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Operation Terra News

End of playtest, future plans.

[p]Thanks to everybody who took part and especially to those who provided feedback![/p][p]The next steps now are adding all the missing pieces, while debugging and polishing, to get the demo ready mid to late September, joining Next Fest in October and releasing in Early Access around November/December.[/p][p]I'll keep you updated.[/p][p][/p]

Playtest patch 1.1

[p]Added "return" key for anyone who was having problems with "e" only to activate objects.[/p][p]Fixed instance of keypad not recognised.[/p][p]Added feedback for sending Feedback (so you know it's been sent)[/p][p]Got rid of garbage stats used for development.[/p]

Playtest!

[p][/p][p][/p][h3]Playtest Limitations:[/h3][p]The game is optimized for 16/9. Other aspect ratios, tested between 4/3 and 21/9, will have some more or less known graphical and gameplay inaccuracies but still should be basically playable.[/p][p]Please note that if you change aspect ratio, you MUST quit and relaunch. I'm trying to automate this but I haven't had much luck over the last few days.[/p][p]If you wanna restart the game from the beginning I also suggest quitting and relaunching to avoid similar problematic behaviours.[/p][p]Not all menu items work as of yet.[/p][p]The powers Earthquake, Assess and Shockwave do not work yet.[/p][p]There are also a couple of "Coming soon!" things, further ahead in the game. These will be added after entering Early Access in November/December.[/p][p]Autosaving hasn't been implemented yet.[/p][p]You can play 28 missions out of 30, the final mission on Terra doesn't exist yet. Nor does Fierce Campaign for that matter.[/p][p]Finally, not a limitation just of the playtest, make sure you have the 16G of RAM required, with only 8 the game works for a while but eventually crashes.[/p][p] [/p][h3]10 free Steam Keys Giveaway:[/h3][p]I have decided to do a 10 Steam Keys Giveaway to make the playtest more enticing.[/p][p]Just reach character level 12 to qualify, then simply fill and send the feedback form with your email (to be used only in case you win) once you get there. Valid until the end of the playtest, august 12.[/p][p] [/p][h3]Keys addendum :[/h3][p]Not explained in the game yet:[/p][p]"I" for inventory[/p][p]"M" for map (still being worked on) zoom with + and - .[/p][p]Number keys to change weapons.[/p][p]Save/Load screen: control+S or control+L (PC) also command+S or command+L (Mac), or simply "V" on either.[/p][p]The available powers, apart from the obvious ones, double one of your stats; attack, jamming, or shields. You can see this in the character screen.[/p][p] [/p][h3]And... [/h3][p]Have fun! All comments welcome. Let's make the game the best possible![/p]

The Playtests they are a-coming!

[p][/p][p]Finally... ! [/p][p]Things got delayed for a number of reasons; however, here we are. Playtesting will start in 10 days, on the 2nd of August, and will run for another 10, until the 12th of August.[/p][p]Everyone's invited, just sign up for it, and I will accept all requests the day it starts, so that you receive an email on the actual day.[/p][p]See you in ten days![/p]

The state of the game (as of May 17 2025)


Recap:

30 separate tilesets in 7 different environments; spaceships 7, temple 7, planet 6, castle-like 2, mine 2, droidships 5, tunnels 1.
30 enemies.
Core functionalities: 7 different weapons, "kreds" to upgrade weapons, mission points earned by finishing missions with which to purchase permanent upgrades. Around 100 basic materials for the levels.
Biochips that add to your basic stats, Powerboosters that increase the level of your powers, energy globes that serve as fuel for your powers.
Leveling up and Character page, Equipment page, Powers page.
A number of different types of locked doors and relative keys.
Basic save system.


Recently done:

All 30 planets and missions and tilesets can now be played in order from the start to the end in the default galaxy.
Implemented basic compatibility for all aspect ratios including ultra wide.
The 5 shops are fully working, apart from a couple of "Coming soon!" features that will be added later.
Added "Full Repair" power for a total of 5 out of 8.
Implemented the majority of the menus.
Added difficulty levels, with also separate adjustable sliders for enemies HP and damage dealt for fine tuning.


To do:

The very last mission on the Terra planet.
The few remaining menus for gameplay options and credits.
Intro text.
Explanation of roaming mechanics (you can roam on a planet after you have completed its mission, but there are some differences)
Debugging and polishing as needed.
Fix UVs where not matching.
Testing, testing, testing.
Some extra audio and music.
Some localization at some (later) point.
Remappable keyboard keys.
Overhead map with indicators of mission objectives, keys and doors, being worked on right now.
Putting the demo together.
Promotion.

The priority at this point is to finish the core game so as to start more in-depth testing both internally and externally.
Stay tuned!