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Demo update 0.5 Preparing for full release

Hi, I hope you all are excited for the full release of Moose Miners. It is not far off now, May 10 remember?

I am currently working on the last features and improvements I want to get in for the full release and thought that since some of them I have made so far also apply to the demo I might as well make an update to the demo.

It is mostly UI improvements and general optimizations. But the most interesting new thing for any active demo players is multiple saves. You can now have up to 6 save games in total. This could come in handy if you want to experiment a bit in the demo now before the full release to make sure you get the best starting point on release. The demo progress will carry over if you buy the full game, and that includes all the save games you create in the demo. So go out in the mine and try to find a seed that has the most rare gems available inside the demo area.

The rest of the patch notes follows below:

Features/Improvements
  • Improved rendering performance in certain scenarios
  • Added Graphics settings
  • Reduced save file size
  • Remade parts of the in game UI
  • Added multiple save slots
  • Added button to delete control group flag


Balance changes
  • Storage points are now upgraded per column instead of all at once
  • Storage points no longer spill over to the sides
  • Gem value now scales slightly more than linear, so deeper gems are more worth per mining time spent than earlier gems


Bug fixes
  • Fixed a bug causing moose to end up in the wrong control groups sometimes
  • Fixed cursor being invisible when set too large on some screen resolutions
  • Fixed vsync causing tearing
  • Fixed moose wearing the wrong helmets
  • Fixed control group flag not casting a shadow
  • Fixed minecart upgrade prices being wrong sometimes
  • Fixed a bug causing resizing of Control Groups to not work properly sometimes
  • Storage minecart is now deselected when left clicking on the ground