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Moose Miners News

1.0.5 Bug fixes and a couple of new gameplay settings

This update fixes the miners trying to mine gems or trees they cannot mine and a few others. I also added two new settings in the gameplay section. One being that you can now choose to have the miners to only prioritise distance when selecting which minecart to unload to instead of prioritising minecarts that are almost full. This behaviour has been requested by quite a few, so I figured I might as well add a setting for it.

Additions/Improvements
  • Right control now also works to increase camera speed
  • Added a setting in gameplay settings to keep moose selection after placing down just bought moose
  • Added a setting in gameplay settings to decide if moose should prioritise distance or fill ratio when deciding which minecart to unload to


Bug fixes
  • Fixed miners getting stuck mining gems or trees that cannot be mined
  • Fixed miners ignoring short minecarts on the tree side when looking for a collection point to unload trees to
  • Miners will no longer wait for minecarts that are moving towards the base
  • Fixed miner capacity cost not being correct for some miners sometimes
  • Fixed a crash caused by minecarts carrying negative or more than the max value of gems or trees sometimes
  • Fixed miners getting stuck trying to walk outside edges of the map

Update 1.0.4 More bug fixes

Some more bug fixes this time. I am currently working on the sell button, but I made some bug fixes that I thought was worth releasing in their own update.

I also took the opportunity to implement an improvement of the navigation button from a suggestion on the Discord. Full list below:

Improvements
  • Up and Down navigation buttons now move the camera to the base instead of going all the way to the other side. Pressing the same button again moves the camera to the mining edge.


Bug fixes
  • Fixed a crash when warning icons was on and base was extended all the way to the sides
  • Fixed miners getting stuck at the edges of the map
  • Fixed rails getting out of the map border
  • Fixed 100% cpu usage on the Steam deck even when playing on smaller bases
  • Create control group button no longer overlaps with control group 9 button

Update 1.0.3 more bug fixes

Some more bug fixes today. Hopefully it will make things more stable now so I can focus on the sell button next

Balance changes
  • Miners now can upgrade to their intended max speed of 15.0 m/s instead of only 14.7 m/s


Bug fixes
  • Fixed a bug where miners sometimes had 0 speed which would also cause the game to freeze when upgrading miner speed
  • Minimum miner saw damage now shows correctly in the info box when saw damage is over 2000
  • Fixed a bug causing the navigation buttons to sometimes take you outside the current available map area
  • Fixed a bug where the storage minecart had 0 carts
  • Fixed a bug causing cleared columns of gems and trees to reappear
  • Fixed a bug making it possible to refund more miners than you had

Update 1.0.2 few bug fixes

Just a few quick bug fixes to fix some issues.

Fixed a bug causing upgrading the storage minecart when it was heading through the portal to cause various crashes.

Fixed some miner upgrades not working or causing the game to freeze.

Set vsync to enabled by default as this might be a solution for the yellow screen problem. It will only apply when starting the game for the first time or after deleting the settings.data file. But if you have the yellow screen problem, try enabling vscync and see if that solves it for you. If it does, please let me know and also send your dxdiag files if you have the issue so I can try to figure out what is actually causing it.

Hotfix for Update 1.0.1

Fixed a bug where storage minecart would not go to pickup wands unless the wand storage was almost full