1.3 Compressors and more upgrade tiers
Hello everyone! It's update time!
The focus for this update is new upgrades and upgrade tiers to solve base bottlenecks in the late game.
It comes with a new upgrade for the grinders, compressors. They can be added on the gem side and on the tree side and will compress gems or logs so more can fit on the grinder slopes. The compressed gems and logs then gets uncompressed after going through the grinders resulting in more throughput through the grinders. It starts with compressing 2 to 1 and next upgrade 3 to 1 and then 4 to 1 and so on.
Then there are some new tiers for the storage box upgrades, the storage minecart, the balance minecart, and crafters.
The full list of changes and fixes is listed below. Have fun playing and if you encounter any bugs or have any ideas for future updates come join the Discord server: https://discord.com/invite/YVNsTCRbC2 There are a channel for bug reports and another one for feature request there.
Additions/Improvements
Balance changes
Bug fixes
The focus for this update is new upgrades and upgrade tiers to solve base bottlenecks in the late game.
It comes with a new upgrade for the grinders, compressors. They can be added on the gem side and on the tree side and will compress gems or logs so more can fit on the grinder slopes. The compressed gems and logs then gets uncompressed after going through the grinders resulting in more throughput through the grinders. It starts with compressing 2 to 1 and next upgrade 3 to 1 and then 4 to 1 and so on.
Then there are some new tiers for the storage box upgrades, the storage minecart, the balance minecart, and crafters.
The full list of changes and fixes is listed below. Have fun playing and if you encounter any bugs or have any ideas for future updates come join the Discord server: https://discord.com/invite/YVNsTCRbC2 There are a channel for bug reports and another one for feature request there.
Additions/Improvements
- Reduced the number of logs/gems rendered when unloading from sci-fi moose carts to increase performance
- New upgrade compressors
- 5 new storage boxes tiers for gems, sticks and wands
- 2 new storage minecart tiers
- 2 new balance minecart tiers
- Balance minecart now takes its max speed into account when selecting target areas
- 4 new crafter tiers
Balance changes
- Lowered the unlock cost of storage minecart tier 4
- Increased the transfer rate for minecarts to buffer chests
- Lowered the unlock cost of storage boxes tier 2 - 4
- Lowered the cost scaling of the crafts per tick upgrade
- Lowered the cost scaling of moose saw damage upgrade
- Lowered the cost scaling of moose capacity upgrade
Bug fixes
- Fixed Jet engine upgrade showing wrong tooltip when not being enabled sometimes
- Fixed gems or trees being rendered on top of the base sometimes when pressing move camera to storage/balance minecart button
- Fixed cost for moose upgrades being shown as 0 sometimes when upgrade amount was set to max
- Fixed saves not being loaded in some rare occasions
- Fixed mine buffer chests not rendering at the correct position in map mode when just bought new rail
- Fixed wands not being rendered in map mode
- Fixed price reductions costs for tier 40-49 being more expensive than intended
- Fixed last merged chest upgrade costing 0
- Fixed some merged chest upgrades having lower costs than intended
- Fixed a bug causing moose to not move sometimes when their target position were far away
- Fixed a crash issue on some older cpus
- Fixed pause menu opening while pressing Esc to close advanced gameplay control menu
- Fixed crafts per tick upgrade not always prioritising the lowest upgraded crafters
- Fixed costs for moose upgrades displaying as negative when reaching high values
- Fixed some buttons visually reacting to clicks through an overlay
- Fixed Rail length upgrade cost being wrong with rail build mode setting set to basic and upgrade amount set to 1, 10, 100 or 1k
- Fixed add moose cost not being calculated properly on max amount with price reducitons unlocked
- Fixed button being able to be pressed when drawing a selection rectangle
- Fixed selection not working if mouse passed over a button during selection