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Pancake Patrol News

PreRelease Patch Notes

[h2]New Features:[/h2]
  • Added the following Steam leaderboards:
    • Horde Mode Time Survived (higher = better).
    • Horde Mode Highscore (higher = better).
    • Boss Rush Clear Time (lower = better).
    • Boss Rush Highscore (higher = better).
  • Leaderboards are currently only accessible through Steam.
  • Added a button in the options menu to manually push leaderboard scores to Steam.
  • Localized all achievements for all supported languages.
  • Introduced more detailed shadows for players, elites, bosses, and enemies.
  • Added an in-game settings menu, currently featuring only sound settings. Feel free to suggest additional options.
  • Added synergy icons to the level-up screen to help players identify synergies between abilities more easily.
  • Improved collision detection for items to make them easier to pick up.
  • Added a short invincibility frame after the level-up screen to prevent unavoidable damage.
  • Added a guaranteed weapon upgrade option on the first level-up to reduce the impact of bad RNG.
  • Removed irritating graphics on volume sliders.
  • Added [space] as an alternative to [enter] for one-handed gaming.
  • Added an indicator to the main menu that shows when a new boss fight is available in the "Boss Modes" menu.
  • Added a scroll indicator to the [TAB] menu on the world map.


[h2]Balance Changes:[/h2]
  • Increased damage for all weapons at max level.
  • Reduced Evelyn's HP by 64% (Level 1 Boss).
  • Reduced Ruffles' HP by 23% (Level 3 Boss).
  • Increased enemy damage across the board.
  • Increased elite enemies' HP from the second spawn onward (Level 1).
  • Increased enemy speed and defense after a specific threshold is reached or manually triggered (Level 2).
  • Increased pickup area of weapons in Stage 4, to prevent starting the boss with no weapons equipped.
  • Changed damage modifier difficulty setting.
  • Slightly reduced the difficulty of Evelyn's bullet patterns (Normal version only; this change does not affect the Alternative and Beta versions).
  • Increased coin rewards on higher difficulties.
  • Lowered maximum coin costs for all upgrades.


[h2]Bug Fixes:[/h2]
  • Fixed sound levels in level 1.
  • Fixed a bug where achievements (in-game and Steam), which should only trigger on completing a level, are triggered on the player's death.
  • Fixed an issue where mouse and keyboard/controller controls could highlight multiple upgrades on level up, making it unclear which one was picked.
  • Fixed an issue where enemies became untargetable after the number of enemies on screen exceeded 500.
  • Fixed graphic issues on musical notes, musical tornado, and musical wave.
  • Fixed an issue where the window was always on top.
  • Fixed in-game live score display to properly include character-specific multipliers.
  • Fixed overlapping text on the level-up screen caused by the introduction of the new "synergy" information.

Pancake Patrol releases on the 16th October 2024!

Gather your spatulas and get ready to flip some pancakes when Pancake Patrol releases on the 16th of October 2024!

Development Update Summer 2024

Hi there!

the last months have been very stressful and I only made slow progress, unfortunately.
Nevertheless, I'm almost finished! Blobking was one of the missing bosses, which is now complete, which only leaves the final boss to work on, Growl. After that it's a lot of polishing and implementing Steam API stuff, like achievements and leaderboard.

How hard can that be, right?

I'm still aiming for a September '24 release, but if this will change, I'll have you informed end of this month.

Thank you for your ongoing support!

Development Update March 2024

March has ended a while ago and I made a lot of progress!
The UI got a complete overhaul and is now a lot prettier and intuitive. I completed the base versions for all stages and almost all bosses, only the final boss is missing now and I've started to tackle the sound effect and music design.

Development Update February 2024

Hello Pancake, Bullet Heaven and Bullet Hell Fans!

The month of February is over and I made heaps of progress with Pancake Patrol!
I'm almost finished with the default game mode's levels and halfway through the initial line up of boss fights and I'm confident I can wrap up 100% of the base content in March. After that I'll have a lot of polishing and balancing to do.

Once this is done, I'll focus on preparing the Demo for the Steam Next Fest in June