also reflect the synergy with their respective special skill

[h2]other adjustments and fixes:[/h2]

  • stationary witches in Level 3 will now become targetable for auto-aim attacks after 90 seconds. previously they were ignored by those attacks.

  • fixed an issue where enemy armor is persisting after a level, resulting in players dealing no damage on low levels or without upgrades
  • fixed an issue where the tutorial screen was visible on the map screen after completion
  • fixed an oversight, where the exp gem collection sound was set to "mute"
  • fixed path texture in level 1 starting and ending abruptly
  • fixed shadow on the Sakura Pillar attack
  • fixed sakura pillar sprites overlapping each other if shooting left and right
  • fixed a shader on Marsha's kit

1.2.1 small changes

  • added screen shake, particle explosion and sound effect to big Gift Boxes
  • added screen shake to player death
  • changed flat enemy defense from -10/+10 to -30/+30 and added it for bosses and elites
    • outside of Horde Mode, the negative modifiers are currently hidden and happen when specific conditions are met or triggered in the main levels
    • the positive modifiers can be triggered by defeating Gift Boxes after the letter for Bella's unlock condition is acquired
  • peaking pig's bacon bullets now properly despawn after a while