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  3. Update 1.6 - Out Now

Update 1.6 - Out Now

Hey folks,

Update 1.6 is out now. Please update your game for these changes to reflect.

Full Patch Notes


[h3]Mentality[/h3]
  • Rebalanced impact and duration of events on Mentality
  • Fixed overall Mentality rating not always refreshing immediately after changes
  • Fixed Mentality causes being displayed inconsistently between profile and Mentality Hub
  • Fixed issue where 'Mentoring' showed as a Mentality factor when no affiliates were present

[h3]Drivers[/h3]
  • Added new affiliate drivers to starting database (this will require starting a new save file)
    • Hamda al Qubaisi
    • Amna al Qubaisi
    • Emely de Heus
    • Tuukka Taponen
  • Corrected spelling of Franco Colapinto

[h3]Car Development[/h3]
  • Adjusted AI teams' starting expertise (this will require starting a new save file)
  • Adjusted AI teams' car starting ratings (this will require starting a new save file)
  • Improved balance of AI car development
  • Improved mechanical fault balance for powertrain parts in good condition
  • Fixed inaccurate ERS durability rating on Car Analysis screen
  • Fixed inconsistent display of powertrain percentages
  • Fixed development options being disabled when following email link

[h3]Staff, Contracts & Hiring[/h3]
  • Fixed Scouts or Engineers remaining unavailable to use after sponsorship engagement activity has expired
  • Fixed issue where affiliate signed in first season could not drive in FP1 in future season
  • Fixed issue where contract could not be renegotiated from staff profile screen after acknowledging contract email
  • Fixed contract length being displayed as one year longer than it should in emails
  • Fixed previous offer 'Bonus Threshold' being displayed incorrectly in counter offer
  • Fixed free agent contract showing 'empty' season contract state
  • Fixed hired driver for future seasons scouting information being listed as 'Expired'
  • Improved AI poaching logic
  • Improved AI affiliate hiring logic

[h3]Sponsorship & Finance[/h3]
  • Fixed newly created teams spending more money on initial startup than real teams (this will require starting a new save file)
  • Fixed engagement target payouts not being received in second season
  • Fixed some sponsor activities providing no engagement gains during first sponsor period of second season
  • Improved AI financial decision making
  • Fixed AI teams offering extreme salaries and starting bonuses
  • Improved accuracy of car development finances area in cost cap
  • Restyled icons on sponsor plan screen
  • Improved balance of sponsors' preferred activities
  • Fixed sponsor logos disappearing from UI when saving/loading on day of negotiation
  • Improved balance of factors contributing to Team Marketability
  • Fixed 'Balanced' sponsor package having Race Day icon and colouring during negotiation

[h3]Create A Team[/h3]
  • Fixed Create A Team decal options list missing icons in Livery Editor
  • Fixed team branding showroom lighting level darkening when re-entering
  • Improved ease of sponsor decal placement on driver gloves
  • Fixed delay to sponsor logos appearing on negotiations screens in Create A Team mode
  • Fixed created team garage appearing with Ferrari branding at Yas Marina
  • Fixed placement of drivers feet on livery podium

[h3]Race Weekend[/h3]
  • Reduced lap time delta between slowest and fastest cars in managed races
  • Fixed powertrain penalties being applied in Sprint Session when new powertrain is bought and fitted before Sprint Qualifying
  • Fixed tyre compound allocations at Albert Park and Hermanos Rodriguez
  • Improved balance of incidents at Jeddah
  • Improved balance of starting engine temperatures
  • Fixed car retirement replays showing no or incorrect car when selected
  • Adjusted DRS zone placements
  • Fixed empty grandstands at Jeddah
  • Added night-time icons in weekend overview menu
  • Fixed every pit stop on post-race report screen being highlighted as positive
  • Fixed Sprint Qualifying results being empty when loading save made on Sprint preparation screen
  • Fixed Driver Preparation goal progress and value in bar not matching
  • (NEW) Added ability to minimise driver panels during a race
  • (NEW) Added ability to hide UI entirely when paused within a race
  • Fixed pixelated shadows appearing at Zandvoort
  • Fixed floating steward at Yas Marina
  • Fixed misplace shadowing at Bahrain
  • Fixed overly dark lighting that could occur after loading mid-session save
  • Medical car now includes a doctor

[h3]Audio and Team Comms[/h3]
  • Fixed John Howard calling everyone 'Pierre'
  • Fixed incorrect reference to Oscar Piastri finishing 19th
  • Improved frequency balance of "(driver) has DRS" teams comms
  • Fixed incorrect voice lines when loading into Australian GP
  • Fixed onboard engine sounds breaking when saving game whilst in helicam
  • Fixed a couple of incorrect voice allocations for some engineers & drivers
  • Fixed a number of issues with incorrect driver names being used in certain conversations
  • Fixed a number of other team comms issues causing incorrect lines to trigger

[h3]Race Replay[/h3]
  • Adjusted difficulty ratings for Race Replays
  • Fixed driver podium positions displaying as "undefined"
  • Fixed Monaco Race Moment race duration
  • Fixed Race Replay loading incorrect constructor
  • Fixed drivers inheriting race suits from career save in Race Replay mode

[h3]Stability[/h3]
  • Fixed issue where cars could freeze on track
  • Fixed crash that could occur during processing
  • Fixed crash that could occur when advancing into second season
  • Fixed crash that could occur during a red flag
  • Fixed crash that could occur when selecting to watch a crash replay involving multiple cars and an affiliate driver
  • Fixed crash that could occur when backing out of sponsorship screen into finances screen
  • Fixed softlock that could occur when interacting with Steam Overlay during race cinematics

[h3]Performance[/h3]
  • Improved overall game processing speed

[h3]Localisation[/h3]
  • Added Traditional Chinese translated text