The state of the game (as of December 14 2024)
Though much has been done, much still needs to be done.
What is ahead the most is the number of tilesets: currently there are 25 tilesets of the final 30.
Divided by setting, which I refer to as "environments", they are:
planet: 6
space ship/station : 7 (6 + 1 with different, unique tiles)
space tunnels, a more claustrophobic space ship with unique vents: 1
Castle-like structure: 2 (one daytime, one dark)
Mine: 1
Temple: 6
Droid ship/station 2
Core functionalities have been implemented; 7 different weapons, "kreds" to upgrade weapons, mission points earned by finishing missions with which to purchase permanent upgrades. Between 100 and 120 basic materials for the levels. Pickupables: biochips, which add to your basic stats, power boosters which either unlock a new power or improve it, energy globes (you need energy to use the powers).
A number of different types of locked doors and relative keys.
Leveling up and Character page, Inventory page, Powers page.
Basic Save system.
To do:
Connect fluidly all the different tilesets from the galactic map in the main base. At the moment only the first 3-4 levels can be played from the start.
Tilesets: a second mine, 2 droid, another 2 between planet temple or droid.
Missions: a number of mission objectives are repeated right now. Ideally there should be something unique for each planet, with the exception of a very few that are simply: "Kill all the enemies in the level".
Powers: apart from the "Teleport" power that gets you back to base and viceversa, all other (7) powers need to be implemented.
There is some audio and music but more is needed.
Menus/options etc. Right now you can only start a new game.
Enemies: the needed 30 models have been acquired, but right now only 5 or 6 do their job, the others still need to be made "operational": animation where needed , A.I., weapon mechanics working as expected, Hitboxes. etc
The e-shops in the various parts of the base: right now the first 2 are fully functional, a third is in the works, 2 still needed for the final 5.
Overhead map, with indicators of mission objectives, keys and doors.
Performance optimization, some of which I have already done, but I'm always looking to improve it.
Correct discrepancies in textures, object sizes, stuff like keys appearing in unreachable areas and whatnot. etc in all 30 scenes.
Configureable keyboard keys at some point.
At least some localization at some point.
Lots of polish and debugging as needed.
Promotion.
Preparing for testing and demo.
Some of these things might change as development goes on.
Some specific design decisions still need to be made.
Indicative release date at the moment is Q4 2025.
Just wanted to keep everyone up to date.
What is ahead the most is the number of tilesets: currently there are 25 tilesets of the final 30.
Divided by setting, which I refer to as "environments", they are:
planet: 6
space ship/station : 7 (6 + 1 with different, unique tiles)
space tunnels, a more claustrophobic space ship with unique vents: 1
Castle-like structure: 2 (one daytime, one dark)
Mine: 1
Temple: 6
Droid ship/station 2
Core functionalities have been implemented; 7 different weapons, "kreds" to upgrade weapons, mission points earned by finishing missions with which to purchase permanent upgrades. Between 100 and 120 basic materials for the levels. Pickupables: biochips, which add to your basic stats, power boosters which either unlock a new power or improve it, energy globes (you need energy to use the powers).
A number of different types of locked doors and relative keys.
Leveling up and Character page, Inventory page, Powers page.
Basic Save system.
To do:
Connect fluidly all the different tilesets from the galactic map in the main base. At the moment only the first 3-4 levels can be played from the start.
Tilesets: a second mine, 2 droid, another 2 between planet temple or droid.
Missions: a number of mission objectives are repeated right now. Ideally there should be something unique for each planet, with the exception of a very few that are simply: "Kill all the enemies in the level".
Powers: apart from the "Teleport" power that gets you back to base and viceversa, all other (7) powers need to be implemented.
There is some audio and music but more is needed.
Menus/options etc. Right now you can only start a new game.
Enemies: the needed 30 models have been acquired, but right now only 5 or 6 do their job, the others still need to be made "operational": animation where needed , A.I., weapon mechanics working as expected, Hitboxes. etc
The e-shops in the various parts of the base: right now the first 2 are fully functional, a third is in the works, 2 still needed for the final 5.
Overhead map, with indicators of mission objectives, keys and doors.
Performance optimization, some of which I have already done, but I'm always looking to improve it.
Correct discrepancies in textures, object sizes, stuff like keys appearing in unreachable areas and whatnot. etc in all 30 scenes.
Configureable keyboard keys at some point.
At least some localization at some point.
Lots of polish and debugging as needed.
Promotion.
Preparing for testing and demo.
Some of these things might change as development goes on.
Some specific design decisions still need to be made.
Indicative release date at the moment is Q4 2025.
Just wanted to keep everyone up to date.