PreRelease Patch Notes
[h2]New Features:[/h2]
[h2]Balance Changes:[/h2]
[h2]Bug Fixes:[/h2]
- Added the following Steam leaderboards:
- Horde Mode Time Survived (higher = better).
- Horde Mode Highscore (higher = better).
- Boss Rush Clear Time (lower = better).
- Boss Rush Highscore (higher = better).
- Horde Mode Time Survived (higher = better).
- Leaderboards are currently only accessible through Steam.
- Added a button in the options menu to manually push leaderboard scores to Steam.
- Localized all achievements for all supported languages.
- Introduced more detailed shadows for players, elites, bosses, and enemies.
- Added an in-game settings menu, currently featuring only sound settings. Feel free to suggest additional options.
- Added synergy icons to the level-up screen to help players identify synergies between abilities more easily.
- Improved collision detection for items to make them easier to pick up.
- Added a short invincibility frame after the level-up screen to prevent unavoidable damage.
- Added a guaranteed weapon upgrade option on the first level-up to reduce the impact of bad RNG.
- Removed irritating graphics on volume sliders.
- Added [space] as an alternative to [enter] for one-handed gaming.
- Added an indicator to the main menu that shows when a new boss fight is available in the "Boss Modes" menu.
- Added a scroll indicator to the [TAB] menu on the world map.
[h2]Balance Changes:[/h2]
- Increased damage for all weapons at max level.
- Reduced Evelyn's HP by 64% (Level 1 Boss).
- Reduced Ruffles' HP by 23% (Level 3 Boss).
- Increased enemy damage across the board.
- Increased elite enemies' HP from the second spawn onward (Level 1).
- Increased enemy speed and defense after a specific threshold is reached or manually triggered (Level 2).
- Increased pickup area of weapons in Stage 4, to prevent starting the boss with no weapons equipped.
- Changed damage modifier difficulty setting.
- Slightly reduced the difficulty of Evelyn's bullet patterns (Normal version only; this change does not affect the Alternative and Beta versions).
- Increased coin rewards on higher difficulties.
- Lowered maximum coin costs for all upgrades.
[h2]Bug Fixes:[/h2]
- Fixed sound levels in level 1.
- Fixed a bug where achievements (in-game and Steam), which should only trigger on completing a level, are triggered on the player's death.
- Fixed an issue where mouse and keyboard/controller controls could highlight multiple upgrades on level up, making it unclear which one was picked.
- Fixed an issue where enemies became untargetable after the number of enemies on screen exceeded 500.
- Fixed graphic issues on musical notes, musical tornado, and musical wave.
- Fixed an issue where the window was always on top.
- Fixed in-game live score display to properly include character-specific multipliers.
- Fixed overlapping text on the level-up screen caused by the introduction of the new "synergy" information.