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Silent Depth 2: Pacific News

Patch Notes 0.1.0 Torpedo System Update Part 1: Torpedo Tracking

Commanders,

We've some important tactical updates that will help you keep track of your torpedoes once fired.

[h2]Improvements:[/h2]
  • Add new torpedo model
  • Add torpedo propeller sfx
  • Changed Deck Gun Ammo Font



[h2]Features:[/h2]
  • Added: Torpedo Tracking Camera (Button usable after firing torpedos)
  • Update torpedo cam UI: Torpedo Cam: Added numbered buttons to switch between different torpedoes
  • Added: stopwatch to torpedo cam ui to track torpedo life time
  • When tracking a torpedo and it explodes camera will switch to free view to look at the explosion
  • Added: Stop Watch ‘ghost needle’. Seconds will turn red when the torpedo predicted hit time is less than 1 minute.



[h2]Bug/issues Fixes:[/h2]
  • Fixed: Stopwatch minutes needle didn't update correctly with timewarp enabled

Patch Notes 0.0.9: Wake rendering update

Good Morning Commanders,

This regular update brings with it improvements to wake and foam rendering at different visual presets.

Contact us for bug reports: We are working on a in game solution.




Save Game Location: %USERPROFILE%\AppData\LocalLow\Microprose\Silent Depth 2

Game Session Logs: \steamapps\common\Silent Depth 2 - Pacific\Silent Depth 2_Data\Logs

Alternatively you can jump to this folder by clicking on the “Cog” on the game’s library page, then mouse over “Manage” then click on “Browse Local Files” and follow the folder structure above.

Thank you for taking the time to help us find the issues! Now for the update report!

[h2]Improvements:[/h2]

  • Updated Main Menu Roadmap Graphic
  • Added: Foam to Submarine and Main menu Submarine
  • Added: Wakes system for enemy ships
  • Improved wakes on low and medium visual presets
  • Added debugging tools for enemy ships. (This will help us with the next stages of enemy/AI improvements)


[h2]Features:[/h2]

  • Added Custom Save Game Naming


[h2]Bug/issues Fixes:[/h2]

  • Fixed: ship's foam simulation space
  • Fixed: issues with foam and timewarp

Patch Notes 0.0.8: Deck Gun Update

We have another update for you all! But also please take some time to check out the message just below deck…

Help Us In Bug Hunting!


Thank you to those of you who have stuck with us in these early access stages of development! We have made huge progress and improvements. But there are still quite a few things to go. We hear the comments and reviews and wish to make it clearer for people to submit proper bug reports to us, so that we might find the bugs and squash them. As while these comments are appreciated, they do not really help us actually figure anything out.

The best way is to submit logs, save files and tell us what is happening to you. These are vital for us to replicate the issue on our end. Because if we don't see it, we can't fix it. So in order to get the info we need to help fix things, please follow these below options. And remember to post logs and save files with a description/images of the issue.

Contacting us:

The Steam Discussion Forums
Our Discord
Or [email protected]

Save Game Location: %USERPROFILE%\AppData\LocalLow\Microprose\Silent Depth 2

Game Session Logs: \steamapps\common\Silent Depth 2 - Pacific\Silent Depth 2_Data\Logs

Alternatively you can jump to this folder by clicking on the “Cog” on the game’s library page, then mouse over “Manage” then click on “Browse Local Files” and follow the folder structure above.

Thank you for taking the time to help us find the bugs! Now for the latest update and its content.



[h2]Improvements:[/h2]
  • Added: Ambient Sound now plays in freecam mode
  • Adjust: Outside diesel engine sfx and ocean ambient sfx volumes


[h2]Features: Deck Gun Specific Adjustments
[/h2]
  • New model. New deck gun with WASD controls. (Slower more realistic movement speeds
The Deck Gun controls have changed to make it more similar to the heavy, slow but controlled movement of the real guns. W-A-S-D is now used rather than the mouse to move its position, while utilising the dial to gauge distances (All based on the real dials). RMB for ADS and LMB to fire.
  • Adjust: camera position for deck gun
  • Limit deck gun angle around Y axis (You Can No Longer Fire through the back of the sub)
  • Fire "from hip" ability
  • Prevent firing with LMB if mouse is over
  • Update System UI with new deck gun
  • Add deck gun dial to UI
  • Adjust: deck gun dial scale and correct max rotation
  • Set deck gun Y angle limit to 20 degrees and adjust bullet force
  • Systems UI: update deck gun text
  • Deck gun rotation when underwater
  • Deck gun heading
  • Added: New Sound FX
  • Added: New VFX




[h2]Bug/issues Fixes:[/h2]
  • Fixed: Pressing ESC on main menu would block mouse input
  • Fixed: Remove glitched mesh from CL53
  • Fixed: Adjusted: Floating jeeps on Midway
  • Fixed: Adjusted: Broken jeep normals
  • Fixed: Deck gun could fire when clicking on pause menu

Patch Notes 0.0.7

At ease Commanders,

We have a quick update for you today.

[h2]Improvements:[/h2]
  • Destroyers won't fire their guns if they are below 30% hull points. Previously they would be dead in the water when in cripple state from a single torpedo. Now they will fight a bit more if hit only by one. Using their guns.


[h2]Bug Fixes:[/h2]
  • Fixed: torpedoes collided with free cam
  • Fixed: submarine won't dive in reverse


Until next time, thanks for feedback, keep up the patrols and let us know if you encounter anything weird out there.

Patch Notes 0.0.6

At ease Commanders,

The new patch is here. Whilst the team continues to address your feedback we have a few improvements to share.

[h2]Improvements:[/h2]
  • New: Added new Loading Bar for loading screen.
  • New: Added new highlight system framework. (Preparation for Intel Update and current visual aid).


[h2]Features:[/h2]
  • FreeCam: Added highlight to submarine during night time and day time when camera is at least 200 yards away from sub.
  • Display sub's highlight while sub is underwater and in freecam mode.
  • Add time based sub outline while in omni view.


[h2]Bug Fixes:[/h2]
  • Fixed: outline could be displayed while underwater using omnicam.
  • Fixed: disable outline rendering when UI is disabled by pressing V key to hide.
  • Fixed/Added: Fade in and out of the submarine's highlight.


Good luck out there Commanders and keep those intel reports coming in via the forums and discord.