The state of the game (as of May 17 2025)
Recap:
30 separate tilesets in 7 different environments; spaceships 7, temple 7, planet 6, castle-like 2, mine 2, droidships 5, tunnels 1.
30 enemies.
Core functionalities: 7 different weapons, "kreds" to upgrade weapons, mission points earned by finishing missions with which to purchase permanent upgrades. Around 100 basic materials for the levels.
Biochips that add to your basic stats, Powerboosters that increase the level of your powers, energy globes that serve as fuel for your powers.
Leveling up and Character page, Equipment page, Powers page.
A number of different types of locked doors and relative keys.
Basic save system.
Recently done:
All 30 planets and missions and tilesets can now be played in order from the start to the end in the default galaxy.
Implemented basic compatibility for all aspect ratios including ultra wide.
The 5 shops are fully working, apart from a couple of "Coming soon!" features that will be added later.
Added "Full Repair" power for a total of 5 out of 8.
Implemented the majority of the menus.
Added difficulty levels, with also separate adjustable sliders for enemies HP and damage dealt for fine tuning.
To do:
The very last mission on the Terra planet.
The few remaining menus for gameplay options and credits.
Intro text.
Explanation of roaming mechanics (you can roam on a planet after you have completed its mission, but there are some differences)
Debugging and polishing as needed.
Fix UVs where not matching.
Testing, testing, testing.
Some extra audio and music.
Some localization at some (later) point.
Remappable keyboard keys.
Overhead map with indicators of mission objectives, keys and doors, being worked on right now.
Putting the demo together.
Promotion.
The priority at this point is to finish the core game so as to start more in-depth testing both internally and externally.
Stay tuned!